creating the world (which might give a performance boost).
2) Moved ssg_help into utils directory, added a namespace,
and changed parameters to use Vec3 (instead of 3 floats).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2279 178a84e3-b1eb-0310-8ba1-8eac791a3b58
of rockets not exploding when hitting the track anymore. But there is
still a bug with homing missiles, which still don't explode :(
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1425 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Fixed bug in collision detection (a kart-kart crash could cause
a sigsegv).
3) Fixed bug in track loader, which caused somer track objects (e.g.
zipper in bsod castle) not to get the correct pitch/roll, causing
them to 'stick out')
4) Fixed wheelie handling for AI (though wheelies are still disabled
by default, change wheelie-max-speed-ratio to 0.5 to test).
5) Some cleanup of non-bullet code.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1370 178a84e3-b1eb-0310-8ba1-8eac791a3b58
heading after being rescued
2) Partly fixed 'automatic rescue' bug: karts get
rescued when touching a reset material (though it
currently can take a bit before it happens).
3) Restructured code: track loading and converting
is now done in the track object.
4) Fixed several warnings for windows.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1345 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Parameters for rockets etc. can for now be
set in data/*.projectile
2) Fixed bugs causing rockets not to explode (and
potentialy start rotating)
3) Added (somewhat temporarily) some cheats to get
rockets, homing missiles and sparks as F1/2/3
4) Fixed several memory leaks.
5) Fixed (very rare) occurring crash when deleting
phsyics.
6) Started to remove non-bullet physics code
7) Bullet physics is now the default, and it
can not be disabled anymore!!
Important note:
From this revision on, non-bullet physics is NOT
supported anymore, and will (most likely) not
compile. For now a -DBULLET is still necessary (it
is added as default), but the code will be cleaned
up in the near future.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1325 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Fixed bug 1827284 (sand track bridge could not be used with bullet) by not
converting triangles which have the 'ignore' property set.
3) Fixed bug 1826773 (jumping while in air was possible)
4) Started adding support for projectiles which stay close
to the ground (not finished yet).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1284 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1) Added bullet collision handling, e.g. rocket hits are now
detected by bullet code, bombs will be passed on etc.
2) Rockets are now handled by bullet as well.
3) Moved expected location of bullet from STK/bullet to
STK/src/bullet.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1280 178a84e3-b1eb-0310-8ba1-8eac791a3b58