repository, and switched the track data to use the ogg files.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1448 178a84e3-b1eb-0310-8ba1-8eac791a3b58
repeatedly playing the crash sound - which is caused by
1) collisions reported more than once (since it takes
a few frames till a collision is resolved)
2) collision between karts and tracks when accelerating,
which is most likely caused by the chassis hitting
the ground (that might be fixed by better physics
parameters).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Currently the same size (512x512) as the ASCII-only font, so
quality is somewhat lower.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1446 178a84e3-b1eb-0310-8ba1-8eac791a3b58
You can now shoot them, and they will be pushed aside by a close-by
explosions.
2) Bugfix: Physical objects are now reset to the correct starting location.
3) Physical objects have now angular friction defined, preventing them from
rotating endlessly.
4) Karts have now some 'restitution', which adds a bit of bouncing to collisions.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1445 178a84e3-b1eb-0310-8ba1-8eac791a3b58
twice.
Re-seperated crash detection from kill 'detection' (see next).
Added additional saveConfig() calls to ensure that the correct current
and previous resolutions are stored in the event of the game being
killed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1442 178a84e3-b1eb-0310-8ba1-8eac791a3b58
the rest was already fixed before).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1433 178a84e3-b1eb-0310-8ba1-8eac791a3b58
is not as flexible and will be deprecated.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1429 178a84e3-b1eb-0310-8ba1-8eac791a3b58
of rockets not exploding when hitting the track anymore. But there is
still a bug with homing missiles, which still don't explode :(
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1425 178a84e3-b1eb-0310-8ba1-8eac791a3b58
to make less recompile necessary when changing the implementation.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1421 178a84e3-b1eb-0310-8ba1-8eac791a3b58
driving close to a parallel to the X axis (and the rotation
wasn't computed correctly in any case).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1416 178a84e3-b1eb-0310-8ba1-8eac791a3b58
height as the actual track (if the drivelines are lower,
karts when rescued will appear to be under the track,
triggering a rescue, ...).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1415 178a84e3-b1eb-0310-8ba1-8eac791a3b58
quantization. This might make the game slower.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1414 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This patch removes previously selected karts from the GUI so they cannot
be selected more than once.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1413 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Fixed bug where failing to confirm a change to fullscreen did not return you to window mode
Fixed bug where selecting blacklisted resolutions was possible
Resolutions removed from the blacklist are now available immediately
Blacklisted resolutions are now displayed but are not selectable
Resolutions can now be removed from the blacklist individually
Crash detection improved: Crashes / kills are now detected until either the race mode GUI is opened or STK is quit
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1412 178a84e3-b1eb-0310-8ba1-8eac791a3b58
key bindings are ignored, and a warning is displayed the first time the main
menu is displayed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1405 178a84e3-b1eb-0310-8ba1-8eac791a3b58
No longer need to confirm resolution changes in windowed mode
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1403 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1) called when any kart is not upside down and slowed down
2) called for AI when it's not making progress (the old
method of using m_collided did not work in at least one
case I have seen).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1395 178a84e3-b1eb-0310-8ba1-8eac791a3b58