Benau
5f9db20b4f
Add IFileSystem::existFileOnly (not including directory)
2022-04-16 12:08:57 +08:00
Benau
661a57b5fc
Add a way to acquire file archives mutex
2022-04-11 14:32:36 +08:00
Benau
d60a3a7c0c
Add loadingFailed function for ITexture
2022-04-08 14:56:24 +08:00
Benau
d6db020bfe
Add thread-safe existFile in IFileSystem
2022-04-08 14:35:04 +08:00
Benau
4c4daf9698
Move screen height detection inside CImageLoaderSVG::loadImage
2022-04-07 08:51:25 +08:00
Benau
067ac4fe01
Implement resume behaviour for mobile stk
2022-04-02 13:33:08 +08:00
Benau
307791beda
Highlight URLs or addon names from /installaddon in lobby
2021-09-09 09:57:35 +08:00
Benau
38cfd912bd
Add extractURLFromGlyphLayouts which handles RTL layout properly
2021-09-08 14:58:35 +08:00
Benau
e85b82001f
Fix invalid URL in line breaking
2021-09-08 13:27:09 +08:00
Benau
0c20dda1da
Remove SF_DISABLE_URL_HIGHLIGHT flag to avoid conflicts with cache
...
Manually remove the URL highlighting if needed
2021-09-08 09:38:30 +08:00
Benau
8c3bacf769
Only save original string in GlyphLayout if needed
2021-09-06 14:51:45 +08:00
Benau
ae98b0cf9b
Use LinkHelper::openURL on highlighted URL
2021-09-06 14:19:39 +08:00
Benau
280d8fc114
Highlight URL with skin marked text color
2021-09-06 11:05:24 +08:00
Benau
8f41b721ed
Share FontWithFace render code with getCluster for more functionality
2021-09-05 08:41:46 +08:00
Benau
4deeac7dc8
Move getCluster code to a dedicated function for later usage
2021-09-05 00:54:52 +08:00
Benau
c76d41c903
Add callback to IGUIStaticText to allow text handling
2021-09-03 18:25:47 +08:00
Benau
33a4369a71
Store shared original string to glyph layouts directly
2021-09-03 13:09:42 +08:00
Benau
d5c848c4c2
Add basic vulkan driver
2021-06-10 01:02:24 +08:00
Benau
b9b5ac2fec
Add DirectX 9 driver
2021-04-21 16:33:52 +08:00
Benau
af7d6cf391
Move scissor test to IVideoDriver
2021-04-19 12:17:10 +08:00
Benau
c4cae7d622
Add GEGLTexture
2021-04-17 12:44:25 +08:00
Benau
7496609bfa
Use dedicated function to handle sky textures
2021-04-14 09:34:59 +08:00
Benau
c5bbefd476
Use 64bit texture handler for pointer later
2021-04-14 01:05:44 +08:00
jean
89acc4e6a0
Removing sky dome (not used anywhere + deprecated even in irrlicht)
2021-02-07 21:56:58 +01:00
Benau
65f23987f1
Fix inconsistent kart size with server
2021-01-26 14:52:22 +08:00
QwertyChouskie
6d3ee0ce31
Add Render resolution (scale_rtts) slider with auto-mode
...
Auto mode adjusts based on your display's DPI in order to hit a target DPI. Currently it will default to Always Full for render resolution, but High Quality or even Quality might make a good default, community testing is needed.
2021-01-19 00:12:20 +01:00
Benau
3f0eb215f7
Replace glew with glad with vulkan support
2020-12-04 09:39:06 +08:00
Benau
37527baf51
Remove unused functions to avoid deprecated sysctl
2020-08-18 12:16:03 +08:00
Benau
9599117c28
Add high dpi support to supported platforms
2020-07-22 09:41:15 +08:00
Benau
f2b774d63a
Fix possible undismissed screen keyboard in iOS
2020-07-17 19:10:53 +08:00
Benau
3a62d5179e
Fix in game chat dialog crash
2020-07-15 15:56:53 +08:00
Benau
f4233977e5
Port moved height to android STK
2020-07-12 08:34:59 +08:00
Benau
8cc4dd3383
Initial work to make android STK use SDL2 completely
2020-07-12 08:25:06 +08:00
Benau
2b0b941219
Add window position to creation parameters
2020-06-15 16:35:33 +08:00
Panagiotis Vasilopoulos
d8709fde8f
Added support for Haiku operating system
...
* OpenGL and SDL2 are used
* Added Haiku platform in Irrlicht configurations
* Added support for Haiku in AngelScript
* Fixed multiple assertions
2020-06-14 22:03:37 +03:00
riso
4694223c03
SVG support ( #4306 )
...
* first version of svg support
* merge some nanosvg pr
* look for svg icons first
* bug fix
* scale svg depends on screen size
* use irrlicht headers to get screen size
* finish isALoadableFileFormat for svg
* delete dynamically allocated memory
* fix wrong delete
* only rescale icons, due to size settings in stkskin.xml depends on the size of the image file
* check svg in FileManager::getAsset
* fix large icon in list
2020-06-14 15:15:47 +08:00
Benau
fa8665a360
Add server only irrlicht device
2020-06-14 15:07:15 +08:00
Benau
84cf6b1ea0
Add pause main loop for mobile STK
2020-06-13 15:38:22 +08:00
Benau
784d641ebc
Add screen keyboard handling for iOS
2020-06-11 13:53:47 +08:00
Benau
ea0380ae16
Use SDL2 to create iOS device
2020-06-11 11:40:25 +08:00
Benau
23a26648d8
Improve in game resizing handling
2020-06-09 11:56:05 +08:00
Benau
d4cd6d6fc9
Add minimum window size
2020-06-06 01:02:01 +08:00
Benau
2eaca2091e
Use SDL2 to handle window creation
2020-06-02 10:36:06 +08:00
Benau
00cb6c2d48
Use SDL2 for better gamepad support and hotplug
2020-04-21 00:14:32 +08:00
Benau
be77b5f294
Add code to handle screen padding in new iPhone
2019-12-20 13:10:58 +08:00
Deve
fc8f6a218e
Add possibility to use half vsync
2019-09-28 01:43:26 +02:00
Benau
d24e253435
Re-initialize file archives after downloading assets
2019-07-24 01:34:31 +08:00
Benau
48fedb48c7
Add accelerometer and gyroscope to iOS
2019-07-16 01:03:37 +08:00
Benau
cf966308f6
Use GLKView to handle framebuffer directly
2019-07-15 14:21:38 +08:00
Benau
5a60cb4cdb
Don't assume default framebuffer is always zero (not true in iOS)
2019-07-15 11:40:40 +08:00