auria
06cfbc2aeb
keyboards will now read their config from file (only default keyboard, support for multiple configs to come later)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3315 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-30 00:19:24 +00:00
auria
51231429e1
started writing new XML config file
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3314 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-29 23:37:21 +00:00
auria
9f9f711070
trying to fix elusive build errors or Arthur's and Minibjorns' computers
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3313 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-29 22:12:44 +00:00
auria
81d860a1ab
improved joystick code again
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3312 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-29 18:43:39 +00:00
auria
174a753997
restored more gamepad code (hopefully cleaner but not tested)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3311 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-29 16:15:17 +00:00
auria
34f8e281d7
bringing gamepad input a bit more in. help me with testing please - i can somewhat fake gamepad input with some utility but it's not too handy
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3310 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-29 15:51:55 +00:00
hikerstk
13e8e2faf9
1) Changed transparency mode to use ..._REF material, which avoids the necessity
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of additional changes to avoid issues with Z buffer sorting (and it is faster, too)
2) Added support for sphere maps.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3309 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-29 13:24:54 +00:00
hikerstk
00cec55a40
Added transparency for road cone.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3308 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-29 00:32:58 +00:00
hikerstk
591d997670
Bugfix: beach track would crash.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3307 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-27 12:34:52 +00:00
mbjornstk
aaa4214be8
Python files we will use will be mostly BPY kind (abused extension and
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shebang first line *sigh*), and those are not stand alone executables,
so better avoid the property.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3306 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-27 01:06:19 +00:00
hikerstk
517bd87063
1) Added improved version of b3d exporter (which supports writing more than one
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.b3d file, which the original can't).
2) Added very first (and by far not complete) version of new track export
script.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3305 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-26 23:35:57 +00:00
hikerstk
247914b566
1) Support for transparency added (mainly lighthouse track).
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2) More cleanup, tests, ...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3304 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-26 23:31:00 +00:00
mbjornstk
dddb98310e
Improved road cone model, some more faces but better shape and
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fully textured (transparency to make the tip hollow).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3303 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-25 01:05:10 +00:00
mbjornstk
ef44c1a2b2
Remove svn exec prop from more data files.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3302 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-24 22:27:24 +00:00
mbjornstk
b47a67c8bf
Removed svn exec prop.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3301 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-24 00:20:23 +00:00
hikerstk
f8e05cdbd2
Updated VS project file.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3300 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-24 00:18:12 +00:00
hikerstk
c14c06e830
1) First version of rubber band (to do: rubber bands are sometimes not visible)
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2) Code cleanup.
3) Initial support for special water nodes.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3299 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-23 23:50:50 +00:00
mbjornstk
c8e05cf0dd
Updates so makefiles compile again.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3298 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-23 20:35:53 +00:00
auria
bcd8287033
brought back static keypress detection (mostly F-keys)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3297 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-23 19:41:14 +00:00
auria
38ff0a3d46
bringing back some joystick code (can't test since i don't own one XD I will need help on this probably)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3296 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-23 19:09:16 +00:00
auria
10eadc6090
some cleanup over previous commit
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3295 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-23 18:46:35 +00:00
auria
098ce5b32e
Introducing the new DeviceManager input API...
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3294 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-23 18:38:06 +00:00
mbjornstk
63a94df516
EOL props were missing.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3293 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-23 18:24:28 +00:00
auria
b160406dd4
started reconstructing input...
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3292 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-23 16:06:48 +00:00
auria
d0777369ea
Tearing input apart : the current input module plain won't cut it for our needs. It works per-player, we now want it per-device. It also did messy stuff like like using a hardcoded variable for each player instead of passing playing ID as parameter, etc. So I'm tearing it apart. Consequence for now : only keyboard and mouse work, and it's not configurable, and it's not loaded from config files. More to come, obviously...
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3291 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-23 16:00:47 +00:00
auria
e7905e0811
started input module by splitting sdldrv in more logical parts
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3290 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-23 14:55:23 +00:00
auria
a357cea512
updated xcode project
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3284 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-21 17:39:43 +00:00
mbjornstk
65fae4e978
The toIrrVector in this code block converts coordinates systems, so Y
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and Z axis must be swaped too. Currently and until further notice:
Bullet and Blender use Y forward, Z up.
Irrlicht uses Y up, Z forward.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3283 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-19 18:18:56 +00:00
auria
35a157fd74
fixed tabs introduced by Robert's patch
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3282 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-19 15:25:20 +00:00
auria
b02992455f
commited Robert's menu stack patch
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3281 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-19 15:24:15 +00:00
auria
bd56ada2a4
removed debug code that should not have been commited (again)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3280 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-19 01:53:28 +00:00
auria
e9b4109c9b
kart selection screen is now shown when you press new game, and a (black) model preview appears
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3279 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-19 01:52:35 +00:00
auria
a6f6c3d6ab
replacement numerical constants with proper SDL key names
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3278 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-19 01:18:33 +00:00
hikerstk
a8b1598683
Improved wheel steering rotation.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3277 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-18 04:54:42 +00:00
mbjornstk
3f633972e2
Update file list so autoconf can create a working Makefile.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3276 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-18 02:40:11 +00:00
hikerstk
4aeb08f944
Added lighthouse track.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3275 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-18 01:40:50 +00:00
hikerstk
9bc24c6a4e
1) Added support for sky-domes (this needs to be nicer, this is
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only a proof of concept (sky boxes are wip).
2) Started work on explosions using the particle engine.
3) Removed plunger when the rubber band snaps.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3274 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-17 02:52:58 +00:00
hikerstk
11b35c3fa9
Bugfix: detecing '.' as data root didn't work anymore.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3273 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-17 02:19:11 +00:00
auria
a831204696
Escape can now be used in-game to abort the game. It however does not clean-up the irrLucht scene properly : hiker, this is for you ;)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3272 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-17 00:25:04 +00:00
auria
3eb1ed09b5
escape and quit now work again
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3271 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-17 00:19:52 +00:00
auria
59d55bc324
some cleanup - removed a few warnings, + started input refactor : input events really have no reason to go through a menu class when in-game. Starting to rework the code so they're disptached directly to the right location
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3270 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-17 00:01:56 +00:00
auria
a7295bde70
some cleanup - removed a few warnings, + started input refactor : input events really have no reason to go through a menu class when in-game. Starting to rework the code so they're disptached directly to the right location
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3269 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-16 23:52:34 +00:00
auria
73d8aa063e
you can now start a game from within the GUI! No matter where you click, it will always start in beach with hard settings, Tux and 1 kart only though
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3268 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-16 18:02:45 +00:00
auria
87a726ff74
The GUI will now react to clicks, so you can navigate it somewhat. Note that the event callback function provided is mainly a test one; it should eventually be replaced with something better organized
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3267 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-16 17:27:05 +00:00
hikerstk
c3ad0b9bed
Most attachments (except tinytux, and therefore rescue general) work now.
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More code cleanup.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3266 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-16 05:27:28 +00:00
hikerstk
f5d9330e77
Hide details about ambient light in irr_driver.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3265 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-16 01:45:49 +00:00
hikerstk
41020d56ac
Fixed lighting issues by adding ambient lights, and cleaned up more code.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3264 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-16 01:23:23 +00:00
auria
e3fdeaaa8c
GUI will now react to user input (though menu navigation is not yet in so even though you can see it got the click nothing will happen)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3263 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-15 19:26:12 +00:00
hikerstk
e158423562
Updated VS project file, and fixed several compilation problems.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3262 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-15 13:22:28 +00:00
auria
f5ced788ac
Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3261 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-03-15 01:34:21 +00:00