when music is switched off/on in sound option menu.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1472 178a84e3-b1eb-0310-8ba1-8eac791a3b58
patch and added a main theme music.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1463 178a84e3-b1eb-0310-8ba1-8eac791a3b58
is being rescued, this kart could not be driven
anymore (till it was rescued again).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1460 178a84e3-b1eb-0310-8ba1-8eac791a3b58
a restart is done - so they would be placed at their start
position, but still rotating/moving.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1459 178a84e3-b1eb-0310-8ba1-8eac791a3b58
in it at the end (e.g. tux tollway).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1458 178a84e3-b1eb-0310-8ba1-8eac791a3b58
so that they don't slide downhill during countdown.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1456 178a84e3-b1eb-0310-8ba1-8eac791a3b58
the music currently being played (first two lines from
the *readme files, should be title of music and
composer/musician).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1454 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Added the overall GP time to the GP end screen
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1452 178a84e3-b1eb-0310-8ba1-8eac791a3b58
If karts tie on points at the end of a grand prix, they are now
evaluated on overall race time too.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1451 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Fixed the 'waiting for AI karts' time back to the original value.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1450 178a84e3-b1eb-0310-8ba1-8eac791a3b58
didn't finish, based on the up-to-now average speed.
2) Changed the race result display to display all results
(and not to ignore the last entry).
3) The race will not finish if the last kart racing
and not arriving in time is a player kart.
4) Made world->m_clock private and added getter function.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1449 178a84e3-b1eb-0310-8ba1-8eac791a3b58
repository, and switched the track data to use the ogg files.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1448 178a84e3-b1eb-0310-8ba1-8eac791a3b58
repeatedly playing the crash sound - which is caused by
1) collisions reported more than once (since it takes
a few frames till a collision is resolved)
2) collision between karts and tracks when accelerating,
which is most likely caused by the chassis hitting
the ground (that might be fixed by better physics
parameters).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Currently the same size (512x512) as the ASCII-only font, so
quality is somewhat lower.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1446 178a84e3-b1eb-0310-8ba1-8eac791a3b58
You can now shoot them, and they will be pushed aside by a close-by
explosions.
2) Bugfix: Physical objects are now reset to the correct starting location.
3) Physical objects have now angular friction defined, preventing them from
rotating endlessly.
4) Karts have now some 'restitution', which adds a bit of bouncing to collisions.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1445 178a84e3-b1eb-0310-8ba1-8eac791a3b58
twice.
Re-seperated crash detection from kill 'detection' (see next).
Added additional saveConfig() calls to ensure that the correct current
and previous resolutions are stored in the event of the game being
killed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1442 178a84e3-b1eb-0310-8ba1-8eac791a3b58
the rest was already fixed before).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1433 178a84e3-b1eb-0310-8ba1-8eac791a3b58
is not as flexible and will be deprecated.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1429 178a84e3-b1eb-0310-8ba1-8eac791a3b58
of rockets not exploding when hitting the track anymore. But there is
still a bug with homing missiles, which still don't explode :(
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1425 178a84e3-b1eb-0310-8ba1-8eac791a3b58