Vincent Lejeune
|
af862cb6c5
|
#version autoadded to shaders and turn some v120
|
2014-02-28 17:29:05 +01:00 |
|
Vincent Lejeune
|
0243546e4d
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
|
vincentlj
|
6a8396ea33
|
Forget a passthrough call and fix texturedquad shader.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15045 178a84e3-b1eb-0310-8ba1-8eac791a3b58
|
2014-01-13 15:22:58 +00:00 |
|
vincentlj
|
7d1df19342
|
Use a passthrough shader for some fullscreen effect.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15043 178a84e3-b1eb-0310-8ba1-8eac791a3b58
|
2014-01-13 14:50:16 +00:00 |
|
vincentlj
|
57d5d658a0
|
OGL32CTX: Fixes sourcerect in draw2DImage replacement
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14918 178a84e3-b1eb-0310-8ba1-8eac791a3b58
|
2014-01-04 23:28:59 +00:00 |
|
vincentlj
|
b28044e603
|
OGL32CTX: Implement a draw2DImage function using shaders.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14903 178a84e3-b1eb-0310-8ba1-8eac791a3b58
|
2014-01-04 17:12:30 +00:00 |
|