Vincent Lejeune
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354dad7392
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Fix an error when indirect instancing is not supported
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2014-12-01 01:46:50 +01:00 |
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Vincent Lejeune
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b034049a28
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Support for 3 tex mats
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2014-09-19 23:09:22 +02:00 |
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Vincent Lejeune
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7c54ac4d81
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Fix second texcoord in instanced_object_pass.vert
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2014-09-14 23:07:10 +02:00 |
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Vincent Lejeune
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94cd8d5c51
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Avoid some useless computation in some vert shaders
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2014-09-05 23:41:12 +02:00 |
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Vincent Lejeune
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7bff68870c
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Read sampler from attributes.
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2014-08-24 21:50:59 +02:00 |
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vlj
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f77695c098
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Add Tangent/Bitangent in instanced object shader.
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2014-08-15 17:15:19 +02:00 |
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Vincent Lejeune
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70b0fce50c
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Add support for instanced normal map mesh.
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2014-08-13 19:20:40 +02:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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vlj
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fd5061057d
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Fix for instanced object with default material.
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2014-07-02 22:37:51 +02:00 |
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vlj
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b861c3fb73
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Use fixed attribute location for instanced objects.
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2014-06-29 22:19:10 +02:00 |
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vlj
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bde17a28d5
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Fix for GL 3.1 context
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2014-06-27 20:58:52 +02:00 |
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vlj
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948c5e8aa2
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Use explicit attribute location.
Should help implementing basevertex later, and simplify vao creation a
lot.
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2014-06-24 23:17:41 +02:00 |
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vlj
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883b39591f
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
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Vincent Lejeune
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d7eaaf4885
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Add a m_ubo_disabled switch in user config file.
This should be used to workaround a bug in intel windows drivers.
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2014-04-19 18:38:57 +02:00 |
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vlj
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3a55bbe796
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Generalize use of UBO.
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2014-04-10 21:16:44 +02:00 |
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Vincent Lejeune
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bb311618e3
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Instancing: Add support for scale transformation.
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2014-03-31 18:10:45 +02:00 |
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vlj
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ca1a1e37d9
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Fix normals for normal object.
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2014-03-29 01:22:08 +01:00 |
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Vincent Lejeune
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5c8ef365a5
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Merge instanced_object_pass vertex shaders.
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2014-03-23 19:28:07 +01:00 |
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