2) The name of an AI kart will now only get the AI name added if it's profile mode (to prevent
the name with AI name to be displayed in game)
3) Some code cleanup.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4226 178a84e3-b1eb-0310-8ba1-8eac791a3b58
is used to create all AI karts.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4212 178a84e3-b1eb-0310-8ba1-8eac791a3b58
in ProfileWorld only (no more m_profile in UserConfig)
2) Added some more virtual functions to the modes to simply
code a bit.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3909 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- cleanly split into constructor and init()
phase
- added new isRaceFinished() function
Some minor code cleanup.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3900 178a84e3-b1eb-0310-8ba1-8eac791a3b58
in world).
2) Moved camera management into race gui, so that the number of split screens
used can be adjusted (and not only indirect via number of player) - this
allows e.g. debug modes where you can see 4 AI karts at the same time,
for profile mode, ...
3) Code cleanup.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3899 178a84e3-b1eb-0310-8ba1-8eac791a3b58