sound packages, and using "*.music" information
files for additional information music.
2) Removed old/unused plib sound support.
3) Moved all .ogg files to either data/music, or
to the tracks where they belong.
4) Moved fonts to data/fonts; wav to data/sfx,
po to data/po, herring to data/herrings,
models to data/models.
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2) Removed 'magic' constant 0.0044 from steering
computation; replaced by DEGREE_TO_RAD, which means
that steering values in stk_config.data and .kart files
have to be divided by about 3.9
3) Added early cancellation of parachute when a slow down
of 30% is reached (defined in stk_config.data). This allows
karts to brake and get rid of the parachute earlier.
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of only a higher acceleration).
2) Code cleanup (removed unused functions and config parameters).
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incorrectly be rescued. This fix avoids the problem (the raycast for
terrain detection actually starts under the track) by letting the ray
start a certain epsilon higher.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1625 178a84e3-b1eb-0310-8ba1-8eac791a3b58
which the shortcut was detected, and not to the last valid sector).
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and loading related (very plib specific) functions in the new
loader object.
2) Move *.tkkf files into separate subdirs, and renamed them
to *.kart files.
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2) Moved more track specific textures into corresponding track subdirectories.
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now in their own subdirectory (including models, textures).
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directorym files were not found).
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1) empty robot templates have been moved from
'tools' to src/robots (documentation was updated),
and are now included in source distributions
Removed tools directory which is now empty.
2) Include documentation in source distributions
(but only player_manual will be installed)
3) Added missing bullet documentation files
and removed unnecessary cmake files.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1588 178a84e3-b1eb-0310-8ba1-8eac791a3b58
STK was started from the src directory).
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via loader functions (and not via a hardcoded path). Replaced
a lot of char* handling with std::string (though that's still work
in progress).
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extension), and improved installer to install visual studio and
openal redistributable packages.
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vc++ redistributable. This is necessary to run STK on
machines where no openal and/nor no VC is installed
(including the .dll files is not enough).
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two lines, which was needed for sandtrack and lighthouse.
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depending on track). Details in wiki.
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