height as the actual track (if the drivelines are lower,
karts when rescued will appear to be under the track,
triggering a rescue, ...).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1415 178a84e3-b1eb-0310-8ba1-8eac791a3b58
can be pushed around by karts (currently only used in
tux tollway).
2) Removed support for magnet.
3) Some code cleanup for missiles etc.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1379 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Fixed bug in collision detection (a kart-kart crash could cause
a sigsegv).
3) Fixed bug in track loader, which caused somer track objects (e.g.
zipper in bsod castle) not to get the correct pitch/roll, causing
them to 'stick out')
4) Fixed wheelie handling for AI (though wheelies are still disabled
by default, change wheelie-max-speed-ratio to 0.5 to test).
5) Some cleanup of non-bullet code.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1370 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Parameters for rockets etc. can for now be
set in data/*.projectile
2) Fixed bugs causing rockets not to explode (and
potentialy start rotating)
3) Added (somewhat temporarily) some cheats to get
rockets, homing missiles and sparks as F1/2/3
4) Fixed several memory leaks.
5) Fixed (very rare) occurring crash when deleting
phsyics.
6) Started to remove non-bullet physics code
7) Bullet physics is now the default, and it
can not be disabled anymore!!
Important note:
From this revision on, non-bullet physics is NOT
supported anymore, and will (most likely) not
compile. For now a -DBULLET is still necessary (it
is added as default), but the code will be cleaned
up in the near future.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1325 178a84e3-b1eb-0310-8ba1-8eac791a3b58
grand prix. It can be set to 'lowest points first'
or 'highest points first' in stk_config (patch by
Paul Elms).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1300 178a84e3-b1eb-0310-8ba1-8eac791a3b58
with about 10 karts in tuxtrack and islandtrack).
The number of karts is additionally now limited
to 10 (see stk_config.data), the only reason for this
is to avoid the same bug report when someone is using
more karts than the number of specified start locations.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1261 178a84e3-b1eb-0310-8ba1-8eac791a3b58
because of 'images/sky2.rgb' not found.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1252 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) The 'unlimited rocket' cheat is now bound to F7
(before it was a clear key, which isn't available on
all keyboards - at least not on mine).
Bullet only:
3) Gear parameters are now configureable and can
be specified in stk_config.data and separately
for each kart.
4) An explosion will somewhat push other karts that
are close by away (some feedback on this feature
is welcome - the impulse can be set in the
stk_config file).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1214 178a84e3-b1eb-0310-8ba1-8eac791a3b58
random one of those specified is played.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1188 178a84e3-b1eb-0310-8ba1-8eac791a3b58