Benau
5a4020bcb8
Revert "Remove DX9 leftovers"
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This reverts commit 4525411e84
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2023-12-18 10:32:29 +08:00
Alayan
4525411e84
Remove DX9 leftovers
2023-12-16 16:05:41 +01:00
Benau
8cd6a231cc
Enable AppleMomentumScrollSupported on macOS
2023-11-12 12:56:28 +08:00
CodingJellyfish
bd245e17bf
Fix #4895 ( #4896 )
2023-11-12 11:32:04 +08:00
Benau
4c7353a3a4
Add fullscreen desktop option for non-ge capable device
2022-11-08 12:08:27 +08:00
Benau
d9fad6ab55
Don't exit if SDL_GetWindowWMInfo fails
2022-11-08 09:10:41 +08:00
Benau
4f3dbb43a2
Fix bad gui after toggling fullscreen ingame
2022-08-29 14:55:02 +08:00
Benau
d322720147
Add option to use original fullscreen code for vulkan
2022-08-29 10:30:31 +08:00
Benau
bba636263e
Use fullscreen desktop for vulkan
2022-08-28 10:55:06 +08:00
Benau
e991e06640
Implement high dpi support in sdl2 properly
2022-07-22 21:10:51 +08:00
Benau
d85c1e3ee7
Use class inheritance for GEVulkanMeshCache
2022-06-08 13:38:24 +08:00
Benau
b0cddc462a
Add GEVulkanSceneManager
2022-06-07 10:34:08 +08:00
Benau
ac5351ae5e
Add irrlicht device pointer to vulkan driver
2022-05-26 17:22:39 +08:00
Benau
a98a470ea8
Implement live updating swap interval value for vulkan
2022-04-02 14:17:27 +08:00
Benau
067ac4fe01
Implement resume behaviour for mobile stk
2022-04-02 13:33:08 +08:00
Benau
cd9e2f0adf
Remove always exiting behaviour when pausing vulkan enabled stk
2022-03-28 15:30:42 +08:00
Benau
17a899aa2c
Fix exit crash
2022-03-01 15:59:48 +08:00
Benau
baeafd9f7d
Fix missing ime candidate window using SDL2 hint
2021-12-24 09:43:06 +08:00
Benau
835154bde2
Handle SDL_RENDER_DEVICE_RESET event
2021-10-04 21:16:26 +08:00
Benau
91e2217eba
Fix typo
2021-08-06 09:21:42 +08:00
Benau
608f75e0af
Fix GLES2 build
2021-07-29 12:39:00 +08:00
Benau
508eef4b81
Fix exit crash on some AMD driver
2021-07-29 10:44:21 +08:00
Benau
17d26338f8
Add MoltenVK support
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SDL_Vulkan_LoadLibrary is used for macOS to keep 10.9 compatibility
2021-06-10 13:21:11 +08:00
Benau
d5c848c4c2
Add basic vulkan driver
2021-06-10 01:02:24 +08:00
Benau
fc387fa30d
Fix broken accelerometer with iOS
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After some iOS version it gets reversed for orientation handling
2021-05-07 22:18:16 +08:00
Benau
4081efbcaa
Use initial orientation for device rotation instead of hardcoded values
2021-05-01 16:39:06 +08:00
Benau
b9b5ac2fec
Add DirectX 9 driver
2021-04-21 16:33:52 +08:00
Benau
b21c620fea
Make SDL device handle non-gl drivers
2021-04-20 00:51:42 +08:00
Benau
4ec4fda91b
Implement display cutout support for android
2021-03-22 07:04:21 +08:00
Mary
d9b8b7acad
Support for Nintendo Switch ( #4491 )
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* WIP support for Nintendo Switch
* OpenAL is usable
* Remove some debug code, add manual crash when DEBUG_NXLINK is on
* Remove more debug logs
* Support touch, account name detection, language detection. Remove resolution settings
* Stylistic changes
* SFXManager: update on main thread
* Add build script, remove crypto.hpp changes, disable opengl recorder on switch
* make: use sudo where needed, libs=>lib, portlib=>portlibs
* make: build harfbuzz with freetype
* main: remove DEBUG_NXLINK
* socket_address: this comment is no longer relevant
* Fix indentation in SDL, remove extra debug logs from InputManager
* InputManager: make log debug, not info
* CMakeLists: add mbedtls include dirs on switch
* main: deinitialize stuff
* main_loop: fix format
2021-03-04 09:23:23 +08:00
QwertyChouskie
6d3ee0ce31
Add Render resolution (scale_rtts) slider with auto-mode
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Auto mode adjusts based on your display's DPI in order to hit a target DPI. Currently it will default to Always Full for render resolution, but High Quality or even Quality might make a good default, community testing is needed.
2021-01-19 00:12:20 +01:00
Benau
3f0eb215f7
Replace glew with glad with vulkan support
2020-12-04 09:39:06 +08:00
Benau
13fa56d951
Fix #4368
2020-08-31 08:46:02 +08:00
Benau
2e990ac7b3
Fix #4360
2020-08-30 00:44:12 +08:00
Benau
34b5b40d4e
Don't exit if failed to init sensors
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wine supertuxkart.exe at the moment doesn't support sensors
2020-08-11 13:32:32 +08:00
Benau
9599117c28
Add high dpi support to supported platforms
2020-07-22 09:41:15 +08:00
Benau
3a62d5179e
Fix in game chat dialog crash
2020-07-15 15:56:53 +08:00
Benau
dc8e4ba0dc
Add missing key map
2020-07-15 14:49:46 +08:00
Benau
fa943c70e3
Fix missing joystick if device is reinitialized
2020-07-15 14:16:19 +08:00
Benau
8ede6dcaa7
Allow resizable activity in android
2020-07-12 10:15:21 +08:00
Benau
f4233977e5
Port moved height to android STK
2020-07-12 08:34:59 +08:00
Benau
8cc4dd3383
Initial work to make android STK use SDL2 completely
2020-07-12 08:25:06 +08:00
Benau
7f7815efb7
Add missing alt key mapping
2020-07-09 14:18:05 +08:00
Benau
453b834f85
Fix missing key binding
2020-07-05 08:39:36 +08:00
Benau
2171bd7bf3
Update SDL2 with screen keyboard height functions for iOS
2020-06-16 12:07:13 +08:00
Benau
2b0b941219
Add window position to creation parameters
2020-06-15 16:35:33 +08:00
Benau
964a13368c
Fix branch new initialization of iOS STK
2020-06-15 12:02:16 +08:00
Benau
5ca51fd2a9
Add support for adaptive vsync
2020-06-13 16:10:27 +08:00
Benau
84cf6b1ea0
Add pause main loop for mobile STK
2020-06-13 15:38:22 +08:00
Benau
b054c3b4a0
Add sensors handling to SDL2
2020-06-12 19:38:59 +08:00