Commit Graph

3128 Commits

Author SHA1 Message Date
Benau
e5c991e3d2 Merge remote-tracking branch 'origin/master' into kobato 2018-04-20 13:03:34 +08:00
Benau
12e4ba0f18 Check server version again in connection request (for connect-now) 2018-04-20 12:19:58 +08:00
Benau
2c6883842e Add connect-now equivalent to online screen
Specify port to allow to connect to one of multiple servers in same machine
2018-04-20 12:19:58 +08:00
auria.mg
6d306e64a7 More UI scaling improvements, see #3146 2018-04-20 12:19:57 +08:00
Benau
f8323b9ad1 Remove unneeded skinned mesh shader for road blending shader 2018-04-19 11:49:38 +08:00
hiker
98555a8f35 Merge remote-tracking branch 'origin/master' into game_protocol 2018-04-19 10:57:37 +10:00
Alayan-stk-2
be8ae4dca6 Various slipstreaming refinements (#3202)
* New getRecentPreviousXYZ function

* New getRecentPreviousXYZ function

* New getRecentPreviousXYZ function

* General slipstreaming refinements

* Increase the minimum time to get the slipstream bonus

The obsolete parameter is not yet removed as several other files would have to be changed to not trigger an error.

* Slipstreaming characteristics update

* Changed slipstreaming characteristics

* Update slipstreaming characteristics

* Update slipstreaming characteristics

* Update slipstreaming characteristics

* Update slipstreaming characteristics

* Update slipstreaming characteristics

* Remove slipstreaming power engine bonus per kart type

Power engine bonus is already balanced by the different weights : a heavier kart needs more engine power to achieve/maintain the same speed.

* Remove an unused function

* Various slipstreaming refinements

* Pull the XYZ history size from config

* Pull the XYZ history size from config

* Remove unnecessary logs

* Fix a frenchism with fix
2018-04-17 21:09:49 -04:00
hiker
acdba401a9
Merge pull request #3090 from qwertychouskie/simplify-version-number-change
Reduce number of places version number needs to be changed on release
2018-04-18 09:44:13 +10:00
Alayan-stk-2
131011d01e Better GP points distribution (#3178) 2018-04-16 18:32:25 -04:00
auria.mg
54d3476c13 Merge branch 'FixGaugeI' 2018-04-16 18:29:00 -04:00
hiker
0637dd0fa1 Merge branch 'SStreaming' of https://github.com/STK-helper/stk-code into STK-helper-SStreaming 2018-04-16 22:37:49 +10:00
Alayan-stk-2
63127f553f
Better gauge goal 2018-04-16 14:08:28 +02:00
auria.mg
40372319f6 At general request, remove follow-the-lreader from story mode 2018-04-15 18:31:13 -04:00
auria.mg
264fac392e Ajust forgotten texture 2018-04-15 18:08:08 -04:00
auria.mg
655faa81a0 Reduce speedometer images to a more reasonable size 2018-04-15 18:03:02 -04:00
samuncle
50e433afca Add shader specialized for roads, still some stuff to be tuned 2018-04-15 09:37:55 +02:00
Deve
45aa9c2e3a Minor tweak for init android dialog 2018-04-14 22:39:51 +02:00
Alayan-stk-2
0c4c5fbe80
Slipstreaming characteristics completely reworked 2018-04-13 08:50:10 +02:00
Benau
ef2f12f568 Remove unneeded skinned mesh version for tilling and vertical mapping shader 2018-04-12 16:35:25 +08:00
Benau
3742adf5ee Use 2 digits for shader order 2018-04-12 16:31:01 +08:00
Benau
295c793f91 Use 4 32bit floats for quaternion for sam's wall 2018-04-12 16:27:48 +08:00
Alayan-stk-2
8f4744b061 Improved speedometer and nitrometer (#3177)
* New speedometer and nitrometer gui

* Update Speedometer and Nitrometer

* Improve nitro background

* Improve nitro bar drawing

* Improved meters

* Improve meter and rank drawing

* Agressive smoothing and higher visibility

* Helper function for meter drawing

* Helper function for meter drawing

* Improved meters

* New nitro bar, slight 3D effects and hopefully fix compilation

* Update license
2018-04-10 21:14:50 -04:00
Deve
1ee5f3aa8a Keep acceleration sensitivity for up/down button when accelerometer is enabled 2018-04-10 21:09:05 +02:00
auria.mg
a4159a9b1a Update translations 2018-04-09 20:33:36 -04:00
Deve
3f69fd37ed Some improvements for touch device 2018-04-10 00:22:09 +02:00
samuncle
434f74b4ac Add vertical / horizontal mapping for snow, sand, moss, etc (everything going on top of something) 2018-04-07 22:16:43 +02:00
samuncle
daf4721fa9 Add a mitigation for tilling textures. Very usefull for terrains, etc 2018-04-07 04:11:11 +02:00
samuncle
32016f0118 Add tilling mitigation shader 2018-04-06 16:25:39 +02:00
Alayan-stk-2
8fae521a94 AI item handling improvements (#3143)
* Prepares for advanced item and nitro usage strategy

Replace the bool determining if usage is random or not by an int allowing several levels of AI item usage.

Add NITRO_ADVANCED mode for nitro usage.

* Adapt for more item and nitro levels

The XML files have to be changed. The logic for the item_skill still has to be done.

* Preparation for the preferred kart in GP

* Preparation for the preferred kart in GP

* Preparation for the preferred kart in GP

* Prepares for advanced item and nitro usage strategy

*  Prepares for advanced item usage strategy

* Preparation for the preferred kart in GP

* Parametrized AI_skill level

* Fix typo

* Fix typo

* Fix typo

* Fire items with a shield on in unrestricted mode

* New function allowing AI to know what flyable is incoming

* New function allowing AI to know what flyable is incoming

* Fix typo

* Update bubble gum AI to new system

In addition of making some functionality depends on AI levels, there are a few overall improvements for the better AIs :
1)Remove the "drop the gum in the last lap" logic. Bad strategy since ever the shield has been added to the gum
2)The protection against flyable is not used if the user holds a swatter and the flyable is a plunger 
3)Holding a swatter no longer blocks the AI from using the shield against a flyable nor from using the gum behind
4)The shield is used to remove bad attachments (bomb, parachute, anvil)
5)Reduce the distance with the kart behind when dropping the gum to reduce misses

* Update swatter AI to new system

The swatter could benefit from several kind of usage improvement. This patch introduce only one, but probably the more important : the better AIs now use it to remove bad attachments

* Fixing #3139

* Fix compile error

* Fix

* Fix compilation

* Fix compilation

* Fix compilation

* Update variable

* Update variable

* Fix non-breaking space issue

* Fix typos

* Revert for compilation

* Revert for compilation

* Update cake AI to new system

* Redefine HandleItems to be position aware

* Redefine HandleItems to be position aware

Also changes bowling ball for the new system.

* Activate shield before hitting box or bad item

Meant for higher AIs.

* Increase lookup distance

Some distance will be needed for the switch

* Temporary fix to avoid a nitro regression

* Fix typo

* Fix typo

* Bubble gum improvements ; explicitely calculate distances to items

* Update Switch to the new system ; use item-distance awareness

Also fix a missing parenthesis

* Change nitro-usage to a numerical parameter

* Change nitro-usage to a numerical parameter

Also update comments to explain the new item-skill

* Change nitro-usage to a numerical parameter

* Change nitro-usage to a numerical parameter

* Change nitro-usage to a numerical parameter

* Update handleNitroAndZipper to the new system

Also fix a naming error, remove the 95% speed limitation on nitro usage

* Adds a small engine boost to nitro

Currently, nitro is very counter-intuitive as it only affects max_speed. This change corrects it. The effect remains small to not upset balance. It is mostly felt when below max_speed, so the can of nitro potential power doesn't change much.

* Improve AI nitro handling

Summary :
1)Makes the AI use nitro by bursts, greatly improving its efficiency
2)Makes the AI use nitro when close to max speed (to unlock the max speed increase)
3)Remove the overtaking logic as the AI will now use its nitro anyway
4)The AI tries to keep a reserve of nitro for use towards the end of the race.

* Allows estimated finish time to be checked at any lap, fix a crash

* Makes the AI use its nitro reserves

* Better tuning for nitro reserve usage to reduce the probability of unused nitro

* Remember last used powerup for AI

* Remember last used powerup for AI

* Remember last used powerup for AI

* Remember last used powerup for AI

* Remember last used powerup for AI

* Remember last used powerup for AI

* Fix compilation

* AI don't wait between usage of items of different types

* Use floats for Parachute duration

* Revert

* Nitro use when trying to pass a bomb improved

* Fix broken time check

* Take into account the kart-specific fadeout to calculate time between bursts

* Improvements to bursts and to use of the reserve at the end

* Improve comments explaining item_usage_skill and nitro_usage

* Make LastUsedPowerup a PowerupType

* Make LastUsedPowerup a PowerupType

* Make LastUsedPowerup a PowerupType

* Make LastUsedPowerup a PowerupType

* Make last_used_powerup a PowerupType

* Make last_used_powerup a PowerupType

* Fix compilation

* Fix compilation

* Revert

* Revert

* Finally fix compilation

* Finally fix compilation

* Change shield radius per difficulty

A reduced non-null shield radius reduces false positives as long as it is big enough to get a few frames during which the object is inside the radius.

* Improve Projectile closeness management

* Improve projectileCloseType

* Improve projectileCloseType

* Fixes indentation

* Fix lastUsedPowerup initialization

* Fix the last used powerup type

* Rename projectileCloseType

* Rename projectilCloseType

* Clarify comment and update projectileCloseType to new name

* Reuse a member RandomGenerator

* Fixes getLastUsedPowerup type

* Fixes comparison

* Fixes type
2018-03-31 21:09:57 -04:00
hiker
1b72d88593 Merge remote-tracking branch 'origin/kobato' into game_protocol 2018-03-31 01:12:22 +11:00
hiker
b1013f6030 Merge remote-tracking branch 'origin/network_improvements' into game_protocol 2018-03-31 00:38:57 +11:00
hiker
17200d7809 Merge remote-tracking branch 'origin/master' into game_protocol 2018-03-30 22:47:30 +11:00
auria.mg
b778b91b5e More UI scaling improvements, see #3146 2018-03-26 21:24:48 -04:00
auria.mg
ee57bbd6b4 As suggested by deveee, make the server creation screen more scalable. Also cleanup/simplify a bit 2018-03-25 18:10:44 -04:00
Benau
946a902f98 Adjust server creation screen for 1280x720
And add some more game modes
2018-03-24 15:44:15 +08:00
Benau
85895074aa Merge branch 'origin/master' 2018-03-24 09:31:06 +08:00
auria.mg
75c1739ff2 GUI tweaks 2018-03-23 20:38:16 -04:00
Benau
025ca63df0 Display ping to server in lobby 2018-03-23 22:19:44 +08:00
Benau
61b6389764 Use crown icon for server owner 2018-03-23 10:08:48 +08:00
Benau
c026261e0f Improve splitscreen dialog for easier adding 2018-03-22 12:52:37 +08:00
Benau
1b4caa36af Use a better wording 2018-03-22 11:43:09 +08:00
Benau
152dfe7c55 Add toggling of network splitscreen in online menu 2018-03-22 01:38:29 +08:00
Benau
6fca802c8e Add network split screen kart selection 2018-03-21 15:41:44 +08:00
Deve
db3399500f Better scaling initial android dialog 2018-03-20 21:38:06 +01:00
Benau
4379244f3e Adjust based on auria's feedback 2018-03-20 14:56:17 +08:00
Benau
d436446de2 Add no-kart-selection network splitscreen 2018-03-20 02:54:10 +08:00
Benau
cfd1de43bb Display all votes in the RHS of tracks screen 2018-03-19 15:08:38 +08:00
Deve
203d045485 More improvements for gui on android 2018-03-17 22:28:45 +01:00
Benau
e66c4eed35 Properly hide the rectangle box in ghost track screen 2018-03-17 11:12:21 +08:00
Deve
26419e5ee0 Better gui scaling on android 2018-03-16 23:00:58 +01:00