Vincent Lejeune
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300a09746f
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Additionnal fixes
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2014-10-05 21:45:56 +02:00 |
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Vincent Lejeune
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a8161288a9
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Convert remaining shaders
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2014-10-05 20:47:13 +02:00 |
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Vincent Lejeune
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88954a5d88
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Prepare shader for specmap value
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2014-10-05 02:12:04 +02:00 |
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vlj
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5878cb35ec
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Implement runtime detection of srgb bindless fix
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2014-08-28 22:02:12 +02:00 |
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Vincent Lejeune
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6ac3d69471
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Play with bindless textures
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2014-08-22 23:48:28 +02:00 |
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Vincent Lejeune
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858b789419
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Support vertex color for alpha ref material.
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2014-08-07 02:11:55 +02:00 |
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Vincent Lejeune
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340eaa9352
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
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Vincent Lejeune
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af862cb6c5
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
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Vincent Lejeune
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0243546e4d
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
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Vincent Lejeune
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859be83074
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
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Vincent Lejeune
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fb6649eaad
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texture2D is deprecated, use texture instead
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2014-01-19 18:53:35 +01:00 |
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Vincent Lejeune
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4d66503dae
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STKMesh: Use objectref now
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2014-01-19 02:15:17 +01:00 |
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Vincent Lejeune
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2609e5c709
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LightPrepass: start porting object_ref
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2014-01-19 01:32:08 +01:00 |
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