Deve
28d85d7ba3
Use explicit attrib location when the extension is available.
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It allows to enable it easily in GLES renderer. And we check if this extension is available anyway because it's needed for shadows, so we can use it for other shaders too.
2017-02-01 21:58:10 +01:00
Vincent Lejeune
22137eee88
Port UI shaders.
2014-08-13 20:25:56 +02:00
Vincent Lejeune
af862cb6c5
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
Vincent Lejeune
0243546e4d
Use an openGL 3.3 compatibility context when available.
2014-02-12 22:16:10 +01:00
vincentlj
6a8396ea33
Forget a passthrough call and fix texturedquad shader.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15045 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 15:22:58 +00:00
vincentlj
7d1df19342
Use a passthrough shader for some fullscreen effect.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15043 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 14:50:16 +00:00
vincentlj
57d5d658a0
OGL32CTX: Fixes sourcerect in draw2DImage replacement
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14918 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-04 23:28:59 +00:00
vincentlj
b28044e603
OGL32CTX: Implement a draw2DImage function using shaders.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14903 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-04 17:12:30 +00:00