Benau
2eaca2091e
Use SDL2 to handle window creation
2020-06-02 10:36:06 +08:00
Deve
fc8f6a218e
Add possibility to use half vsync
2019-09-28 01:43:26 +02:00
Benau
c337976413
Use unicode windows build with enabling directinput support in mingw
2019-06-26 11:32:18 +08:00
Benau
d5246e5291
Move the screen and touchscreen events horizontally for screen keyboard
2019-05-21 01:46:14 +08:00
Deve
e615ff67d6
Don't use gl functions that are not available in core context.
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Fixes some driver warnings.
2017-09-12 23:49:35 +02:00
Deve
c13f812290
Simplify previous commit and also fix the double egl context deletion
2017-05-30 21:39:30 +02:00
Deve
e00995d099
Allow to use GLES renderer with Wayland device.
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It would be nice to simplify it a bit, i.e. decide if OpenGL context should be created on device side or driver side, use single constructor in GLES driver etc... But I'm not really sure how it will look like after Benau's space partitioning work, so some refactoring postponed till later.
2017-05-30 00:30:00 +02:00
Deve
bc25bc4435
Keep consistency with other irrlicht defines
2017-05-18 20:48:42 +02:00
Deve
23c428160f
Some fixes
2017-05-12 00:57:01 +02:00
Deve
e02a8f4448
Allow to make single build with both x11 and wayland device
2017-05-06 21:53:32 +02:00
Deve
fc79ee50d0
Add the ping/pong events to avoid non-responding window and few other minor fixes
2017-04-28 23:04:34 +02:00
Deve
5d9b1e103d
Rename file
2017-04-22 21:55:24 +02:00
Deve
63517dd4be
Better EGL context creation
2017-04-22 21:51:49 +02:00
Deve
035c33f960
Merge branch 'master' into wayland
2017-04-22 21:11:10 +02:00
Benau
827a483e85
Allow legacy pipeline to use new texture format
2017-01-06 15:04:15 +08:00
Benau
85bd8c3146
Add unlit and normal map skinned mesh shader
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Also fix normal map with skinned mesh, now vertices and joints
will be recalculated for tangents mesh
2016-12-14 16:28:37 +08:00
Benau
a52c4699a1
Add back normal map renderer for legacy opengl
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Fixed transparent issue
2016-11-19 14:21:56 +08:00
Deve
b23f39f1cd
Fixed non-hd textures in legacy pipeline
2016-08-12 23:51:29 +02:00
Deve
6d757326d2
Make sure that we start game with disabled GL_FRAMEBUFFER_SRGB
2015-12-11 19:18:14 +01:00
Deve
b91bcaf554
Disabl sRGB framebuffer on irrlicht side to avoid modifying current user interface colors
2015-12-11 19:18:14 +01:00
Deve
e61d3bc0ac
Fixed a crash on startup
2015-10-28 23:40:57 +01:00
Deve
c81243fc1a
Merge branch 'master' into wayland
2015-10-28 22:43:02 +01:00
hiker
98671b620d
Added some support to enable a legacy (2.1) opengl context. Many
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things don't work with that atm (rtt, some transparent textures).
Needs to be manually set in the user's config file.
2015-03-11 16:45:20 +11:00
Vincent Lejeune
cbf9e03b41
honour vsync param
2015-02-01 19:43:43 +01:00
Vincent Lejeune
874d63f5bc
WIP wayland
2015-02-01 18:53:12 +01:00
Vincent Lejeune
78ff00fc36
Revert "Remove irrlicht parallax map"
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This reverts commit c17a093d83
.
2015-01-11 00:18:29 +01:00
Vincent Lejeune
c17a093d83
Remove irrlicht parallax map
2015-01-10 23:54:01 +01:00
Vincent Lejeune
b7f124de62
Remove irrlicht normal map renderer
2015-01-10 23:49:08 +01:00
Vincent Lejeune
e994712c01
Remove cgmaterial files
2015-01-10 23:44:25 +01:00
Vincent Lejeune
91bcacfd19
Remove CG
2015-01-10 20:44:19 +01:00
Vincent Lejeune
d849663877
Fix for #1818 thanks to math07
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Intel gpu seems to have issue capturing screenshot from GL_FRONT
framebuffer, use GL_BACK instead.
2015-01-01 20:46:00 +01:00
vlj
abeda85f77
Reenable GL 3.1 support on windows
2014-09-29 01:31:59 +02:00
vlj
a303eadf3d
Remove a deprecated function call
2014-09-28 01:13:38 +02:00
vlj
1e5ad1060b
Use core context except for legacy
2014-09-26 23:17:05 +02:00
vlj
8e67131351
Another fix
2014-09-26 23:15:56 +02:00
vlj
b79e969b11
Remove some others deprecated calls
2014-09-26 23:10:10 +02:00
vlj
3b393b8618
Set useCoreContext outside of ifdef windows
2014-09-26 23:03:44 +02:00
vlj
64a84f7e58
Fix another bunch of deprecated function calls
2014-09-26 22:39:53 +02:00
vlj
032447bf30
Additionnal work.
2014-09-26 15:42:03 +02:00
vlj
f320b36db3
Do not use some deprecated function with core ctx
2014-09-26 15:27:50 +02:00
vlj
6d685a843d
Drop support for GL 3.1 on windows
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Fixed pipeline will be used instead
2014-09-13 15:45:10 +02:00
vlj
fbe2896460
Use non debug gl ctx in non debug build
2014-09-09 16:57:46 +02:00
vlj
63992a3908
Play with glTexStorage2D
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Should reduce memory movements.
2014-06-01 02:48:03 +02:00
Vincent Lejeune
e034cd31a0
Fix context creation for intel.
2014-03-31 19:29:20 +02:00
Vincent Lejeune
b9d0088ff9
Parse more context in windows build.
2014-03-26 22:13:02 +01:00
hiker
2595d31eba
Implemented crude work around for drivers that do not support
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opengl 3.3.
2014-02-17 16:52:40 +11:00
Vincent Lejeune
0243546e4d
Use an openGL 3.3 compatibility context when available.
2014-02-12 22:16:10 +01:00
Vincent Lejeune
fbc47dd6ca
Do not use GL_PACK_INVERT_MESA when screenshooting
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Oddly enough it is reported as FeatureAvailable in Windows.
This fixes the screenshot bug.
2014-02-02 02:56:10 +01:00
Vincent Lejeune
559e0a96ca
Remove wrong glHint
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Spotted by ARB_DEBUG_OUTPUT
2014-01-24 20:27:18 +01:00
Vincent Lejeune
a1f5e47cba
Use ARB_DEBUG_OUTPUT on windows in Debug mode.
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Hopefully the extension will work properly with every driver...
2014-01-18 20:28:13 +01:00