Benau
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7797115867
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
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Deve
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0fb119068b
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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samuncle
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1ecaea18b2
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Add a fade out to avoid bokeh on distant objects (stars, moon, planet, background mountain)
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2014-07-09 01:21:31 +02:00 |
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Vincent Lejeune
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5f1413e140
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Merge branch 'master' into NewRTTWidget
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2014-06-05 01:30:45 +02:00 |
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vlj
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e5a5c78045
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Use a big triangle instead of 2 to cover full screen.
This allows to rasterize a single primitive instead of two, and avoid
trashing the cache between the 2 triangles drawing.
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2014-06-03 19:56:59 +02:00 |
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Vincent Lejeune
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44f70454ad
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Fix dof overwriting alpha value.
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2014-05-30 02:32:01 +02:00 |
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vlj
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9c98012e09
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Fix dof and transparent fog.
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2014-05-17 03:09:21 +02:00 |
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vlj
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0ccac5d316
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Replace texture2D by texture in dof.frag
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2014-05-14 00:59:51 +02:00 |
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Stephen Just
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efb85943d1
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Fix for #1297. DoF shader compiles in mesa now. The other problem noted
in the issue was just texture compression + intel.
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2014-05-05 07:59:20 -06:00 |
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samuncle
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ba3cce6046
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Limit the DoF influence
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2014-04-24 02:44:34 +02:00 |
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vlj
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b939d06be5
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Properly add Depth of Field
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2014-04-23 22:08:37 +02:00 |
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