Deve
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ae4e302741
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
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samuncle
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e86e146442
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Add emit map to a shader, so cars in candela are like small dots
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2017-01-20 00:06:35 -05:00 |
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Benau
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d932451295
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Don't out a interpolated color change
It will should be determined by colorization mask in fragment shader
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2016-12-23 11:38:32 +08:00 |
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Benau
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ed43d16a1c
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Allow alpha test shader to be colorizable
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2016-12-04 13:21:39 +08:00 |
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deve
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d5e30ee41e
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
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Vincent Lejeune
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c4e5a720f7
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
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samuncle
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91736e1941
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Add the support for emit map. For the moment it's only for solid objects
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2014-11-22 15:59:22 +01:00 |
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Vincent Lejeune
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0121ae8db6
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Use specmap value
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2014-10-05 02:30:01 +02:00 |
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Vincent Lejeune
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88954a5d88
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Prepare shader for specmap value
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2014-10-05 02:12:04 +02:00 |
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vlj
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5878cb35ec
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Implement runtime detection of srgb bindless fix
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2014-08-28 22:02:12 +02:00 |
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Vincent Lejeune
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7bff68870c
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Read sampler from attributes.
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2014-08-24 21:50:59 +02:00 |
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