This is the result of my previous work, with a port of the timer version that was developed for a 1.0 mod. It has been used by several players so no major issue should exist, though UI and other elements may require adjustment to smooth some rough edges.
It features both a casual story mode timer storing the total time to complete the story mode (on by default) and a "speedrun" timer (off by default). The casual timer is paused whenever the player exits story mode, and supports play over multiple sessions. It is only displayed in the overworld and during challenges ; while the speedrun timer is permanently displayed.
Fix#2907
* Add options to control the number of red/blue AI in soccer mode (offline)
* fix a bug related to the upper bound when AI num=0 and trying to lower the number
* forgot to fix this
* remove the Balanced/Custom spinner
* improve the AI number spinner's behavior at lower bound
* Hide blue ai number setting if not soccer
* move getting red/blue players number to function TrackInfoScreen::getRedBluePlayerNumber()
* Tab to Space
* rename local variable m_xxx to num_xxx
* bug fix
* improve the default AI number: try the previously used one, if cannot use the previous, recalculate the AI number using balanced
* Replace fonts size into font size
* replace fonts size to font size
* Replace fonts size into font size
* #3923 && replace fonts size to font size
* delete min & max
* add font size spinner in loadedfromfile
* Delete wrap around
* Fix a bug
* Wider range in artist debug mode
* Better word