2) Replaced several sg* data structures and function parameters with
plib independent data structures.
3) Some code cleanup, updated gpl license to 3 in a file or two.
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based) data structures (except for the final call to set the ssg
camera).
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2) Added new vec3 object, which is used to convert all
sg* data structures to btVector3. Replaced more sg*
data structures using vec3.
3) Replaced all individual red,reen,blue values in .kart
files with a single 'rgb' vector entry.
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phase is set, resulting in the brakes of the karts not being reset.
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This required the removal of the player one key bindings from that
menu, but a referral to the Player Config menu has been left in its place.
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2. Made text describing energy math class challenge clearer.
3. Unlocked grand prix mode.
see revision 1980 in 0.5rc1 branch.
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Simplification broke the final lap split times for AI karts, making them
negative and resulting in false overall race times.
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2) Added a 'final camera': this camera will move forward and turn
when a race is finished to show the finishing line. This is
currently only enabled for the race track.
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esp. in the ramp in tux tollway (reproduced by jumping down the ramp
while doing a wheelie). See r1941 on 0.5rc1 branch.
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(the kart might get stuck sitting on a wall with all wheels in the air).
See r1940 on 0.5rc1.
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(e.g. when the race_option menu would access the number of laps). See
r1924 on 0.5rc1 branch.
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(while the btOdeQuickstepConstraintSolver is still not used, this
allows our bullet tree to be kept in close synch with their official
versions).
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recorded. This could result in an incorrect display of the
race over menu (which happens if there is no highscore).
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since it fails with newer compilers (e.g. gcc 4.3, where new.h is not
supplied anymore) - and the file is not actually used in STK.
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Re-adjusted the game mode hepl screen to display correctly with.
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