Commit Graph

601 Commits

Author SHA1 Message Date
Deve
bfb862645d Print some debug info 2018-02-14 22:28:55 +01:00
Deve
a18351c052 Some fixes for gamepad buttons 2018-02-08 22:34:53 +01:00
Deve
5e8343a068 Add basic gamepad support for android 2018-02-08 01:24:35 +01:00
Deve
8742420c23 Allow to navigate with dpad 2018-02-05 22:54:50 +01:00
Deve
48cde3e041 Try to create 32bit visual for gles if 24bit failed.
People need it for Odroid boards.
2018-02-02 22:15:31 +01:00
Deve
5aaf3a9c39 Comment out unused wayland code to avoid compilation errors with clang 2018-01-26 21:41:39 +01:00
Deve
effa23d952 Some minor fixes in linux device 2018-01-15 23:15:27 +01:00
Benau
59045cd064 Merge remote-tracking branch 'origin/master' 2018-01-13 15:44:57 +08:00
Deve
f220bb14f4 More improvements in wayland device 2018-01-12 22:31:21 +01:00
Deve
6f4c1f41da More work with xdg shell 2018-01-11 19:03:01 +01:00
Benau
7859a00967 Remove unused mesh code 2018-01-11 13:38:08 +08:00
Benau
68ceceb6e3 Remove unused texture code 2018-01-11 12:47:02 +08:00
Deve
55ea7625b3 Create xkb context before registry listener is created 2018-01-10 22:05:27 +01:00
Deve
4f9b46b20c More work with xdg_shell 2018-01-10 21:31:54 +01:00
Deve
74b071494c Some work on xdg shell support 2018-01-09 23:41:34 +01:00
Deve
b17920cf4c Use server-side decorations for KDE wayland for now 2018-01-08 23:08:23 +01:00
Deve
f7654d3867 Fixed a crash with disabled repeating keys on wayland 2018-01-08 21:12:50 +01:00
Deve
5af835505c Don't send too many useless events on touch move 2018-01-07 23:49:39 +01:00
Deve
9afbf9a772 Don't return fatal error if wayland libraries are not found 2018-01-07 21:11:37 +01:00
Deve
6ce1573cfd Some cleanup 2018-01-07 02:22:58 +01:00
Deve
b0afa6ab3d Add srgb attrib in egl only if requested 2018-01-07 02:22:58 +01:00
Deve
f6111d04fd Use explicit display type in egl if possible. 2018-01-07 02:22:58 +01:00
Benau
5293a0dbef Add b3d loader for SP 2018-01-06 12:07:22 +08:00
Benau
590850eacf Add dynamic draw call for skidmarks 2017-12-28 16:14:09 +08:00
Deve
87d43063ed Assume that "HandleSRGB == false" means "don't care".
It solves the issue with nvidia when HandleSRGB is set to false.
2017-12-25 23:59:49 +01:00
Benau
7797115867 Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
Benau
3607c7d520 Adjust irrlicht CSkinnedMesh class for .spm
The last frame in .spm is usable
2017-12-02 15:24:05 +08:00
Benau
2161efd9c4 Allow configure animation set through scripting 2017-12-02 02:36:43 +08:00
Deve
252403c9cc Avoid semi-transparent window on some compositors 2017-11-10 22:48:48 +01:00
Deve
3baefcd6a7 Initialize FeatureAvailable array to false for legacy pipeline.
It has been broken in commit 271a26eaf0.

It solves some issues with etnaviv gallium driver. It may also solve a crash on old intel 965gm on windows, but I can't test it atm.
2017-11-07 22:54:36 +01:00
Benau
b28574eb46 Fix b3d with more than 4 weights per vertex 2017-10-25 13:11:54 +08:00
Benau
fc2e05c0a6 Use a trick to make skinned mesh shader branchless 2017-10-22 13:03:45 +08:00
Benau
7252a38da1 Fix skinning glitches possible in (some) cards 2017-10-22 02:17:37 +08:00
Benau
0d96906d54 Use texture buffer (texture2d in gles) for skinning 2017-10-19 13:31:07 +08:00
Benau
fa48d099f2 Fix the remaining msvc warnings 2017-10-17 10:51:52 +08:00
Deve
1a250c5b74 Hopefully fixed rare crash in createVideoModeList.
Assume that the window was null.
2017-09-30 23:43:29 +02:00
Deve
34a3207f91 Fixed android compilation 2017-09-27 23:20:35 +02:00
Deve
afbdbaeee8 Remove unused files.
Both Console and FB don't work with opengl driver. And the software driver is not even included in stk sources. So I don't think that it will be ever used.
2017-09-27 23:07:44 +02:00
Deve
de116c7e4c Fixed possible issue with changing resolution 2017-09-27 22:24:40 +02:00
Deve
e2c0f83fb0 Move patform specific code from irr_driver to irrlicht devices 2017-09-27 17:37:56 +02:00
Benau
3cd2f403e0 Force re-skin when getMesh with hardware skinning on
Actually spm has a built in way to use mesh without bothering bind
pose
2017-09-20 01:27:52 +08:00
Deve
71334bac5b Move xrandr to irrlicht cmake file and also fixed indentations 2017-09-18 22:14:43 +02:00
Deve
66cebbdbe7 Add cmake scripts that find egl and wayland libraries 2017-09-18 21:50:34 +02:00
Deve
f6fa44f0df Request srgb colorspace on wayland 2017-09-17 21:51:07 +02:00
Deve
e615ff67d6 Don't use gl functions that are not available in core context.
Fixes some driver warnings.
2017-09-12 23:49:35 +02:00
Deve
dec9948d0b Make sure we don't write out of array.
It shouldn't happen, but code below assumes that visualAttrBuffer has its full size, so just in case...
2017-08-23 00:13:57 +02:00
Deve
b03e108902 Handle a case when request for srgb-capable framebuffer failed.
It fixes #2902.
2017-08-22 23:53:04 +02:00
Benau
a00b878919 Use transposed matrix everywhere 2017-08-17 01:26:08 +08:00
Benau
3031fabcf9 Add spm loader 2017-08-16 13:48:27 +08:00
hiker
5a2b92d79d Merge branch 'master' into improve-xbox-gamepad-support 2017-08-14 10:05:26 +10:00
Deve
71bbafadbd Fixed memory leaks in gles 2017-08-13 22:02:55 +02:00
Deve
ee5bdad926 Move output/seat listener to better place 2017-08-13 01:38:21 +02:00
Deve
fd4ab9d88f Fixed possible uninitialized variable in gles renderer 2017-08-13 01:38:21 +02:00
Deve
cf868df93f Fixed memory leaks in wayland device 2017-08-13 01:38:21 +02:00
hiker
5b68e18df4 Fix cygwin support. 2017-08-11 09:38:58 +10:00
hiker
86d5e11c13 Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support 2017-08-09 20:32:13 +10:00
hiker
e03c0849ce Fixed previous commit - got confused with the #undef :P 2017-08-09 20:30:44 +10:00
hiker
d46b03b317 Hopefully fixed cygwin build problems. 2017-08-09 17:54:29 +10:00
Benau
ea97258b65 Add scripting code for throwing banana monkeys 2017-08-09 12:23:37 +08:00
hiker
6f5b1d2a55 Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support 2017-08-09 10:23:52 +10:00
hiker
11a587dd30 Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support 2017-08-09 10:15:35 +10:00
hiker
c3cd7ceaa2 Merge branch 'master' into improve-xbox-gamepad-support 2017-08-08 23:08:14 +10:00
hiker
b440511c95 Fixed incorrect right thumbstick mapping. 2017-08-08 21:55:28 +10:00
hiker
bd5eb89cc0 Use XInput 9.1 which does not need an installer and works on most
windows platforms. Move the linking to irrlicht cmake.
2017-08-08 21:44:32 +10:00
hiker
e6c2c3df95 Revert to using guidProduct for all existing code, but the correct guidInstance
for detecting XInput devices only.
2017-08-07 09:15:09 +10:00
hiker
891e439264 Remapped XInput to be the same as DirectInput buttons, so that
existing configs works as expected. Hard-coded 6 axis for xbox
controller to allow for triggers to be reported as two different
axis (instead of as one axis). Updated gamepad config to use
proper names for triggers.
2017-08-06 22:56:59 +10:00
hiker
68d41a07ba Now actually use XInput to read the joystick events for all
XInput devices.
2017-08-05 00:34:51 +10:00
hiker
f431730278 Fixed recognition of XInput devices. 2017-08-05 00:12:22 +10:00
hiker
d3da93f368 Try to use a Microsoft function to detect XInput devices when using
DirectInput - atm not working yet :(
2017-08-03 09:24:50 +10:00
Deve
1d2ff0bc47 Remove more unused files 2017-08-02 22:03:01 +02:00
Qwerty Chouskie
14ea69dc90 Cleanup V2 2017-08-02 09:29:15 -07:00
hiker
22208365d2 Switch to direct input for joystick handling. 2017-08-02 08:13:24 +10:00
hiker
1e5d2643be Bugfix: incorrect index. 2017-08-02 08:13:04 +10:00
hiker
cc6a1a3909 Started to add XInput support (to be able to distinguish the two
triggers).
2017-08-01 17:48:18 +10:00
hiker
85ee217d77 Converted tab to spaces. 2017-08-01 17:19:52 +10:00
Deve
09a735c25e Use key names in android device too 2017-07-20 22:58:12 +02:00
Deve
7a92708fd3 Use key names in wayland device 2017-07-20 22:58:12 +02:00
Deve
0dba3c8f67 Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
Deve
1fd6a8aa86 Make sure that we are not using files from our zlib/libpng when STK is compiled with shared libraries.
It's possible that STK was using these files for compilation when cmake was run from main directory. In this case compiled files are stored in stk-code/lib, so that CMAKE_CURRENT_BINARY_DIR is stk-code/lib/irrlicht rather than stk-code/build/lib/irrlicht and we include whole lib/libpng rather than non-existing directory.
2017-07-10 21:14:28 +02:00
Deve
2bf99aef1d Remove useless gles defines from irrlicht cmake file 2017-07-04 23:32:57 +02:00
Deve
c6ea07eacc Remove unused gles 1.0 code 2017-07-04 23:30:09 +02:00
Deve
09262a606b Add missing copyright.
The EGL context manager has been written from scratch, so our copyright should be fine.
2017-07-04 22:55:08 +02:00
Deve
f672088a04 Tweak closing android device 2017-07-04 22:43:11 +02:00
Deve
23277066a4 Some fixes for egl config.
Added a fallback with basic configuration if requested config failed.
Also better check if choose config is success (num_configs can be >0 even if egl config is null)
2017-06-24 21:39:58 +02:00
Deve
78b9b92efa Fixed gles compilation.
We include CIrrDeviceLinux in our edit box widget and it doesn't respect irrlicht cmake flags, so that it tries to include opengl headers even if we selected gles renderer. Just move it to the cpp file to avoid redeclaration errors.
2017-06-23 23:51:33 +02:00
Deve
72358371f7 Some fixes for video mode list on android.
Should be a bit safer when user wants to close the game very early (i.e. when assets are extracting) and we get destroy event before irr_driver is actually initialized.
2017-06-19 22:59:27 +02:00
Deve
15ce5b4ebf Fixed windows compilation 2017-06-05 21:54:44 +02:00
Deve
37a2752162 Use newer seat version if possible 2017-05-31 23:47:19 +02:00
Deve
212411fb49 Allow to repeat keys 2017-05-31 22:31:46 +02:00
Deve
d6e5e04666 One more tweak 2017-05-31 22:29:28 +02:00
Deve
c13f812290 Simplify previous commit and also fix the double egl context deletion 2017-05-30 21:39:30 +02:00
Deve
26a6c49fc1 Add missing break 2017-05-30 00:34:39 +02:00
Deve
e00995d099 Allow to use GLES renderer with Wayland device.
It would be nice to simplify it a bit, i.e. decide if OpenGL context should be created on device side or driver side, use single constructor in GLES driver etc... But I'm not really sure how it will look like after Benau's space partitioning work, so some refactoring postponed till later.
2017-05-30 00:30:00 +02:00
Deve
c8137fc0fa Add a possibility to set a window class in irr device.
This makes one ugly #ifdef less in the irr_driver.cpp.
2017-05-25 21:26:31 +02:00
Deve
b5f2e4d163 Allow to set window caption 2017-05-25 20:49:10 +02:00
Deve
0c18090669 Minor simplifications for keyboard on wayland 2017-05-25 17:27:08 +02:00
Deve
8989cc97b5 Some fixes for keyboard on wayland 2017-05-24 01:17:25 +02:00
Deve
bc25bc4435 Keep consistency with other irrlicht defines 2017-05-18 20:48:42 +02:00
Deve
abde57cd4a Add mouse wheel event 2017-05-17 22:44:22 +02:00
Deve
36368041ee Mostly cleanup and style modifications 2017-05-17 22:43:56 +02:00
Deve
f99bc25845 Avoid semi-transparent window 2017-05-15 21:17:03 +02:00
Deve
1966d3f072 Use x11 functions in irr_driver only if x11 device was created 2017-05-14 00:05:36 +02:00
Deve
da802d836d Some fixes for mouse cursor. 2017-05-12 22:58:33 +02:00
Deve
ba39e88680 Update cursor when visibility is changed 2017-05-12 21:47:51 +02:00
Deve
23c428160f Some fixes 2017-05-12 00:57:01 +02:00
Deve
70dc99ca6c Fixed some non-working keys.
We can't include linux/input.h because it breaks irrlicht keys.
2017-05-06 23:25:00 +02:00
Deve
632a759ee6 Allow to choose device type using environmental variable 2017-05-06 22:38:05 +02:00
Deve
e02a8f4448 Allow to make single build with both x11 and wayland device 2017-05-06 21:53:32 +02:00
Deve
2f1b61b798 Remember mouse button states 2017-05-05 23:04:18 +02:00
Deve
a9c2a1922a Some work on support clipboard 2017-05-04 22:36:12 +02:00
Deve
e27df23415 Draw mouse cursor 2017-05-04 21:06:40 +02:00
Deve
da65650b75 Allow to write unicode characters.
Needs some cleanup.
2017-05-03 20:45:42 +02:00
Deve
fc79ee50d0 Add the ping/pong events to avoid non-responding window and few other minor fixes 2017-04-28 23:04:34 +02:00
Deve
01ffc129fb Make it working for current wayland/weston 2017-04-24 22:26:47 +02:00
Deve
f31e4f8ea4 Add missing files 2017-04-23 21:22:15 +02:00
Deve
5d9b1e103d Rename file 2017-04-22 21:55:24 +02:00
Deve
63517dd4be Better EGL context creation 2017-04-22 21:51:49 +02:00
Deve
035c33f960 Merge branch 'master' into wayland 2017-04-22 21:11:10 +02:00
deve
f4e803220b Some minor fixes 2017-04-21 08:51:54 +02:00
Deve
9fc3578b51 Rewrite whole EGL manager.
Now it allows to create OpenGL context, so we can use it for Wayland.
2017-04-20 23:20:21 +02:00
Deve
240041f520 Fixed android compilation 2017-04-05 21:49:52 +02:00
Deve
1d39030f51 Assume that EGL version is always greater than 1.3 because otherwise we won't be able to create GLES 2.0/3.0 context. 2017-04-05 21:49:42 +02:00
Deve
635ea89cd0 Some corrections with egl attribs 2017-04-05 21:49:33 +02:00
Deve
3961a9a3b7 Move EGL context to separate class.
It will allow to use it for OpenGL + Wayland.
2017-04-05 21:49:24 +02:00
Benau
2660a5b332 Allow message queue to be able to do linebreak
Also set "/" and "\" to be breakable
2017-03-23 00:51:50 +08:00
Benau
09e2f96ba8 Remove libpng's png_set_gamma
Stragus suggested:

It will degrade quality by converting from true sRGB to ^2.2 and
then rounding the values back on 8 bits
2017-03-17 13:19:56 +08:00
Benau
41844de6a5 Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
Benau
e1a563612f Avoid calling gamma correction on non-srgb png 2017-03-17 10:15:06 +08:00
Benau
eedc7f55c9 Make addThreadedLoadTexture thread safe 2017-03-14 11:35:26 +08:00
Benau
27fcc4e266 Allow custom memory management in IImage 2017-03-12 09:09:40 +08:00
Benau
40a25e1d9e Remove dependency on STKTexture (for HQ mipmap generator later) 2017-03-11 15:33:36 +08:00
Benau
ab673fc03b Merge remote-tracking branch 'origin/master' into threaded_tex_loader 2017-03-11 13:55:18 +08:00
Benau
6e80271ad9 Max texture size 2k and allow them to be threaded load 2017-03-11 09:41:46 +08:00
Deve
adfa8f30f9 Better fix for missing transparency in GLES legacy pipeline 2017-03-08 23:17:03 +01:00
Benau
d864995c7d First version of ThreadedTexLoader 2017-03-08 15:54:59 +08:00
Deve
fcae7dfc33 Fixed compiler warnings 2017-03-06 17:22:44 +01:00
Deve
11024569b0 More tweaks to GLES legacy pipeline 2017-03-02 22:19:10 +01:00
Deve
067518df5d Fixed rtts in GLES legacy pipeline 2017-03-01 23:20:21 +01:00
Deve
282bb6c655 Always use fixed blending for GLES legacy pipeline 2017-03-01 21:44:11 +01:00
Deve
40fe3585bb One more fix for legacy pipeline in GLES renderer.
It looks that the second texture is not used at all and it may cause a crash, so just disable it.
2017-02-27 00:58:43 +01:00
Deve
6d395d4510 Some fixes for GLES renderer 2017-02-27 00:58:43 +01:00
Deve
803eba5d5c Fixed typo 2017-01-27 22:44:22 +01:00
Deve
5931ba288a Don't crash if irrlicht shaders are not available for GLES.
They are needed only for legacy pipeline.
2017-01-12 21:43:11 +01:00
Benau
40fe84ddbd Fix addon stk mercuy crash
Please avoid using 2nd uv layer on animated mesh
2017-01-11 14:29:37 +08:00
Benau
8acd2d689a Merge branch 'new_texture_format' 2017-01-10 09:09:38 +08:00
Benau
08876e30ab Remove unused builtin font 2017-01-09 15:50:26 +08:00
Benau
c4b4ea006e We don't need to add a new glyph page for billboard text anymore 2017-01-09 13:16:40 +08:00
Benau
46be4948b2 AZDO for new texture format 2017-01-09 13:03:50 +08:00
Daniel Ölschlegel
be2e86166f Update CIrrDeviceLinux.cpp (#2731)
Fix compile error under NetBSD
2017-01-08 20:44:04 -05:00
Benau
2af126357d Port font to use new texture format 2017-01-06 18:20:19 +08:00