(esp. code that was previously duplicated in the battle mode and standard race).
There is now time for an end animation, even if the player should finish last
(in which case the previous end camera would not be shown). This mostly in
preparation for end animations.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4750 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1) Removed getKart from RaceManager.
2) Renamged RaceManager::getNumKarts() to getNumberOfKarts.
This function should only be called when the world
does not exist (or is not yet initialised). In all
other cases world::getNumKarts() should be called.
3) Improved several 'const' functions.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4676 178a84e3-b1eb-0310-8ba1-8eac791a3b58
in ProfileWorld only (no more m_profile in UserConfig)
2) Added some more virtual functions to the modes to simply
code a bit.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3909 178a84e3-b1eb-0310-8ba1-8eac791a3b58
handling the cameras, which can as easily be handled by
player karts instead).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3883 178a84e3-b1eb-0310-8ba1-8eac791a3b58
called during the irrlicht rendering, so calls
to directly print etc. to the screen are possible.
2) Time and ready/set/go of the race gui now work.
3) Code cleanup.
4) Removed compiler warnings.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3740 178a84e3-b1eb-0310-8ba1-8eac791a3b58
appropriate subdirs (only main.cpp and main_loop.?pp are now directly
in the src directory).
2) Cleaned up all #include directives, so that all files now use
the right subdirectories.
3) Some minor code cleanup.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3606 178a84e3-b1eb-0310-8ba1-8eac791a3b58
system for VS (verified) and autoconf (not verified).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3574 178a84e3-b1eb-0310-8ba1-8eac791a3b58
but at least nobody would say there is a bug like min FPS being 999.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3330 178a84e3-b1eb-0310-8ba1-8eac791a3b58
default, with #if 0, but this way anybody can enable it. When we get "on game"
text, speed, etc it must be moved to the right place (and better code, the
chain of "->" is pretty ugly).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3323 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(though the information is not used atm).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3203 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1) Added better support for reading XML files.
2) Fixed keyboard handling (for some keys only
key releases were recognised).
3) #ifdef-ed out more plib parts that would cause a
crash with irrlicht.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3164 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- Tracks and kart models are now loaded and converted into
bullet physics.
- A simple camera is implemented, so a loaded track can be
displayed (note: the current SVN version does not contain
a track converted for irrlicht yet)
- Otherwise the irrlicht version is not working, i.e. no
menus atm, ...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3115 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Note that with irrlicht the scene objects is most likely going to
be replaced anyway.
2) Removed more snprintf.
3) Removed unused modes from VS project file, added new mode for irrlicht.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3055 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Improved history file format to collect control information (like
steering etc) to allow replaying based on the physics (and not only
replaying recorded kart positions).
3) Added some constants (time till finish, time for music credits) to
the stk_config.dat file.
4) Made name of the menu background picture configureable in
stk_config.dat file.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2328 178a84e3-b1eb-0310-8ba1-8eac791a3b58
mode can now be restarted (GP and FTL modes are still
to be done).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2307 178a84e3-b1eb-0310-8ba1-8eac791a3b58
and add engine sounds.
2) Added sfx manager so that the buffers for the sfx are shared between
all sfx objects.
3) Moved all audio related files into audio subdirectory.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2275 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Cleaned up some include files.
3) Fixed compilation of optimised version on VS.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2271 178a84e3-b1eb-0310-8ba1-8eac791a3b58