Commit Graph

13201 Commits

Author SHA1 Message Date
Vincent Lejeune
480d281f52 Fix crash reported when using plunger. 2014-09-02 01:19:34 +02:00
Vincent Lejeune
0b0cf09dd6 Try to fix build 2014-09-02 01:08:08 +02:00
Deve
57240124ba Rename rain class to weather 2014-09-01 20:18:06 +02:00
Deve
7d0dec5c49 Handle lightning and sound in weather property 2014-09-01 20:18:06 +02:00
auriamg
27fb1f6254 Merge pull request #1493 from marcoll/master
Reset the scroll offset when clearing a dynamic ribbon widget
2014-08-31 19:05:06 -04:00
Marc Coll Carrillo
76b4f929df Reset the scroll offset when clearing a dynamic ribbon widget 2014-08-31 17:54:40 +02:00
Marianne Gagnon
fd1f2537d4 Modify LOD node to use cleaner technique 2014-08-30 21:24:16 -04:00
vlj
5c1b24b4e4 Factorise a common interface to stkmeshscenenode/animatedmesh 2014-08-31 01:18:54 +02:00
Deve
47b46558f2 A bit better formatting in world status 2014-08-30 18:37:57 +02:00
Deve
507d9566a0 Don't start rain sound too early 2014-08-30 18:37:57 +02:00
Deve
d8f61e336e Move creating rain to world class because now it doesn't depend on cameras. 2014-08-30 18:37:57 +02:00
Deve
52384f151c Merge pull request #1490 from fenicks/master
Add libxrandr-dev in Ubuntu dependencies command example.
2014-08-30 12:30:37 +02:00
Christian Kakesa
e791ca82f1 Add libxrandr-dev in Ubuntu dependencies command example. 2014-08-30 12:16:42 +02:00
Marianne Gagnon
a8c5ab43d3 Rename variable + bugfix 2014-08-29 21:09:12 -04:00
Marianne Gagnon
90396678b7 Separate lightshaft from sun 2014-08-29 20:28:19 -04:00
vlj
af4575f6db Fix crash on nvidia linux 2014-08-30 01:03:01 +02:00
vlj
fc80ebbbcb Use storage buffer for vao manager 2014-08-29 21:59:05 +02:00
vlj
1e1ba34f45 Use a separate update() member 2014-08-29 21:59:04 +02:00
Deve
61d70ea599 Add rain sound 2014-08-29 21:54:17 +02:00
Deve
5a937d6f12 Fixed creating rain class 2014-08-29 21:54:17 +02:00
Vlj
537d435f7f Add some compile time check 2014-08-29 21:29:18 +02:00
Deve
50319c7c58 Check if user config dir exists 2014-08-29 21:12:00 +02:00
Vincent Lejeune
99b110cc99 Use uvec2 instead of sampler2D 2014-08-29 01:30:19 +02:00
hiker
4ba8e85169 Give the race setup screen a background box and added a text for difficulty. 2014-08-29 07:42:42 +10:00
vlj
ae18730c92 Use ATI instead of AMD in vendor name. 2014-08-28 22:08:56 +02:00
vlj
5878cb35ec Implement runtime detection of srgb bindless fix 2014-08-28 22:02:12 +02:00
Vincent Lejeune
a3b8494ad5 Remove Base Vertex/Offset if base instance is unavailable 2014-08-27 22:27:06 +02:00
Vincent Lejeune
998b5a89ac Fix transparents 2014-08-27 19:32:45 +02:00
Vincent Lejeune
5a212989df Fix build on travis 2014-08-27 17:44:24 +02:00
vlj
00049f2f04 Init texture only once, not each frame 2014-08-27 17:22:59 +02:00
hiker
2a5591ad1f Enable continue button. 2014-08-27 22:57:03 +10:00
hiker
db3db6f8b5 First version of the GP info screen (instead of dialog). 2014-08-27 22:08:50 +10:00
hiker
46396f4a7e Fix #1484 (crash on windows in release mode). 2014-08-27 13:46:42 +10:00
Vincent Lejeune
4cb8955f83 Free texture memory when an object is destroyed 2014-08-26 23:58:42 +02:00
Vincent Lejeune
a1ec19e672 Factorise AZDO related code 2014-08-26 23:52:48 +02:00
vlj
53c52470ee Use one call for each shadow cascade instead of a big one. 2014-08-26 21:56:16 +02:00
Vincent Lejeune
4f411ccdb1 Fix spheremap shader 2014-08-26 21:05:43 +02:00
Vincent Lejeune
264a9dbe46 Do not split animated mesh from static list 2014-08-26 20:45:55 +02:00
Vincent Lejeune
bf5410b793 Add unlit instanced shader 2014-08-26 20:34:59 +02:00
Vincent Lejeune
cad1efbff1 Add instanced detail shader 2014-08-26 20:34:37 +02:00
Vincent Lejeune
0960f090dc Add instanced spheremap shader 2014-08-26 20:34:26 +02:00
hiker
672ec8e5e8 Fixed crash: m_tracks is NULL, and can't be used to get the default
number of laps here.
2014-08-26 16:39:54 +10:00
hiker
b029c3e990 Fixed setting of actual number of laps of a track; cleaned up docs. 2014-08-26 16:37:06 +10:00
hiker
c9fb0c5b16 Removed unnecessary include. 2014-08-26 16:36:05 +10:00
Deve
4b597b97b7 Fixed path to data directory on linux.
Ideally we should use relative paths, which could make possible to run the game after using:
make install DESTDIR=./any/local/path

I also added path to "supertuxkart-assets" directory, which cmake already search.
2014-08-25 21:53:24 +02:00
Vincent Lejeune
0b4532b6da Implement AZDO 2014-08-25 17:30:03 +02:00
hiker
e309008736 Use header font for title, removed second 'back' button. 2014-08-25 23:16:59 +10:00
hiker
48ac661af7 Merge remote-tracking branch 'origin/master' into gui_screen 2014-08-25 22:23:14 +10:00
hiker
76767141f7 Removed old track info dialog, fixed crashes in track info screen
(caused when making some spinners etc. visible).
2014-08-25 22:20:42 +10:00
hiker
8f3bff10f8 If minimum or maximum is set for a spinner widget, automatically
adjust the value if its too low or high.
2014-08-25 21:57:43 +10:00