Commit Graph

2097 Commits

Author SHA1 Message Date
hiker
1dc63849c9 Use a sigmar as big digit font and display time and
lap using this font (temporarily till we agree on a font).
2014-06-12 09:27:45 +10:00
hiker
89d8a19dab Fixed shader compilation errors. 2014-06-11 09:11:07 +10:00
vlj
e959d6c857 MLAA: Use srgb for auxiliary buffer. 2014-06-08 03:28:24 +02:00
vlj
9bc89e0f40 Lower MLAA threshold. 2014-06-08 03:06:20 +02:00
vlj
588ec08bc1 Merge branch 'CS' 2014-06-05 03:33:02 +02:00
vlj
eb45954684 Implement Gaussian blur using Compute Shader
The filters are ~3.5 time faster with CS.
2014-06-05 03:19:18 +02:00
Vincent Lejeune
cead5081be Fix MLAA 2014-06-05 02:56:25 +02:00
Marianne Gagnon
02c68d5b02 Merge branch 'NewRTTWidget' 2014-06-04 20:46:24 -04:00
Vincent Lejeune
5f1413e140 Merge branch 'master' into NewRTTWidget 2014-06-05 01:30:45 +02:00
hiker
e3513b10c6 Merge branch 'master' of https://github.com/Flakebi/stk-code into Flakebi-master 2014-06-05 08:23:47 +10:00
Arthur-D
cad6d5b3ae Set player icons as 128x128 instead of 160x120 so the image ratio is correct. 2014-06-04 14:55:13 +02:00
Flakebi
39e5b57233 Add visual effect for disabled textfields 2014-06-04 12:49:41 +02:00
vlj
f0b3cbfcd0 Gather bloom effect to avoid extra texture read.
I have a .5ms win here...
2014-06-03 20:46:01 +02:00
vlj
55ddffaf54 Another round of big triangle port. 2014-06-03 20:28:42 +02:00
vlj
e5a5c78045 Use a big triangle instead of 2 to cover full screen.
This allows to rasterize a single primitive instead of two, and avoid
trashing the cache between the 2 triangles drawing.
2014-06-03 19:56:59 +02:00
vlj
d4fe539385 Do not write specular value in gi/diffuseenvmap 2014-06-03 17:40:21 +02:00
vlj
e571afc43b Speed up SSAO again
Use log2(xy) = log2(x) + log2(y), and approximate log2(alpha) =
log2(previous alpha) + .5.
Log2 is indeed a costly instruction.
2014-06-03 03:41:05 +02:00
vlj
164ffa2b4f Spped up SSAO
Avoid using cos/sin too much, use sum of cos/sin formula instead.
2014-06-03 03:14:39 +02:00
hiker
0358e55e2e Added 'back' button to user screen. 2014-06-02 08:21:36 +10:00
Marianne Gagnon
588b4189ac Merge branch 'master' into NewRTTWidget 2014-05-30 20:44:38 -04:00
Marianne Gagnon
5e132f7410 Add GI to video options 2014-05-30 19:49:21 -04:00
Vincent Lejeune
44f70454ad Fix dof overwriting alpha value. 2014-05-30 02:32:01 +02:00
Marianne Gagnon
7e9252e5b3 Merge branch 'master' into NewRTTWidget 2014-05-29 20:00:58 -04:00
vlj
40df4afc74 Support some debug option for GI 2014-05-28 07:47:06 +02:00
vlj
af16682a9e Add GI support 2014-05-28 07:47:06 +02:00
Vincent Lejeune
5caf028a71 Add RH support 2014-05-28 07:47:06 +02:00
Vincent Lejeune
180bd939e0 Add RSM support 2014-05-28 07:47:06 +02:00
Flakebi
d5de7d49d9 Add graphics for deactivated buttons 2014-05-27 16:07:53 +02:00
hiker
36d705f021 Added 'always-show-login-screen' option, moved 'remember-password'
option from UI-options to UserScreen.
2014-05-27 15:36:44 +10:00
vlj
2cf9bb6d2c Use UBO in MLAA 2014-05-25 03:21:08 +02:00
vlj
670c25dd26 Return alpha value in tonemap. 2014-05-25 03:13:19 +02:00
hiker
3b721d3803 New zipper icon by Connor. 2014-05-24 12:31:43 +10:00
hiker
6ca40916f7 Used proper icons for user screen. 2014-05-24 11:22:12 +10:00
hiker
e879dcf0a8 Merge remote-tracking branch 'origin/master' into new_login 2014-05-24 10:06:50 +10:00
samuncle
d5f781433d Adding a new particle system for falling leaves 2014-05-21 23:23:08 +02:00
samuncle
bffc615a49 Tweak the scattering value to reduce the effect 2014-05-21 02:36:48 +02:00
Marianne Gagnon
8b8a17de21 Improve material compat fallback + update one handwritten materials XML 2014-05-20 20:04:21 -04:00
hiker
1472e69c66 Merge remote-tracking branch 'origin/master' into new_login 2014-05-20 22:17:03 +10:00
Stephen Just
f4992b80fc Fix errors when compiling shaders with UBOs disabled 2014-05-19 09:57:31 -06:00
hiker
9ae67f5c7a Merge remote-tracking branch 'origin/master' into new_login 2014-05-19 12:36:17 +10:00
Vincent Lejeune
0ccac4c552 Forget to remove some unused shaders. 2014-05-18 19:59:03 +02:00
Vincent Lejeune
eca3999d52 Do some cleaning 2014-05-18 19:56:25 +02:00
Vincent Lejeune
838b44fc00 Remove Cautics effect
It's not used anywhere and I have no way to test it so it's useless.
2014-05-18 19:28:53 +02:00
vlj
32b2359f21 Spheremap: Flip y and add light. 2014-05-18 03:39:53 +02:00
vlj
a2e1724389 Use correct mapping for spheremap 2014-05-18 03:19:18 +02:00
vlj
dc7e6cb99f Revert to spheremapped reflection 2014-05-18 03:01:24 +02:00
hiker
cf297c67b4 Fixed heading. 2014-05-17 11:40:16 +10:00
vlj
9c98012e09 Fix dof and transparent fog. 2014-05-17 03:09:21 +02:00
vlj
883b39591f Width and height are passed by UBO 2014-05-17 02:39:55 +02:00
hiker
71603816fa Merge remote-tracking branch 'origin/master' into new_login 2014-05-16 14:21:13 +10:00