Deve
15b316a9af
xrandr: update width and height params when wanted resolution was not found and we get the default one.
2014-08-03 21:56:16 +02:00
Deve
67948dfe28
xrandr: add support for rotated screens
2014-07-31 23:13:03 +02:00
Deve
73b45e71c7
xrandr: fixed issue with fullscreen window which was placed in wrong screen in some window managers.
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In some cases main screen may have other position than (0, 0) - fixed it.
2014-07-30 21:30:43 +02:00
Deve
46f73e8ecc
Some improvements for xrandr
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- choose best available refresh rate
- if resolution doesn't exist, choose first available
- other minor changes.
Works fine with Gnome, but I notices some issues on Openbox and Unity.
2014-07-28 19:23:03 +02:00
Deve
992c97258f
Few more checks
2014-07-27 20:00:04 +02:00
Deve
0409a84fa0
Remove debug output
2014-07-27 19:36:40 +02:00
Deve
068b88cb4b
Rename some variables, free memory etc.
2014-07-27 19:32:12 +02:00
Deve
85dd8d11a9
Add experimental support for multi-monitor on linux using xrandr.
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Now you can play STK on one screen and watch TV on the second ;-)
Currently I use first (main) screen. We can detect from which screen STK was executed using xinerama.
Will be improved.
2014-07-27 00:48:34 +02:00
Deve
a56d6405dc
Simplify code for checking best refresh rate on linux, which I added previously.
2014-06-25 22:22:54 +02:00
Flakebi
e490874a90
Fix compiler warnings
2014-06-05 18:27:19 +02:00
vlj
8cc1df3dd1
Update glext.h
2014-06-05 03:19:17 +02:00
vlj
63992a3908
Play with glTexStorage2D
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Should reduce memory movements.
2014-06-01 02:48:03 +02:00
Deve
da41a06ae4
Add fallback for such exotic window managers as "larswm" which don't support netwm.
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It's because Cand complains :)
2014-05-22 18:39:28 +02:00
Marianne Gagnon
474bbb4373
Try to convert icon rendering to new helper function (for GL3 support)
2014-05-13 20:00:16 -04:00
Deve
0b463f5222
Allow to run xrandr instead of vidmode as an option
2014-05-12 20:08:15 +02:00
Deve
e8b4926b0b
Fixed #1313 .
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In some cases STK was barely playable because of very low refresh rates (25-30Hz).
This may be caused by last changes in display drivers. I remember that previously refresh rates for resolution were in order from the lowest to the greatest. Now I see it in reversed order.
Irrlicht didn't check refresh rates and always set the last available for specified resolution.
Now we use the highest available refresh rate.
Perhaps we should use xrandr library instead of vidmode. It should be much smarter and maybe would solve some multimonitor issues.
2014-05-12 18:43:36 +02:00
Guillaume P
7a3ba812d7
Use smaller textures when HD textures option is disabled. Generate them if they are not already in the cache directory.
2014-05-02 19:16:54 +02:00
Max Teufel
4f7bc981bd
Declare use of OpenGL 3.2 on OS X
2014-04-05 19:33:45 +02:00
Vincent Lejeune
e034cd31a0
Fix context creation for intel.
2014-03-31 19:29:20 +02:00
Vincent Lejeune
b9d0088ff9
Parse more context in windows build.
2014-03-26 22:13:02 +01:00
Vincent Lejeune
efa7316fc5
Definitively fix stencil bug thx to graphitemaster from irc
2014-03-22 19:19:59 +01:00
Vincent Lejeune
ae3cf30070
Add a function to query supported glsl ver
2014-03-22 18:36:20 +01:00
auriamg
37ee2d73b3
Merge pull request #1254 from nathan-osman/bluetooth-check
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Check for libbluetooth on Unix platforms.
2014-03-18 19:37:00 -04:00
Nathan Osman
6b8f12b1b5
Check for libbluetooth on Unix platforms.
2014-03-17 19:02:53 -07:00
KroArtem
ccd6019f48
Merge remote-tracking branch 'upstream/master'
2014-03-15 01:15:48 +04:00
Vincent Lejeune
5e03e461bc
Revert to compatibility context for linux build.
2014-03-14 17:04:44 +01:00
Vincent Lejeune
cf2035ca0a
Batch draw calls
2014-03-14 16:51:05 +01:00
hiker
2916e3e351
Removed typedef (which is a work around for certain mesa versions)
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from windows and osx.
2014-02-26 12:06:59 +11:00
hiker
244d00280c
Applied patch from jpirie for fixing mesa 10 compilation problems.
2014-02-26 11:13:03 +11:00
KroArtem
d2179e960d
#1156 , fix quotes in CMakeLists files, see http://cmake.org/Wiki/CMake/Language_Syntax#Quoting for more info
2014-02-21 23:09:10 +04:00
hiker
2595d31eba
Implemented crude work around for drivers that do not support
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opengl 3.3.
2014-02-17 16:52:40 +11:00
Vincent Lejeune
0243546e4d
Use an openGL 3.3 compatibility context when available.
2014-02-12 22:16:10 +01:00
Vincent Lejeune
fbc47dd6ca
Do not use GL_PACK_INVERT_MESA when screenshooting
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Oddly enough it is reported as FeatureAvailable in Windows.
This fixes the screenshot bug.
2014-02-02 02:56:10 +01:00
Vincent Lejeune
afd5d1917c
Fix Opengl pre 3.0 context creation.
2014-02-02 01:03:01 +01:00
Vincent Lejeune
19fd67995d
Use system's glext.h/glxext.h on linux.
2014-02-02 00:47:27 +01:00
Vincent Lejeune
098303dced
GPUParticles: Use transparent_effect pass
2014-01-28 21:40:53 +01:00
Vincent Lejeune
f50e6f817d
Use another normal encoding method from a crytek slide.
2014-01-27 23:29:46 +01:00
Vincent Lejeune
d642bc1489
Lightprepass: Only store normals in rtt
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Use a more economical rtt format.
2014-01-27 21:47:25 +01:00
Vincent Lejeune
5694d8b41a
Expose depthbuffer texture
2014-01-27 20:21:41 +01:00
Vincent Lejeune
c77ffb1882
STKBillboard: Create new SceneNode wrapper.
2014-01-27 17:33:08 +01:00
hiker
41a9b14859
Fixed missing collisions in mansionl (caused by negative default mass
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for objects). Added assert to bullet to catch this kind of problem early.
2014-01-26 23:36:44 +11:00
Vincent Lejeune
559e0a96ca
Remove wrong glHint
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Spotted by ARB_DEBUG_OUTPUT
2014-01-24 20:27:18 +01:00
Vincent Lejeune
176e46e5a9
STKAnimatedMesh: Uses custom render.
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But not direct gl draw call yet.
2014-01-23 21:35:56 +01:00
Vincent Lejeune
38fc539520
Enable debug
2014-01-22 18:06:39 +01:00
Vincent Lejeune
271a26eaf0
OGL32CTX: Always return true when a feature is queried
2014-01-21 22:25:19 +01:00
Vincent Lejeune
f880d13175
Fix FBO related queries with OGL3.2+
2014-01-21 22:25:18 +01:00
Deve
dcfd55502c
Added experimental change which allow to use alt-tab and other shortcuts on linux when game is run in fullscreen mode.
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This method is used in many other projects and should work good. Currently modern games
use window manager fullscreen rather than grab whole mouse and keyboard.
Tested on Gnome, Unity and Openbox and it works well. Though it should be tested also on
other desktop environments.
Also performance impact should be tested.
I added simple workaround for Gnome, which sometimes creates fullscreen window smaller
than display.
If some problems will occur, feel free to revert it.
2014-01-19 21:31:54 +01:00
Vincent Lejeune
a1f5e47cba
Use ARB_DEBUG_OUTPUT on windows in Debug mode.
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Hopefully the extension will work properly with every driver...
2014-01-18 20:28:13 +01:00
vincentlj
2ba340b6cb
OGL32CTX: Add vertex shader where default one was assumed.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14973 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 23:11:10 +00:00
vincentlj
632f75c130
OGL32CTX: Create a GL 3.1 context on windows (backward compatible)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14972 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 21:50:46 +00:00