CodingJellyfish
e2c245c420
Fix #4574 ( #5080 )
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* Improve normal accuracy & Fix wrong SSR
* One less sample count
2024-05-12 19:59:49 +02:00
Benau
0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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Now we can get determine the background color by depth, so
the alpha tricks in diffuse color fbo is not necessary
And using rgba8 to pack normal doesn't seem to cause visual glitches.
2018-02-07 12:49:45 +08:00
Benau
e4c827176a
Remove flat for hue_change
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It causes bad rendering in adreno 306 in android 5.0
2018-02-02 21:17:24 +08:00
Benau
e5cdf3a086
Remove all unneed gamma correction when advanced pipeline off
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Except for the colorization stuff
2018-01-23 01:16:45 +08:00
Benau
45957af6f8
Remove !sRGB in shader which is always true now
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Also don't use tonemap in RTT
2018-01-22 12:54:39 +08:00
Benau
4025883243
Use sampleTextureLayer in shader files
2018-01-22 10:43:22 +08:00
Benau
d71ea71e35
Remove some ifdef
2017-12-29 18:10:51 +08:00
Benau
711fb8211a
Add samuncle way to sample texture slot
2017-12-29 15:39:22 +08:00
Benau
7797115867
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00