Commit Graph

37 Commits

Author SHA1 Message Date
hiker
36d705f021 Added 'always-show-login-screen' option, moved 'remember-password'
option from UI-options to UserScreen.
2014-05-27 15:36:44 +10:00
hiker
fc32fcc865 Fix crash when deleting the current player (also prevent the user from
deleting the last user, since STK (after login) needs a current player).
2014-05-24 11:52:09 +10:00
hiker
8441dbbd32 Fixed saving login credentials. It's now possible to switch
user (and automatically a logout and login is triggered).
2014-05-20 22:13:26 +10:00
hiker
1946df97be Fixed start with no players (including aborting the create user screen),
added 'lastWasOnline' flag to enable saving of a login token even
when the account is used offline in between.
2014-05-17 11:43:05 +10:00
hiker
b38a31f303 Simplified handling of current player: instead of storing a flag
in each player, PlayerManager now just uses its m_current_player
to write this information in the players.xml file.
2014-05-16 15:39:33 +10:00
hiker
1102702f5b Removed saving of all online ids in players.xml file. 2014-05-16 08:31:58 +10:00
hiker
8d4b33f221 Removed tabs, and use a separate screen instead. Some more refactoring
to make remember-me a global setting.
2014-05-08 22:17:15 +10:00
hiker
ecef685b32 Adding new players now works. 2014-04-30 07:54:49 +10:00
hiker
812da3e0c0 Some work on new login screen, though wip atm. 2014-04-29 09:02:44 +10:00
hiker
2f17264f39 Very eary first version of a new login screen. 2014-04-28 16:41:47 +10:00
hiker
ea2b797bb3 Keep track of online ids used in the player.xml file. 2014-04-24 08:17:44 +10:00
hiker
a8bf73633f Renamed CurrentUser to OnlinePlayerProfile. 2014-04-17 15:39:51 +10:00
hiker
056aa5ed6f Refactor so that PlayerProfile provides a proper interface plus
function/states for local use, and CurrentUser implements the
missing functions.
2014-04-17 08:19:04 +10:00
hiker
447ca89c0a Removed CurrentUser usage from all files except PlayerManager
and PlayerProfile.
2014-04-16 11:13:35 +10:00
hiker
5ec71c5b06 Moved getProfile from CurrentUser to PlayerManager::getCurrentOnlineProfile(). 2014-04-15 16:25:55 +10:00
hiker
f33a9f7cf6 Fixed #1282: STK crash on startup for the first time. 2014-04-15 09:06:50 +10:00
hiker
488c1231c9 Moved getUserState from CurrentUser to PlayerManager::getCurrentOnlineState(). 2014-04-11 16:37:48 +10:00
hiker
3a5a0a56b2 Moved isRegisteredUser from CurrentUser into PlayerManager::isCurrentLoggedIn. 2014-04-11 16:20:04 +10:00
hiker
071aa01f35 Changed all calls to CurrentUser::getID() to PlayerManager::getCurrentOnlineId(). 2014-04-11 16:06:51 +10:00
hiker
502987d3e0 Now each PlayerProfile has a (currently still called) CurrentUser
which manages online connection data. Work-in-progress to use
only one object for all player data (instead of two atm: PlayerProfile
and CurrentUser).
2014-04-10 16:32:58 +10:00
hiker
25c96d88ec Moved saved session data from UserConfig to PlayerProfile - which
means that now each player can individually save an online session.
2014-04-09 08:33:42 +10:00
konstin
7cc83e1475 running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
konstin
663fffdebb Revert "Running whitespaces.py; no more trailing whitespaces & tabs -> 4 spaces"
This reverts commit 65e2dcf2f0.
2014-03-29 11:32:04 +01:00
konstin
65e2dcf2f0 Running whitespaces.py; no more trailing whitespaces & tabs -> 4 spaces 2014-03-28 20:08:39 +01:00
hiker
58a5928b17 Fixed #1228 (crash when no default player is set and -N, -R, ... is used). 2014-03-06 17:06:41 +11:00
hiker
0ec7542175 Added more comments. 2014-03-01 17:16:23 +11:00
Dimitrije Jankov
9fc0d5be77 This fixes the issues my patch has caused...
1) if I start without existing user config files, it crashes (current
player is NULL)
2) the m_remember_me variable is not used
3) if I understand the code correctly, it sets the current player to a
guest player to indicate that there is no current player atm (which is
then used to start the login window). If this correct, then it would be
better to indicate this by setting the current player to NULL. Reason is
that this way we can easily detect incorrect usage elsewhere (since we
will get a crash, instead of storing data in the guest player, and we
will only later detect that something was not saved as expected).
2014-02-28 10:23:09 +01:00
Dimitrije Jankov
d0f93d3b98 Fixed the skiping of the lobby screen :) 2014-02-28 02:36:53 +01:00
hiker
8307e0d8a3 Fixed memory leak. 2014-02-21 16:54:52 +11:00
hiker
a3a5d5fc3b Moved achievements data into PlayerProfile (and data is saved in players.xml
now instead of in a separate achievements.xml file).
2014-02-20 22:04:03 +11:00
hiker
2b4729a145 Renamed player.?pp to player_profile.?pp (to follow our style
guide); removed unnecessary #includes.
2014-02-17 20:10:29 +11:00
hiker
ff585e4c73 Automatically compute active challenges when changing the current player. 2014-02-11 22:35:23 +11:00
hiker
810c536d43 Fixed various minor bugs. 2014-02-11 08:12:10 +11:00
hiker
230e1789f2 Made sorting of players descending (instead of using > in operator<),
removed kart and unique id from game slot, replaced some forgotten calls to
unlock_manager with calls to PlayerManager.
2014-02-10 17:00:16 +11:00
hiker
97be85777d Started to move current player info from unlock manager into
player_manager.
2014-02-09 23:22:45 +11:00
hiker
045bfeaf13 Removed m_all_players from UserConfigParams (though there are stil
bugs in the new code).
2014-02-06 23:08:55 +11:00
hiker
78b73aa3c8 Added new player manager, and started to replace the saved data
from user_config with player manager.
2014-02-06 14:43:47 +11:00