Benau
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ea0380ae16
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Use SDL2 to create iOS device
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2020-06-11 11:40:25 +08:00 |
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Benau
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5a60cb4cdb
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Don't assume default framebuffer is always zero (not true in iOS)
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2019-07-15 11:40:40 +08:00 |
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Benau
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8510ebfb27
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Add iOSDevice and EAGLManager
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2019-07-13 13:44:03 +08:00 |
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Deve
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26d2bf847c
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Allow to use non-hd textures in OpenGL ES renderer
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2016-08-13 00:01:08 +02:00 |
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deve
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93dde11562
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Use proper depth texture
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2016-07-05 11:48:43 +02:00 |
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Lucas Baudin
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a470cd74d6
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add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
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2016-02-24 12:34:08 +01:00 |
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