Benau
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295c793f91
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Use 4 32bit floats for quaternion for sam's wall
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2018-04-12 16:27:48 +08:00 |
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samuncle
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434f74b4ac
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Add vertical / horizontal mapping for snow, sand, moss, etc (everything going on top of something)
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2018-04-07 22:16:43 +02:00 |
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Benau
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e4c827176a
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Remove flat for hue_change
It causes bad rendering in adreno 306 in android 5.0
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2018-02-02 21:17:24 +08:00 |
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Benau
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11f9b74e13
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Don't use out variable in vertex shader
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2018-01-28 15:28:20 +08:00 |
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Sam
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6abd79dde6
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Add the world position in default information avaliable to shaders
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2018-01-14 10:39:16 +01:00 |
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Benau
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24308ced03
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Remove features in SP that give no performance boost at all
gl_Layer in vertex shader, bindless and array textures
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2018-01-13 14:49:33 +08:00 |
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Benau
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62e0effed6
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Rename input variables
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2017-12-27 12:31:21 +08:00 |
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Benau
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dbc3cd5ff5
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Normalize in shader for broken drivers
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2017-12-27 11:33:30 +08:00 |
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Benau
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ce45605c18
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Use half float for texture matrix
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2017-12-26 15:28:01 +08:00 |
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Benau
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7797115867
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
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