Benau
|
a56343b7e3
|
Clean up headers
Remove special RTL handling as it will be done when texting shaping
|
2019-06-15 13:52:28 +08:00 |
|
Reiner Herrmann
|
07b6a16000
|
Fix several spelling/grammar errors (#3951)
found by lintian
|
2019-06-04 19:04:18 -04:00 |
|
Benau
|
ebf95ee958
|
Use monotonic clock to avoid system time changes
|
2019-05-06 15:17:19 +08:00 |
|
Benau
|
e2b694f47f
|
Prevent hangs in networking game if system clock running backwards
|
2019-04-16 19:16:55 +08:00 |
|
Benau
|
44fdd1ec85
|
Try to fix cutscene timing issues
|
2019-04-09 02:06:59 +08:00 |
|
Benau
|
52ad702d13
|
Add fast forward in rewind to avoid android hangs
|
2019-02-01 17:22:41 +08:00 |
|
Benau
|
2eba8c179f
|
Disable highlight until render gui during loading is bug free
|
2018-12-21 19:52:27 +08:00 |
|
Benau
|
e4e03e6209
|
Highlight selected vote by player
Animation is disabled atm because not working very well
|
2018-12-21 19:40:52 +08:00 |
|
hiker
|
4bd57b9f67
|
Remved VoteOverview screen, and migrated voting related code
to TracksScreen. No display of votes yet.
|
2018-12-16 01:34:51 +11:00 |
|
hiker
|
c4e5a24059
|
Made the window responsive.
|
2018-12-13 09:40:45 +11:00 |
|
hiker
|
a041832f36
|
Commented out more debug output.
|
2018-12-13 09:16:57 +11:00 |
|
hiker
|
92754e09fd
|
Removed debug output, applied work-around for minimap, and reduce
rendernig frequency.
|
2018-12-11 11:39:32 +11:00 |
|
hiker
|
ed29c280b3
|
Added initial voting animation while loading the track.
|
2018-12-10 00:29:14 +11:00 |
|
hiker
|
f6e758a9d6
|
Added a phase and optional iteration index/max-iteration to
renderGUI to allow for smooth display of progress bar.
|
2018-12-06 09:58:29 +11:00 |
|
hiker
|
edad214001
|
Allow the gui to be updates while loading a track, and use this
to show a simple (and still stuttering) animation while loading
a track,
|
2018-12-05 09:51:41 +11:00 |
|
Deve
|
0313a308d8
|
Always use real dt for cutscenes.
It fixes #3213
|
2018-10-28 23:21:55 +01:00 |
|
Benau
|
e78dbe2cce
|
Don't start demo world wrongly when isNetworking is true in menu
Fix the weird abyss screenshot with tux in android
|
2018-10-24 14:37:51 +08:00 |
|
Benau
|
ce8125b03a
|
Dismiss the on screen keyboard too when shutdown
|
2018-10-24 14:32:01 +08:00 |
|
Deve
|
c360209676
|
Avoid memory leaks when window is closed during the race
|
2018-09-26 22:34:23 +02:00 |
|
Deve
|
0dca414e02
|
Fixed some memory leaks when a server is closed
|
2018-09-22 22:06:27 +02:00 |
|
Benau
|
0f39add432
|
Convert time-related code in network to 64bit to avoid overflow
|
2018-08-27 13:49:11 +08:00 |
|
Benau
|
e5925a53b7
|
Use the network timer synchronizer to start game
|
2018-08-27 09:16:35 +08:00 |
|
Benau
|
1992177205
|
Add network timer in main loop
|
2018-08-23 14:40:17 +08:00 |
|
Benau
|
db36ee6df6
|
Handle controller the last to avoid slow PC sending actions too late
|
2018-08-18 12:49:31 +08:00 |
|
Benau
|
14475762b8
|
Flush all command before delete world
|
2018-08-03 18:36:35 +08:00 |
|
hiker
|
8ea8562ee6
|
Fixed profile mode.
|
2018-08-01 09:54:43 +10:00 |
|
hiker
|
b4a4de74bb
|
Merge remote-tracking branch 'origin/master' into physics-tweaks
|
2018-07-19 18:39:55 +10:00 |
|
Benau
|
f5230e30aa
|
Use the original way to save controller event
And save more locally for network state
|
2018-07-18 13:10:44 +08:00 |
|
Benau
|
49d7a2fbbc
|
Use count up ticks on rewinding for time limit in soccer game
|
2018-07-13 23:34:50 +08:00 |
|
Benau
|
a8959f604c
|
Fix crash when in-game menu opened when going to result screen in network game
|
2018-07-11 15:37:55 +08:00 |
|
Benau
|
8931d90813
|
Merge remote-tracking branch 'origin/master' into curved
|
2018-07-06 23:49:04 +08:00 |
|
Benau
|
211b107955
|
Make sure we don't send controller event if updateRace is too slow
|
2018-07-02 11:20:46 +08:00 |
|
Deve
|
0518d422c6
|
Fixed compilation
|
2018-07-01 22:57:48 +02:00 |
|
Benau
|
d3f7cb7999
|
Move ticks adjustment to main_loop
|
2018-07-01 14:31:42 +08:00 |
|
Benau
|
bd5381dad7
|
Buffer all inputs until last frame ticks
|
2018-06-25 11:57:18 +08:00 |
|
hiker
|
991dc00049
|
Moved hsitory replay handling into physics loop to make sure we
get identical replay independent of frame rate (otherwise input
might get delayed by a few frames).
|
2018-06-21 19:33:20 +10:00 |
|
hiker
|
526482bab4
|
Removed unused variable.
|
2018-06-21 19:32:09 +10:00 |
|
Benau
|
62ea07ecc8
|
Try to synchronize timer independent of music
|
2018-04-24 01:01:47 +08:00 |
|
Benau
|
ba681a7cf8
|
Initial GP in network
|
2018-04-21 16:00:14 +08:00 |
|
Benau
|
e5c991e3d2
|
Merge remote-tracking branch 'origin/master' into kobato
|
2018-04-20 13:03:34 +08:00 |
|
Benau
|
2a3d57706a
|
Reset timer after finished loading world
It avoid some clients with slower loading time than anybody else hanging
when rewinding
|
2018-04-20 12:19:58 +08:00 |
|
Benau
|
660ccd1f43
|
Don't crash if user opened a dialog when server shutting down
|
2018-04-20 12:19:58 +08:00 |
|
hiker
|
da7780a9e1
|
Removed the storing of DT (which is not necessary when using ticks
now). Removed TimeStep information class etc.
|
2018-04-20 12:19:57 +08:00 |
|
hiker
|
ac3c99a3ca
|
Removed support for position-based history files, now only
physics history files are supported.
|
2018-04-20 12:19:57 +08:00 |
|
hiker
|
98555a8f35
|
Merge remote-tracking branch 'origin/master' into game_protocol
|
2018-04-19 10:57:37 +10:00 |
|
auria.mg
|
61469a6806
|
Mitigate AI-related edge cases of original fx
|
2018-04-08 20:47:24 -04:00 |
|
Benau
|
7f17d7ab25
|
Rebuild the network screen stacks up to wan / lan screen
|
2018-03-31 15:23:20 +08:00 |
|
hiker
|
1b72d88593
|
Merge remote-tracking branch 'origin/kobato' into game_protocol
|
2018-03-31 01:12:22 +11:00 |
|
hiker
|
b1013f6030
|
Merge remote-tracking branch 'origin/network_improvements' into game_protocol
|
2018-03-31 00:38:57 +11:00 |
|
hiker
|
2192d1383f
|
Removed the storing of DT (which is not necessary when using ticks
now). Removed TimeStep information class etc.
|
2018-03-30 18:32:48 +11:00 |
|