Hacky FPS reporting (look for lastFPS to see the code involved). It is off by
default, with #if 0, but this way anybody can enable it. When we get "on game" text, speed, etc it must be moved to the right place (and better code, the chain of "->" is pretty ugly). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3323 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -36,6 +36,11 @@
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MainLoop* main_loop = 0;
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// FIXME hacky hacky FPS info
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int minFPS = 999;
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int lastFPS = -1;
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int maxFPS = 0;
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MainLoop::MainLoop() :
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m_abort(false),
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m_frame_count(0),
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@ -108,8 +113,8 @@ void MainLoop::run()
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if (!music_on && !race_manager->raceIsActive())
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{
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sound_manager->stopMusic(); // stop potential 'left over' music from race
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sound_manager->startMusic(stk_config->m_title_music);
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music_on = true;
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sound_manager->startMusic(stk_config->m_title_music);
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music_on = true;
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}
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network_manager->update(dt);
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@ -212,6 +217,26 @@ void MainLoop::run()
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#ifdef HAVE_IRRLICHT
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if(!user_config->m_bullet_debug)
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irr_driver->update(dt);
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// FIXME hacky hacky FPS reporting
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// it should be moved to the right place when on screen display is done
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#if 0
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int fps = irr_driver->getDevice()->getVideoDriver()->getFPS();
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bool printFPS = false;
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if((fps < minFPS) && (fps > 1)) { // First report seems to be always 1, so not useful
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minFPS = fps;
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printFPS = true;
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}
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if(fps > maxFPS) {
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maxFPS = fps;
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printFPS = true;
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}
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if ((lastFPS+5 <= fps) || (lastFPS-5 >= fps)) {
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lastFPS = fps;
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printFPS = true;
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}
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// First print per run will be really silly, as in 999 1 1, just ignore it ;]
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if (printFPS) printf("FPS %3d<%3d<%3d\n", minFPS, fps, maxFPS);
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#endif
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#else
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glFlush();
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SDL_GL_SwapBuffers();
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