now in their own subdirectory (including models, textures).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1605 178a84e3-b1eb-0310-8ba1-8eac791a3b58
maximum distance wasn't big enough to fully disable this. See r1531 on 0.4rc1.
(When work on the trunk resumes, the appropriate code should be completely
removed).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1532 178a84e3-b1eb-0310-8ba1-8eac791a3b58
for the pre-bullet physics) - see r1529 on 0.4rc1 branch.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1530 178a84e3-b1eb-0310-8ba1-8eac791a3b58
two lines, which was needed for sandtrack and lighthouse.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1520 178a84e3-b1eb-0310-8ba1-8eac791a3b58
depending on track). Details in wiki.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1513 178a84e3-b1eb-0310-8ba1-8eac791a3b58
causing it to not have the first lap counted.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1509 178a84e3-b1eb-0310-8ba1-8eac791a3b58
caused very frequent incorrect rescues on certain tracks.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1502 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- fix skybox for Island Track
- fix transparent windows in subsea track
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1486 178a84e3-b1eb-0310-8ba1-8eac791a3b58
in race sound option menu.
Removed spaces from ogg file names in those *.track files that required
it.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1473 178a84e3-b1eb-0310-8ba1-8eac791a3b58
patch and added a main theme music.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1463 178a84e3-b1eb-0310-8ba1-8eac791a3b58
repository, and switched the track data to use the ogg files.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1448 178a84e3-b1eb-0310-8ba1-8eac791a3b58
You can now shoot them, and they will be pushed aside by a close-by
explosions.
2) Bugfix: Physical objects are now reset to the correct starting location.
3) Physical objects have now angular friction defined, preventing them from
rotating endlessly.
4) Karts have now some 'restitution', which adds a bit of bouncing to collisions.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1445 178a84e3-b1eb-0310-8ba1-8eac791a3b58
height as the actual track (if the drivelines are lower,
karts when rescued will appear to be under the track,
triggering a rescue, ...).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1415 178a84e3-b1eb-0310-8ba1-8eac791a3b58
can be pushed around by karts (currently only used in
tux tollway).
2) Removed support for magnet.
3) Some code cleanup for missiles etc.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1379 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Fixed bug in collision detection (a kart-kart crash could cause
a sigsegv).
3) Fixed bug in track loader, which caused somer track objects (e.g.
zipper in bsod castle) not to get the correct pitch/roll, causing
them to 'stick out')
4) Fixed wheelie handling for AI (though wheelies are still disabled
by default, change wheelie-max-speed-ratio to 0.5 to test).
5) Some cleanup of non-bullet code.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1370 178a84e3-b1eb-0310-8ba1-8eac791a3b58