Deve
62ea873373
Fixed compute shaders on mesa.
...
It was reporting an error:
[error ] GLWrap: Error in shader gaussian6h.comp
[error ] GLWrap: 0:77(1): error: storage qualifiers must come after precise, invariant, interpolation, layout and auxiliary storage qualifiers
2016-05-03 21:48:21 +02:00
hiker
d9375c9a43
Revert 65cb55add4
(Make bloom less
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pixelated using Intel doc) since it causes crashes on hd3000.
2015-03-16 08:37:59 +11:00
Deve
988f5ea933
Hopefully proper fix for #2007
2015-02-26 20:16:39 +01:00
Vincent Lejeune
65cb55add4
Make bloom less pixelated using Intel doc
2015-02-23 21:41:22 +01:00
Vincent Lejeune
7872bc7860
Fix image format for bilateral blur
2014-12-13 22:28:16 +01:00
Vincent Lejeune
b769e46a00
Use texture instead of image in SSAO.
2014-09-16 15:18:29 +02:00
Vincent Lejeune
3219e564d0
Implemented bilateral for compute path.
2014-06-22 18:04:45 +02:00