Fixed crash when using 'moving_physics' object.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1439 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2008-02-03 12:21:20 +00:00
parent 768c16ed38
commit 56db981ece

View File

@ -199,6 +199,10 @@ btScalar Physics::solveGroup(btCollisionObject** bodies, int numBodies,
UserPointer *upA = (UserPointer*)(objA->getUserPointer());
UserPointer *upB = (UserPointer*)(objB->getUserPointer());
// FIXME: Must be a moving physics object
// FIXME: A rocket should explode here!
if(!upA || !upB) continue;
// 1) object A is a track
// =======================
if(upA->is(UserPointer::UP_TRACK))