Benau
8cc4dd3383
Initial work to make android STK use SDL2 completely
2020-07-12 08:25:06 +08:00
Benau
1055dd8932
Remove unused gamepad android config
2020-06-17 11:12:09 +08:00
Benau
4d72b118e3
Batch glyph for quicker text rendering
2020-05-01 09:34:04 +08:00
Benau
00cb6c2d48
Use SDL2 for better gamepad support and hotplug
2020-04-21 00:14:32 +08:00
Benau
b7f2a9614d
Add tool for server creation in the same process
...
For iOS or Android App Bundle (or other platform) where create process
or fork is not possible or can not be easily done
2020-02-28 09:35:25 +08:00
Benau
33d228bb6d
Clean up header files and remove unused class
2020-02-01 10:45:15 +08:00
Benau
6abd3bbf69
Add socket address to support both IPv4 and IPv6
2020-01-27 11:50:15 +08:00
Benau
2ca1c5555c
Allow connect to IPv4 only server with NAT64 for all platforms
2020-01-20 16:49:27 +08:00
Benau
4d0952c716
Clear up tips manager
2019-12-18 12:52:45 +08:00
Benau
19d008d0f8
Add support for installing addons pack
2019-11-30 00:36:35 +08:00
Benau
520f1c7d3a
Fix broken kart animation for countdown timer in result screen
2019-11-24 12:14:29 +08:00
Alayan-stk-2
770d02b19b
Compute and display a story mode timer ( #4121 )
...
This is the result of my previous work, with a port of the timer version that was developed for a 1.0 mod. It has been used by several players so no major issue should exist, though UI and other elements may require adjustment to smooth some rough edges.
It features both a casual story mode timer storing the total time to complete the story mode (on by default) and a "speedrun" timer (off by default). The casual timer is paused whenever the player exits story mode, and supports play over multiple sessions. It is only displayed in the overworld and during challenges ; while the speedrun timer is permanently displayed.
Fix #2907
2019-11-01 13:25:27 +01:00
Benau
c2c5c20d92
Initial work on IPV6 game server
2019-08-19 00:05:34 +08:00
Benau
4200f0ca59
Allow install full game assets from stk server
2019-08-08 16:38:53 +08:00
Benau
0b1da5a1d0
Checking for IPV6 only before connecting to game server in iOS
2019-07-27 02:12:35 +08:00
Benau
5cc5780f28
Add download assets screen for mobile stk
2019-07-24 01:33:12 +08:00
Benau
1cd725586f
Add functions to handle file in utf8 encoded name
2019-06-28 20:49:33 +08:00
Benau
7165449da8
Add emoji keyboard
2019-06-20 01:24:55 +08:00
Benau
867cecc01e
Refactor FaceTTF for later better usage
2019-05-30 10:34:47 +08:00
Benau
b9f82ebdf0
Rename network user dialog to network player dialog
2019-05-14 14:44:58 +08:00
Benau
9b4b283c4c
Add check trigger to replace item trigger
2019-02-27 11:31:19 +08:00
Benau
0431344886
Add copyFrom for RemoteKartInfo
2019-01-01 13:12:28 +08:00
Benau
d6946198c5
Make flag a rewinder
...
It remove the capturing delay and allow ctf in local splitscreen
2018-12-24 16:01:21 +08:00
hiker
4bd57b9f67
Remved VoteOverview screen, and migrated voting related code
...
to TracksScreen. No display of votes yet.
2018-12-16 01:34:51 +11:00
hiker
ed29c280b3
Added initial voting animation while loading the track.
2018-12-10 00:29:14 +11:00
hiker
fa7d3eef73
Added 'voting result' screen, though it does not have any functionality atm.
2018-11-22 09:17:58 +11:00
Benau
b3bffacb40
Add network ai tester for linear race
2018-09-16 17:58:00 +08:00
Benau
0d93fe427e
Initial work on server_config.xml
2018-09-11 10:13:33 +08:00
Benau
88e1733d50
Simplify STUN and LAN connection
...
Using enet intercept directly
2018-09-07 01:40:32 +08:00
Benau
b4d9b43a52
Use Nettle in linux if found
2018-09-01 01:05:22 +08:00
Benau
64595a7b18
Initial work on FFA in network
2018-08-13 00:59:20 +08:00
Benau
56b71e97ad
Remove unused class
2018-07-23 08:41:59 +08:00
Benau
0cee131b9f
Add positional smoothing for physical objects in network
2018-07-13 20:27:37 +08:00
hiker
ad82dca6cc
Created separate file for ItemEventInfo.
2018-05-15 18:05:46 +10:00
hiker
9d60112e65
Started to implement proper item handling: the server now sends
...
updates of all collected items to the clients as part of a state.
A client confirms the received states. Once all clients have
confirmed a certain event, that event is deleted on the server
and not sent anymore. WIP, item collection kind of works, but only
because of kart state updates which include attachment (but not
e.g. nitro).
2018-05-08 19:12:06 +10:00
hiker
1b72d88593
Merge remote-tracking branch 'origin/kobato' into game_protocol
2018-03-31 01:12:22 +11:00
hiker
6474fbf73e
Modified file to automatically trigger cmake on compilation.
2018-03-31 00:39:49 +11:00
hiker
2192d1383f
Removed the storing of DT (which is not necessary when using ticks
...
now). Removed TimeStep information class etc.
2018-03-30 18:32:48 +11:00
hiker
c7bc47f2e3
Fixed world update to be fixed at the physics frame rate.
2018-02-12 09:54:46 +11:00
Benau
297c66bf04
Remove unused cpp and hpp files
2018-01-25 15:41:30 +08:00
Benau
390554eca1
Add xml shader and the loader
2018-01-21 13:19:00 +08:00
Benau
7797115867
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
hiker
55d0df7bad
Added option to buffer log messages (which can reduce debug output
...
overhead).
2017-12-04 11:32:09 +11:00
Benau
4573e51e98
Fix #2427
2017-10-15 19:14:07 +08:00
Benau
0b9a3e1c69
Fix some issues found in first-try
2017-10-14 09:47:13 +08:00
Benau
a00b878919
Use transposed matrix everywhere
2017-08-17 01:26:08 +08:00
Deve
70c481cb26
Add a possibility to set android version in graphics restrictions.
2017-07-10 22:54:38 +02:00
Deve
2102b059de
Update sources.cmake
2017-05-18 21:26:38 +02:00
Benau
76491d13ec
Update cmake sources list
2017-04-17 09:50:15 +08:00
Benau
ab554315b5
Remove non-supported video format
2017-04-06 09:37:32 +08:00