Commit Graph

51 Commits

Author SHA1 Message Date
Benau
a98a470ea8 Implement live updating swap interval value for vulkan 2022-04-02 14:17:27 +08:00
Benau
067ac4fe01 Implement resume behaviour for mobile stk 2022-04-02 13:33:08 +08:00
Benau
cd9e2f0adf Remove always exiting behaviour when pausing vulkan enabled stk 2022-03-28 15:30:42 +08:00
Benau
17a899aa2c Fix exit crash 2022-03-01 15:59:48 +08:00
Benau
baeafd9f7d Fix missing ime candidate window using SDL2 hint 2021-12-24 09:43:06 +08:00
Benau
835154bde2 Handle SDL_RENDER_DEVICE_RESET event 2021-10-04 21:16:26 +08:00
Benau
91e2217eba Fix typo 2021-08-06 09:21:42 +08:00
Benau
608f75e0af Fix GLES2 build 2021-07-29 12:39:00 +08:00
Benau
508eef4b81 Fix exit crash on some AMD driver 2021-07-29 10:44:21 +08:00
Benau
17d26338f8 Add MoltenVK support
SDL_Vulkan_LoadLibrary is used for macOS to keep 10.9 compatibility
2021-06-10 13:21:11 +08:00
Benau
d5c848c4c2 Add basic vulkan driver 2021-06-10 01:02:24 +08:00
Benau
fc387fa30d Fix broken accelerometer with iOS
After some iOS version it gets reversed for orientation handling
2021-05-07 22:18:16 +08:00
Benau
4081efbcaa Use initial orientation for device rotation instead of hardcoded values 2021-05-01 16:39:06 +08:00
Benau
b9b5ac2fec Add DirectX 9 driver 2021-04-21 16:33:52 +08:00
Benau
b21c620fea Make SDL device handle non-gl drivers 2021-04-20 00:51:42 +08:00
Benau
4ec4fda91b Implement display cutout support for android 2021-03-22 07:04:21 +08:00
Mary
d9b8b7acad
Support for Nintendo Switch (#4491)
* WIP support for Nintendo Switch

* OpenAL is usable

* Remove some debug code, add manual crash when DEBUG_NXLINK is on

* Remove more debug logs

* Support touch, account name detection, language detection. Remove resolution settings

* Stylistic changes

* SFXManager: update on main thread

* Add build script, remove crypto.hpp changes, disable opengl recorder on switch

* make: use sudo where needed, libs=>lib, portlib=>portlibs

* make: build harfbuzz with freetype

* main: remove DEBUG_NXLINK

* socket_address: this comment is no longer relevant

* Fix indentation in SDL, remove extra debug logs from InputManager

* InputManager: make log debug, not info

* CMakeLists: add mbedtls include dirs on switch

* main: deinitialize stuff

* main_loop: fix format
2021-03-04 09:23:23 +08:00
QwertyChouskie
6d3ee0ce31 Add Render resolution (scale_rtts) slider with auto-mode
Auto mode adjusts based on your display's DPI in order to hit a target DPI.  Currently it will default to Always Full for render resolution, but High Quality or even Quality might make a good default, community testing is needed.
2021-01-19 00:12:20 +01:00
Benau
3f0eb215f7 Replace glew with glad with vulkan support 2020-12-04 09:39:06 +08:00
Benau
13fa56d951 Fix #4368 2020-08-31 08:46:02 +08:00
Benau
2e990ac7b3 Fix #4360 2020-08-30 00:44:12 +08:00
Benau
34b5b40d4e Don't exit if failed to init sensors
wine supertuxkart.exe at the moment doesn't support sensors
2020-08-11 13:32:32 +08:00
Benau
9599117c28 Add high dpi support to supported platforms 2020-07-22 09:41:15 +08:00
Benau
3a62d5179e Fix in game chat dialog crash 2020-07-15 15:56:53 +08:00
Benau
dc8e4ba0dc Add missing key map 2020-07-15 14:49:46 +08:00
Benau
fa943c70e3 Fix missing joystick if device is reinitialized 2020-07-15 14:16:19 +08:00
Benau
8ede6dcaa7 Allow resizable activity in android 2020-07-12 10:15:21 +08:00
Benau
f4233977e5 Port moved height to android STK 2020-07-12 08:34:59 +08:00
Benau
8cc4dd3383 Initial work to make android STK use SDL2 completely 2020-07-12 08:25:06 +08:00
Benau
7f7815efb7 Add missing alt key mapping 2020-07-09 14:18:05 +08:00
Benau
453b834f85 Fix missing key binding 2020-07-05 08:39:36 +08:00
Benau
2171bd7bf3 Update SDL2 with screen keyboard height functions for iOS 2020-06-16 12:07:13 +08:00
Benau
2b0b941219 Add window position to creation parameters 2020-06-15 16:35:33 +08:00
Benau
964a13368c Fix branch new initialization of iOS STK 2020-06-15 12:02:16 +08:00
Benau
5ca51fd2a9 Add support for adaptive vsync 2020-06-13 16:10:27 +08:00
Benau
84cf6b1ea0 Add pause main loop for mobile STK 2020-06-13 15:38:22 +08:00
Benau
b054c3b4a0 Add sensors handling to SDL2 2020-06-12 19:38:59 +08:00
Benau
784d641ebc Add screen keyboard handling for iOS 2020-06-11 13:53:47 +08:00
Benau
05a75dcbce Add touch event to SDL2 2020-06-11 12:00:14 +08:00
Benau
ea0380ae16 Use SDL2 to create iOS device 2020-06-11 11:40:25 +08:00
Benau
23a26648d8 Improve in game resizing handling 2020-06-09 11:56:05 +08:00
Benau
d4cd6d6fc9 Add minimum window size 2020-06-06 01:02:01 +08:00
Benau
da1d41bf85 Add resizing of GUIEngine (only works with some screen) 2020-06-04 15:49:34 +08:00
Benau
7d16f2456a Add unicode text input with SDL2 2020-06-02 10:58:39 +08:00
Benau
2eaca2091e Use SDL2 to handle window creation 2020-06-02 10:36:06 +08:00
Deve
e2c0f83fb0 Move patform specific code from irr_driver to irrlicht devices 2017-09-27 17:37:56 +02:00
Deve
0dba3c8f67 Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
David Carlier
2841c0e165 better alternative OSes handling + tiny C++ fix 2015-12-19 07:05:45 +00:00
hiker
18bcb92afc Used better variable name. 2014-11-03 21:36:54 +11:00
hiker
150941aad2 Maintain a flag that indicates if the gamepad device name is 'useful'
(on windows we might get a dummy name, identical for all gamepads).
Only add a number to the gamepad if the device has a useless default
name.
2014-11-03 16:37:19 +11:00