Commit Graph

11 Commits

Author SHA1 Message Date
auria
185823a181 fix bubblegum render issues by undoing accidentally committed experiment :-$
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14181 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-02 01:59:00 +00:00
auria
f5aaeeb14e Make bubblegum shield transparent. Still quite ugly but at least bearable
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14112 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-20 00:52:46 +00:00
samuncle
89d7edf985 updated material.xml to remove old textures
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12997 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 00:07:11 +00:00
samuncle
7d02d29c03 New nitro items
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12996 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 00:05:30 +00:00
auria
e0a0b74659 Replace rubber ball by basket ball (trunk only, not branch)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12203 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-12-08 19:39:31 +00:00
auria
c6a2cecc05 Add my own sphere mapping shader, since irrlicht's one is buggy when the model moves around. Bonus, mine uses pixel shading instead of vertex shading, which makes the shadows much smoother
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10859 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-16 02:25:52 +00:00
auria
f563a1623d Removed old alpha proeprties in material files
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7393 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-01-13 20:49:43 +00:00
mbjornstk
e43b50e28b Fix logos and valves in nitro tanks. 'clampV="Y"' caused mis-mapping (why?).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7244 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-01-04 01:03:53 +00:00
hikerstk
10616dab38 Applied jmimu's patch which shows players affected by attachments
and explosion in the player icon list, and 'animates' if a kart
is overtaken another kart. Thanks a lot for this patch!


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5856 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-09-02 00:44:11 +00:00
hikerstk
a572f7bf1b PowerupManager now loads its texture from models subdirectory, too
(including materials.xml file). Moved icons for those models
to model directory, too.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5247 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-04-23 12:54:15 +00:00
hikerstk
4c534ee7b8 Textures for models are now taken from the models directory, not from
the shared texture directory anymore (some work might still have to be done).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5237 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-04-22 13:18:11 +00:00