Vlj
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7fbe529e6f
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Forget to add Tangent/BiTangent with pre 330
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2014-08-15 02:14:30 +02:00 |
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Vincent Lejeune
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70b0fce50c
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Add support for instanced normal map mesh.
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2014-08-13 19:20:40 +02:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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vlj
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bde17a28d5
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Fix for GL 3.1 context
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2014-06-27 20:58:52 +02:00 |
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vlj
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8e6fba3185
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Some fixes
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2014-06-24 23:57:29 +02:00 |
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vlj
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948c5e8aa2
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Use explicit attribute location.
Should help implementing basevertex later, and simplify vao creation a
lot.
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2014-06-24 23:17:41 +02:00 |
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vlj
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883b39591f
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
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Vincent Lejeune
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d7eaaf4885
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Add a m_ubo_disabled switch in user config file.
This should be used to workaround a bug in intel windows drivers.
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2014-04-19 18:38:57 +02:00 |
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vlj
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42482e0c41
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Some more conversion
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2014-04-10 23:03:57 +02:00 |
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vlj
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8b652ababb
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Merge object_pass*.vert
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2014-03-26 19:04:46 +01:00 |
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