Vincent Lejeune
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af862cb6c5
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
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Vincent Lejeune
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0243546e4d
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
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Vincent Lejeune
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859be83074
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
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Vincent Lejeune
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fb6649eaad
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texture2D is deprecated, use texture instead
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2014-01-19 18:53:35 +01:00 |
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Vincent Lejeune
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00cf026051
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Tweak glow so that black halo is less visible.
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2014-01-18 20:11:18 +01:00 |
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Vincent Lejeune
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77c9289645
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LightPrepass: Reenable glow pass.
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2014-01-17 18:52:44 +01:00 |
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vincentlj
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fa068d7810
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OGL32CTX: Ask #version 130 for all our shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2014-01-05 00:08:00 +00:00 |
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auria
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1fb46ca162
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Reduce intensity of glowing objects like giftboxes
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14702 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-11 01:16:40 +00:00 |
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auria
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5899a26aad
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-11-30 21:33:06 +00:00 |
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