vincentlj
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45db87de8a
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Merge normals and depth RTT into a single one
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14754 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-23 16:59:55 +00:00 |
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auria
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118705f19a
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14737 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-19 00:13:17 +00:00 |
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auria
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5899a26aad
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-11-30 21:33:06 +00:00 |
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samuncle
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bc0724935e
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Add copyright header to each shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14395 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-11-06 23:17:18 +00:00 |
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curaga
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2d50b47f56
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Shader space cleanup
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12881 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-06-18 14:35:29 +00:00 |
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auria
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98d8ef74ac
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Simplify shader, removing the need to make a fallback mesh
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12565 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-03-18 00:21:28 +00:00 |
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auria
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fd49ecb3d6
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Add support for vertex colors in splattig shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10455 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-12-20 16:58:12 +00:00 |
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auria
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5c52a4e855
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Attempt fix in splatting shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10454 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-12-20 01:47:40 +00:00 |
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auria
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683b0e1903
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Improve Lambert shading in splatting : actually use the sun direction
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10438 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-12-18 02:39:05 +00:00 |
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auria
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1ce4443ed8
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Add lambert lighting to the splatting shader to make it look less flat
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10435 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-12-18 00:48:35 +00:00 |
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auria
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3e440fd88d
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Improve how normal maps work on movimng objects
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10312 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-12-03 20:09:08 +00:00 |
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auria
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8799b3ca3b
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Improve splatting
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10283 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-11-30 19:34:37 +00:00 |
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auria
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47d0e01f12
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Add initial splatting support
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10282 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-11-30 16:56:04 +00:00 |
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