Benau
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61a00a9068
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Fix transparent displacement rendering with advanced pipeline off
Allowing them to render using the same custom alpha uniform used
by ghost karts, fixed #2459.
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2016-11-22 12:34:48 +08:00 |
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Benau
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7da108c8b1
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Header clean up
Also move getUnicolorTexture to a better location
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2016-11-04 20:30:08 +08:00 |
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Benau
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2f0252be98
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Merge remote-tracking branch 'origin/master' into renderer_refactoring
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2016-10-28 21:41:49 +08:00 |
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Elderme
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6f78f5b9b9
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Fixed GLES
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2016-08-04 14:36:35 +02:00 |
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Elderme
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cd1b9a66a0
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Merged master in branch
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2016-07-26 21:31:52 +02:00 |
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Elderme
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6465666d7c
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Improved interfaces
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2016-02-06 14:30:21 +01:00 |
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Elderme
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4eec1d8570
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Removed getFBO method in IrrDriver
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2016-01-20 23:39:19 +01:00 |
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Elderme
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bff0a98708
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Moved m_post_processing attribute from IrrDriver to ShaderBasedRenderer, and removed some getter/setter functions
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2016-01-17 13:42:06 +01:00 |
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Elderme
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8ce03609d1
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Fixed rendering issue whith AZDO
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2015-12-22 14:38:08 +01:00 |
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Elderme
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c158fa1757
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Removed getRTT method in irr_driver
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2015-12-18 14:19:55 +01:00 |
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Elderme
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a753008521
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Cleaned glow rendering
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2015-11-26 20:12:24 +01:00 |
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Elderme
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1b27424b67
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Moved more drawing functions from GeometryPasses to drawing policies classes.
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2015-11-24 23:33:14 +01:00 |
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Elderme
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951b852ede
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Adding policies for each way to rendering meshes (depending on available OpenGL extensions)
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2015-11-22 22:25:54 +01:00 |
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Elderme
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b4d39f7d85
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Improved interfaces
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2015-11-22 16:13:34 +01:00 |
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Elderme
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db52543655
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Removed GlowPassCmd singleton, now use new CommandBuffer class to render glow
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2015-11-20 22:16:58 +01:00 |
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Elderme
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ea7fc05af4
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Removed RSMPassCmd singleton class
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2015-11-19 14:50:17 +01:00 |
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Elderme
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c0ca591827
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Removed useless things in CommandBuffer and GeometryPasses classes, and removed ShadowPassCmd singleton class
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2015-11-19 14:16:59 +01:00 |
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Elderme
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e36ba066fb
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Removed duplicate code in CommandBuffer class, and replaced singleton ShadowPassCmd by the new ShadowCommandBuffer class
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2015-11-16 22:28:22 +01:00 |
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Elderme
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5c02c58ded
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Now use new CommandBuffer class for reflective shadowmaps
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2015-11-12 22:13:18 +01:00 |
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Elderme
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84592ef631
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Removed singleton class SolidPassCmd
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2015-11-08 21:16:29 +01:00 |
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Elderme
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c1eb0bbe73
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Moved Materials definition in a separate Materials file
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2015-11-07 22:10:32 +01:00 |
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Elderme
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928dd8d24d
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Partially replaced singleton SolidPassCmd by DrawCalls class
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2015-11-07 15:01:00 +01:00 |
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Elderme
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4452661533
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Removed singletons (objects added as DrawCalls members)
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2015-10-22 18:09:11 +02:00 |
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Elderme
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51415ed43a
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Minor coding style improvements
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2015-10-20 21:32:56 +02:00 |
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Elderme
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236d90c36d
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Modified templates in draw_tools to make them more generic and removed duplicated code
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2015-10-18 19:20:05 +02:00 |
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Elderme
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73c0b010ff
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Started splitting geometry_passes in smaller files
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2015-10-18 15:52:52 +02:00 |
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Elderme
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c1e709b320
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Start moving draw calls generation into a dedicated class
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2015-10-14 13:40:12 +02:00 |
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Elderme
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878570f7c1
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Moved m_shadow_matrices from IrrDriver to Renderer class
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2015-10-12 13:44:49 +02:00 |
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Elderme
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7590a90e67
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Improved LightingPasses interfaces
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2015-10-10 16:06:03 +02:00 |
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Elderme
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84d3f19daf
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Improved coding style
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2015-10-06 22:35:17 +02:00 |
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Elderme
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cf7bb82e8a
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Remove irr_driver dependency in GeometryPasses class
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2015-10-04 13:58:54 +02:00 |
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Elderme
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fcb485d3d8
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Moved irr_driver geometry rendering functions into GeometryPasses class
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2015-09-29 22:19:08 +02:00 |
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