Benau
fa48d099f2
Fix the remaining msvc warnings
2017-10-17 10:51:52 +08:00
Benau
88e15147b8
Merge remote-tracking branch 'origin/win-64bit'
2017-10-17 00:55:22 +08:00
Benau
e47aa5d567
Take relative path issue into account when unloading texture
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Now except global particle textures all textures loaded by track can be
clean properly
2017-10-16 16:09:07 +08:00
Benau
c8d13d7360
Preload the particle textures when first load
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This prevent hangs when lazy loading texture runtime
2017-10-16 14:22:09 +08:00
Benau
7e0d706946
Don't call setLastTriggeredCheckline for check cannon
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It will override the track check line
2017-10-16 13:47:21 +08:00
Benau
30e78fb1c0
Merge branch 'fix_2427'
2017-10-16 07:25:38 +08:00
hiker
9166e704e9
Take ball squashing into account when computing the ball height (so now
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the basketball properly touches the ground if its height is 0).
2017-10-16 10:10:33 +11:00
Benau
c7dbe715fc
Remove duplicated and unused code
2017-10-16 00:48:08 +08:00
Benau
4573e51e98
Fix #2427
2017-10-15 19:14:07 +08:00
Benau
a7debc286a
Check flips using unordered_set
2017-10-15 15:05:49 +08:00
Benau
058f9163db
Some work to make particle shader able to render billboard
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The lifetime in height map stimulation will always now < 1.0f
2017-10-15 13:57:01 +08:00
Benau
f646a26fbe
Clean up particle .xml
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Remove unsupported entries, notice that particles now are auto-
faded out by lifetime
Also remove flips that are not visible at all
2017-10-15 12:47:21 +08:00
Benau
998b11ed51
Add an option to disable pre-generation for explosion particles
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Also remove some unused code
2017-10-15 11:32:58 +08:00
Benau
b1f4ced6f0
Fix bounding boxes in legacy pipeline
2017-10-15 00:18:11 +08:00
Benau
85adab6e1e
Allow to use new STKParticle with legacy pipeline
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Due to cull face issue the kart exhaust is still not visible
2017-10-14 15:42:10 +08:00
Benau
088d09cb64
Don't hardcode first vbo size
2017-10-14 14:42:54 +08:00
Benau
c3a22ddcf7
Pre-generate some particles if max count is small
2017-10-14 14:42:24 +08:00
Benau
a0c9ba2b8c
Pack mixed color into instanced array
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With half-floats for lifetime and size for same stride
2017-10-14 12:33:08 +08:00
Benau
e49a7139d7
Split MiniGLM for more usage (instancing, cpu particle, network...)
2017-10-14 11:00:51 +08:00
Benau
0b9a3e1c69
Fix some issues found in first-try
2017-10-14 09:47:13 +08:00
Benau
0066722dab
Features completed cpu particle
2017-10-14 00:19:59 +08:00
Deve
928ae4e44d
Try to fix server-only compilation
2017-10-11 21:50:44 +02:00
Deve
b0cdbd94b4
Merge branch 'srgb_fb'
2017-10-11 21:46:58 +02:00
Deve
c1e17f0593
Add a fallback for intel on linux.
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When workaround with alpha_channel=true failed, then fallback to the path with disabled srgb framebuffer.
2017-10-11 21:39:13 +02:00
Benau
9304f6fa3c
Disable the usage of all parts colorized
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Please use colorization mask for better effect
2017-10-11 13:05:15 +08:00
Benau
839142b752
Add up-to-date restriction for hd3000 in windows
2017-10-11 11:25:28 +08:00
Deve
ae4e302741
Add a way to run STK without srgb framebuffer
2017-10-09 21:18:15 +02:00
Benau
10e3467f96
Merge remote-tracking branch 'origin/better_rescue_animation'
2017-10-09 07:44:50 +08:00
hiker
fba22def40
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-10-09 10:29:24 +11:00
hiker
b97088c933
Fixed computation of new point. The previous approach was based on
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the newly computed point. If this point should be under the track,
and the new height is not enough to offset this, the ball will be
tunnelling, which results in the ball being reset to the previous
position, i.e. the ball will not move.
2017-10-09 10:25:36 +11:00
hiker
f94b3a9120
Added more debug info, removed unused code.
2017-10-09 10:25:11 +11:00
Deve
48d94e10a7
Use separate os name for android stats
2017-10-07 21:37:59 +02:00
Benau
4f1becb20d
Add a better rescue animation
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Also fix #2501
2017-10-06 23:42:23 +08:00
Benau
cf2a9f7089
Allow configurable exhuast particle, fixes #2878
2017-10-06 01:08:27 +08:00
Deve
27a79526b1
Allow to use particles heightmap simulation in GLES
2017-10-02 23:05:12 +02:00
Deve
843ebad9a1
Don't use GL_FRAMEBUFFER_SRGB in GLES
2017-10-01 22:25:37 +02:00
Benau
d6d1fa40c0
Use a hack to get the "real" transformation for bones
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Sometimes the value return before was not as correct as in blender
Todo: expose it in mesh interface
2017-10-01 15:20:37 +08:00
Deve
1a250c5b74
Hopefully fixed rare crash in createVideoModeList.
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Assume that the window was null.
2017-09-30 23:43:29 +02:00
Deve
d99b2d4b5a
Fixed a crash in overworld after kart selection screen when accelerometer is enabled
2017-09-30 23:08:17 +02:00
Deve
e2c0f83fb0
Move patform specific code from irr_driver to irrlicht devices
2017-09-27 17:37:56 +02:00
Benau
e655c5e971
Don't initInverseBoneMatrices for < version 3 karts
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grep -rn speed-weighted-object in deveee's addon karts show nothing
(even most addons)
2017-09-20 13:27:46 +08:00
Benau
3cd2f403e0
Force re-skin when getMesh with hardware skinning on
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Actually spm has a built in way to use mesh without bothering bind
pose
2017-09-20 01:27:52 +08:00
Benau
b09eec4bcb
Allow speed weight objects to be attached to bone
2017-09-18 11:27:21 +08:00
Benau
cef65cb98a
Use the same radius as before
2017-09-17 08:44:58 +08:00
Deve
29ba4ee543
Avoid a warning about missing texture in race result gui
2017-09-16 23:38:26 +02:00
Benau
12188c5287
Allow sharing headlight model and config its color (for gnu)
2017-09-16 14:46:21 +08:00
Benau
00660293b7
Fix #1795 , fix #2755 and fix #2886
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Allow using bone attachment in straight-frame static mesh.
Advanced headlight rendering with light origin from center mass
of headlight model which can be bound to any bone in kart model
2017-09-15 20:08:38 +08:00
auria.mg
024b642d27
Add margin
2017-09-14 19:24:23 -04:00
auria.mg
1d2e882ffe
Merge branch 'master' into master_fhach
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# Conflicts:
# src/guiengine/widgets/kart_stats_widget.cpp
2017-09-14 19:24:06 -04:00
Deve
04cc5bb62c
Make sure that music pointers are always null when deleted
2017-09-13 21:11:12 +02:00