You can now shoot them, and they will be pushed aside by a close-by
explosions.
2) Bugfix: Physical objects are now reset to the correct starting location.
3) Physical objects have now angular friction defined, preventing them from
rotating endlessly.
4) Karts have now some 'restitution', which adds a bit of bouncing to collisions.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1445 178a84e3-b1eb-0310-8ba1-8eac791a3b58
height as the actual track (if the drivelines are lower,
karts when rescued will appear to be under the track,
triggering a rescue, ...).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1415 178a84e3-b1eb-0310-8ba1-8eac791a3b58
can be pushed around by karts (currently only used in
tux tollway).
2) Removed support for magnet.
3) Some code cleanup for missiles etc.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1379 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Fixed bug in collision detection (a kart-kart crash could cause
a sigsegv).
3) Fixed bug in track loader, which caused somer track objects (e.g.
zipper in bsod castle) not to get the correct pitch/roll, causing
them to 'stick out')
4) Fixed wheelie handling for AI (though wheelies are still disabled
by default, change wheelie-max-speed-ratio to 0.5 to test).
5) Some cleanup of non-bullet code.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1370 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Parameters for rockets etc. can for now be
set in data/*.projectile
2) Fixed bugs causing rockets not to explode (and
potentialy start rotating)
3) Added (somewhat temporarily) some cheats to get
rockets, homing missiles and sparks as F1/2/3
4) Fixed several memory leaks.
5) Fixed (very rare) occurring crash when deleting
phsyics.
6) Started to remove non-bullet physics code
7) Bullet physics is now the default, and it
can not be disabled anymore!!
Important note:
From this revision on, non-bullet physics is NOT
supported anymore, and will (most likely) not
compile. For now a -DBULLET is still necessary (it
is added as default), but the code will be cleaned
up in the near future.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1325 178a84e3-b1eb-0310-8ba1-8eac791a3b58
grand prix. It can be set to 'lowest points first'
or 'highest points first' in stk_config (patch by
Paul Elms).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1300 178a84e3-b1eb-0310-8ba1-8eac791a3b58
with about 10 karts in tuxtrack and islandtrack).
The number of karts is additionally now limited
to 10 (see stk_config.data), the only reason for this
is to avoid the same bug report when someone is using
more karts than the number of specified start locations.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1261 178a84e3-b1eb-0310-8ba1-8eac791a3b58
because of 'images/sky2.rgb' not found.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1252 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) The 'unlimited rocket' cheat is now bound to F7
(before it was a clear key, which isn't available on
all keyboards - at least not on mine).
Bullet only:
3) Gear parameters are now configureable and can
be specified in stk_config.data and separately
for each kart.
4) An explosion will somewhat push other karts that
are close by away (some feedback on this feature
is welcome - the impulse can be set in the
stk_config file).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1214 178a84e3-b1eb-0310-8ba1-8eac791a3b58
random one of those specified is played.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1188 178a84e3-b1eb-0310-8ba1-8eac791a3b58