Fixed crash when using 'moving_physics' object.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1439 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
parent
768c16ed38
commit
56db981ece
@ -199,6 +199,10 @@ btScalar Physics::solveGroup(btCollisionObject** bodies, int numBodies,
|
||||
UserPointer *upA = (UserPointer*)(objA->getUserPointer());
|
||||
UserPointer *upB = (UserPointer*)(objB->getUserPointer());
|
||||
|
||||
// FIXME: Must be a moving physics object
|
||||
// FIXME: A rocket should explode here!
|
||||
|
||||
if(!upA || !upB) continue;
|
||||
// 1) object A is a track
|
||||
// =======================
|
||||
if(upA->is(UserPointer::UP_TRACK))
|
||||
|
Loading…
x
Reference in New Issue
Block a user