allowing us to use the same base class for billboard.
2) Fixed billboard implementation: billboards are now properly removed,
and can also be IPO animated.
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the mesh in the b3d file).
2) Changed m_init_* variables from Vec3 to core::vector3df.
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(previously only as animated objects). Both 'cone' and 'coneY' is
now accepted, too.
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2) Fixed bug 2849612 (speed was not reset causing an object that had fallen off
the track to tunnel through the track when it was reset to its start position.
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should allow for movable and static track objects. Also fixes problems with
incorrect radius for spheres.
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2) The name of an AI kart will now only get the AI name added if it's profile mode (to prevent
the name with AI name to be displayed in game)
3) Some code cleanup.
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tracks).
2) Challenges are now saved in its own file (not in user config file anymore).
3) The TRACKNAME.{irrtrack,scene,graph,quads} files are now called {track,scene,graph,quads}.xml
(so not containing the name of the track anymore). Beach and lighthouse tracks have been
updated.
4) Track exporter uses the new filenames above.
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handling the cameras, which can as easily be handled by
player karts instead).
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selection screen after a race was finished should be 'clean' (though
a 2nd race might still not work at this stage).
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and graphical position now better) - rotations still need to be fixed.
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