97 Commits

Author SHA1 Message Date
Alayan
4a39813f07 Make the Cocoa Temple challenge a ghost replay challenge available from the start 2018-09-24 21:39:57 +02:00
Alayan
6af8f70b48 Add support for challenges in reverse mode 2018-09-19 18:13:42 +02:00
Alayan-stk-2
6a25384ed9 SuperTux in Story Mode (and other improvements) (#3207)
* Add SuperTux difficulty & update number of karts

Also make the expert challenge slightly easier to match more the difficulty of other challenges.

* Add SuperTux difficulty & update number of karts & points required

Also give some more time margin in easier difficulties, as it is a hard challenge compared to most.

* Add SuperTux difficulty & update number of karts & points required

Also change the lap count to 4 as it is a very short track (sub 30s)

* Add SuperTux difficulty

Also tweak the expert challenge to have a more appropriate difficulty

* Add SuperTux difficulty & update number of karts

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

Also correct the requirement position, since this is not a FTL race anymore.

* Add SuperTux difficulty & update number of karts & points required

Also slight balancing improvements for the usual difficulties.

* Add SuperTux difficulty & update number of karts & points required

Also adds a position requirement in expert

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 5, as this is a very short track. The time requirements for easier difficulties have been kept proportionally similar to before.

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 4.

* Add SuperTux difficulty & update number of karts & points required

Also add a position requirement to expert and intermediate.

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 4, as a lap often is 30s or less in expert/supertux

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Rename islandtrack.challenge to gran_paradiso.challenge

* Rename challenge file

* Add SuperTux difficulty & update number of karts & points required

Also makes the time limit in expert less easy and tweak position requirement.

* Add SuperTux difficulty & update number of karts

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required 

Doesn't unlock the SuperTux difficulty anymore - it's managed elsewhere.

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add new unlock challenges, for difficulty and karts

* Add a lap to oliver's math class

* Replace Northern Resort by Volcano Island

* Replace Volcano Island by Candela City

Candela City was in no (official) GP before this.

Also sets Green Valley to 3 laps.

* Add Northern Resort and remove Fort Magma

In 0.9.3, this GP has only 4 races in Story Mode (5 for the other GPs) because Fort Magma is locked.

Of all the tracks outside this GP before, Northern Resort is one of the hardest, the AI being rather good there.

* Temporary cup for SuperTux challenges

Recolored version of the gold cup

* Update challenge selection UI for the SuperTux challenges

* GUI used before SuperTux difficulty unlocking

This is the old select_challenge.stkgui

* Swap the two sara

* Replace Kiki by another kart to unlock on Benau's demand

* Update for improved Story Mode

* Update for improved Story Mode

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Update for SuperTux ; also adds the ability to unlock a challenge by points

* Update for unlocking by points

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Minor changes to function calls

* Update for SuperTux challenges

* Add support for SuperTux challenges

* Update for Story Mode GP changes

* Allows to display the correct number of points for GP challenges

* Set the unlock of the 1st bonus kart to correct non-test value

* Add support for SuperTux challenges

Including a bigger challenge selection diaolg

* Add default value

* Icon to indicate that there is an unlockable

The number of points needed to unlock it are displayed next to it.

* Changed format : the point requirements is now specified in the file

* Changed format : the point requirements is now specified in the file

* Changed format : the point requirements is now specified in the file

* Function for unlock by points UI

* Add default for unlock list node and use requirements node for all

* Make unlockByPoints simpler and more flexible

Now the code will iterate in StoryModeStatus and send the unlock_list challenges for treatment here. The question of getting the right challenge statuses beings solved, it allows for a great simplification and much more flexibility

* Update unlockByPoints declaration

* Adds support for next unlockable UI

* Improve call of unlockByPoints

Also calculations for displaying in the UI how many point the next unlockable by points requires.

* Add icon for next unlockable

* Displays icon/number to make the player aware of the next unlockable

Also displays the number below the icon rather than on the side, for more clarity.

* Changes to display karts in the unlock scene

* Update unlock functions declarations

* New function to clarify code and more logical recently unlocked list management

In the previous version, everything was added to the recently unlocked list at some point, necessitating a clearing at the end of computeActive, which also removed from the list the non-race challenges. Checking if the feature is newly unlocked to add it to the list remove the need of that clearing.

* Declaration for unlockFeatureByList

* Display newly unlocked karts

* Display newly unlocked karts

* Clear the list of recently unlocked features at the end

* Update testing code

* Update unlocks finding function call

* Improve UI scaling

* Fixes indentation

* Update the number of points before checking for unlock by points

* Add const to declarations

* Remove const_cast

* Remove a const_cast

There are other const_cast in the menu debug items (but they are unrelated to this PR)

* Fix menu being bolder
2018-04-29 18:27:03 -04:00
auria.mg
c59af9136c Merge branch 'KartPerGamemode'
# Conflicts:
#	src/states_screens/gp_info_screen.cpp
2017-11-21 19:20:49 -05:00
auria.mg
3760d84359 Attempt to fix #2997 2017-11-01 19:08:47 -04:00
Fantasmos
cb1a2b1e25 Rename m_num_karts to be more appropriate, removed redundant variables I've made 2017-10-28 12:51:49 +11:00
hiker
cd149ab5d7 Moved m_track out of World into a static m_track in Track. Makes
world smaller and removes a few dependencies on World.
2016-12-13 07:53:33 +11:00
Nado
25a4aa565a Reduce variables scope when possible, based on the warnings reported by
cppcheck.
2016-10-04 08:55:01 +02:00
auria.mg
40ab343922 Fix string remaining in wrong language when changing language 2016-07-30 20:52:32 -04:00
Benau
11b119066c Add support for using ghost kart in challenge
Real challenge file added later.
2016-03-23 14:26:48 +08:00
hiker
f0c5f43fe2 Removed setNumLocalPlayers (which is now part of setNumPlauers)<
fixed coding style in race manager.
2016-01-11 07:58:30 +11:00
hiker
64af720833 Fix #2157 (FTL challenge in overworld showed number of laps). 2015-08-23 01:15:04 +10:00
deve
e1f61040e5 Use unique_ptr instead of auto_ptr 2015-08-06 13:54:29 +02:00
hiker
8d07d26c25 Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
Flakebi
06c8089dfc Fribidize more strings 2015-03-30 01:22:57 +02:00
hiker
7dbfc151bf Added random GP functionality into gp_info screen. Changed GPData
in GPInfoScreen from a pointer to be an object, while this adds
some coping of this object, it removes potential memory leaks.
2014-09-02 09:32:12 +10:00
hiker
32707b8f88 Changed m_grand_prix of RaceManager to be an object (and not a pointer to
an object) anymore, which fixes a memory leak (and I also reverted my quick
fix from last night de7ceb0c2d6e31a25651993e77cd945e1b3bb126 to fix a crash,
which now not necessary anymore.
2014-07-08 13:20:53 +10:00
konstin
0fdfe16a93 first try for a Random GP generator 2014-05-18 15:27:57 +02:00
Marianne Gagnon
10caa7a2ec Post-merge tidying up 2014-03-06 19:19:39 -05:00
auria
6b7e33a267 Convert a bunch of prints to our logging system, it's long overdue we fix that
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14874 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-01 19:11:01 +00:00
hikerstk
c5b8732087 Probably biggest commit (in terms of number of files) ever -
updated the (c) line of all files to -2013, added missing (c), 
changed format in some cases so that it will be easier in
the future to change them by script. No actualy code change.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-15 11:43:21 +00:00
auria
16dcb4f38b Lock the highest difficulty until the game was beaten
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12891 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-19 23:21:22 +00:00
curaga
b56bf4dc53 Remove trailing space, git doesn't like it
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12797 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-29 22:04:35 +00:00
hikerstk
8ed288e81d Added a separate ChallengeModeType as preparation for the
challenge for highest AI. Mostly this is a cleanup only.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12660 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-04-15 12:39:45 +00:00
hikerstk
9a9ff77812 iAdded new 'best' AI difficulty. ATM this is not locked yet, and
art work (icon) is still missing. Also we have to find what
to call it (atm 'Iron Man').


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12637 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-04-11 06:17:46 +00:00
hikerstk
81d6353d7b Fixed typoes (see #897), thanks to bkerensa for the patch.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12580 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-03-26 05:22:25 +00:00
auria
c51b746097 Validate AI power in challenge
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12509 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-02-17 20:25:26 +00:00
hikerstk
0c4565041f Locked Fort Magma till the final challenge is won.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12088 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-26 09:59:41 +00:00
hikerstk
b18c65b863 Challenges are now only fulfillable when they are started from
overworld. Esp. the problem that a single race challenge is
fulfilled in a GP challenge (which is quite confusing)
is fixed (#764).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11878 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-06 21:53:30 +00:00
auria
7195131d14 Apply patch by Steel to make sure giving up a race can't give you a highscore or challenge
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11762 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-10-25 23:17:10 +00:00
auria
44a36a8bbf Apply patch by Steel to make the timer count down during a timed challenge. Thanks\!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11757 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-10-25 00:21:54 +00:00
hikerstk
4a4168c42f Bugfix, thanks to Deve for fixing this.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11749 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-10-23 21:19:50 +00:00
hikerstk
7d33125f54 Mostly cosmetic change: renamed RD_EASY etc to
DIFFICULTY_EASY to make it easier to understand;and
removed separate DIFFICULTY_COUNT constant and
replaced it with an entry in the enum (this means
one less change if a difficulty is added). 
Changed layout to be closer to our style in race_manager.hpp.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11733 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-10-21 23:06:33 +00:00
auria
f74f945558 Add minimal support for GP challenges in the overworld. More to come
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11566 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-09-07 02:06:50 +00:00
auria
bfc1a5e14c Give nolok some special powers in the last fight against him. Changing the swatter and bubble gum to different models might help make it more dramatic of course
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11538 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-09-04 00:39:14 +00:00
auria
20382c0f15 Allow a challenge to specify which AI kart to use, and use it for the final race against Nolok challenge
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11536 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-09-03 20:18:48 +00:00
auria
e211de77b6 Lock gnu and nolok until the last challenge is solved
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11525 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-08-29 23:53:44 +00:00
hikerstk
ebbc1a71d8 Introduced an 'abstract kart' class, which is used to
de-couple kart implementation and its interface. This
significantly reduces compile time when changing kart.hpp,
but is at this stage still work in progress.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10997 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-03-19 20:21:11 +00:00
auria
c953803f13 Start refactor to turn around a bad design decision regarding challenges. Oops. Number of required trophies moved from scene.xml to .challenge file.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10885 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-23 01:36:24 +00:00
auria
2d926bbfcd massive update : more work to support several challenge difficulties; remove a huge lot of code that is no more needed thanks to the new points system; start work on the challenge-solved cutscene
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10848 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-15 01:58:24 +00:00
hikerstk
ad2a999034 Fixed compiler warning.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10732 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-27 13:08:11 +00:00
auria
af51e45217 Fixed leaks when a challenge file could not be read
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10731 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-27 02:46:58 +00:00
auria
57b727f68d Big overhaul of challenges. Bumped challenge XML file format to version 2.0. Now each challenge file speficies 3 difficulty levels. Started adapting unlock manager for these changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10727 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-26 19:12:48 +00:00
auria
bf01c05412 Fix typo + improve challenges on the map (more are now visible on the minimap)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10665 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-14 19:29:02 +00:00
auria
55b18bdbba Show summary of challenge when approaching orb
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10664 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-14 19:16:25 +00:00
auria
92eb0ebd2a Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10363 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-06 18:43:36 +00:00
auria
0455efd20d Massive refactor in challenge code to allow having more than 1 progression
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10349 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-05 22:00:42 +00:00
auria
6e4cee9341 Includes cleanup; especially avoid including in headers, creating implicit dependencies and horrible chains of recursive includes. Avoid iostream when possible because this header is not small
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8749 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-05-29 19:52:24 +00:00
hikerstk
3f141e2010 Fixed ticket #134: challenges would stay in the langauge with which STK
was started up, ignoring a language switch via the UI.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8204 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-04-03 23:34:26 +00:00
hikerstk
ac956fdcb1 Cosmetic changes: moved minor structs into a class, added &,
renamed members to use m_ etc.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7713 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-16 08:45:26 +00:00