Commit Graph

10 Commits

Author SHA1 Message Date
curaga
320c525218 Ran the optimize script. 14mb off the data size, losslessly.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12805 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-30 11:21:39 +00:00
auria
2e0d638377 blend fraang's bomb texture with the previous versions, still by fraangm of the bomb texture, because out of the discussion about this texture, it was agreed the new texture was too dark. I think what we have now is the right blend that will please the most opinions voiced. I consider the case closed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12111 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-12-01 02:03:07 +00:00
auria
9b08adb960 Change arrow on bomb texture to not have a white outline on a white backgorund, that didn't look too good
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11988 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-18 22:18:10 +00:00
auria
91d3e75be6 Add back Fraang's bomb texture. I personnally see nothing wrong with it in-game. MiniBjorn, if you think it can be improved, feel free to come discuss it. But we told Fraang we would include his texture so even should we agree that the previous texture was better, we still need to decide that as a team and then explain Fraang why.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11945 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-14 23:49:57 +00:00
mbjornstk
0e014a10b1 Put cartoony bomb texture back, again.
Texture does not pay attention to the on screen size or UV mapping
and ignores the stylistic decissions behind STK's look.

As explained in r10873 ("svn log data/models/tnt-bomb.png"):
New one is not cartoony, has pixelated zones itself (stick and clock
"circles"), tiny details that are invisible most of time that create more
pixelation (arrow edge appears only over red), shading does not match and
seams do not match (stick and clock, cylinder to "lids").


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11867 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-06 01:02:58 +00:00
auria
97b84fca5c Add back bomb texture from Fraang, not sure what happened to it
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11864 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-05 23:45:27 +00:00
mbjornstk
d2596b5d67 Put cartoony bomb texture back.
New one is not cartoony, has pixelated zones itself (stick and clock "circles"), tiny details
that are invisible most of time that create more pixelation (arrow edge appears only over red),
shading does not match and seams do not match (stick and clock, cylinder to "lids").


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10873 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-18 22:31:01 +00:00
auria
92a82db098 Add new bomb texture by Fraang
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10868 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-17 00:51:47 +00:00
mbjornstk
27e33a0d8b Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
So same look, but smaller files (saved ~25%).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4541 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-01-27 03:35:45 +00:00
hikerstk
26bf230a69 Converted models to .b3d, added texture to this directory (temporary solution).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3253 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-13 01:56:44 +00:00