hiker
2224f4ebfa
Removed unused shader.
2015-05-19 09:39:04 +10:00
hiker
283a7c58b9
Moved more shaders.
2015-05-19 09:36:28 +10:00
hiker
b40f84e89d
Moved more shaders.
2015-05-19 09:20:29 +10:00
Igor Gnatenko
7005f3b069
build: allow to use system angelscript
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Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
2015-05-18 17:23:28 +03:00
Igor Gnatenko
65c25065ee
angelscript: don't use deprecated GetParamTypeId
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Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
2015-05-18 17:17:19 +03:00
hiker
8e4ee298e0
Moved shaders into render_lighting, fixed coding style for
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render_lighting.
2015-05-18 21:33:26 +10:00
Nado
2b36759ba3
Resized max length of mail address up to 254 chars
2015-05-18 09:33:21 +02:00
hiker
6def0c752c
Moved more shaders.
2015-05-18 16:52:42 +10:00
hiker
90d7fac6c4
Fixed coding style.
2015-05-18 16:43:30 +10:00
Marianne Gagnon
e290e9003d
Tweak for scripting documentation
2015-05-17 20:12:39 -04:00
Marianne Gagnon
db4c6f4799
Work on scripting console
2015-05-17 20:03:53 -04:00
Marianne Gagnon
080936f144
Work on scripting
2015-05-17 19:27:25 -04:00
hiker
78220d5ed7
Moved more shaders.
2015-05-18 08:49:41 +10:00
hiker
3cb0c6f4c2
Fixed coding style in stkmesh.
2015-05-18 08:22:52 +10:00
hiker
37d787ff38
Fixed linux compilation.
2015-05-17 10:28:37 +10:00
hiker
a50d11df36
Try a different linux fix.
2015-05-17 10:04:01 +10:00
hiker
f0f230b042
Try to fix linux compilation.
2015-05-17 00:56:42 +10:00
hiker
1a09a09dd9
Removed now unnecessary parameter for assignSamplerNames.
2015-05-17 00:22:14 +10:00
hiker
e0ef910137
Renamed TextureRead to TextureShader.
2015-05-17 00:04:19 +10:00
hiker
329a4ac047
Removed multiple inheritance, instead made TextureRead inherit from
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Shader. work in progress!
2015-05-16 10:39:33 +10:00
Marianne Gagnon
e23f854845
Scripting work
2015-05-14 19:27:32 -04:00
hiker
dc211f2000
Improved coding style.
2015-05-15 08:16:23 +10:00
hiker
488f506932
Moved more shaders into PostProcessing.
2015-05-14 16:43:32 +10:00
hiker
f0d0e7e601
Moved SharedObjects into separate file shared_gpu_object.
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This also fixes the missing loading screen (likely caused by
not initialising all objects, or not in the right order).
2015-05-14 16:27:32 +10:00
auriamg
0ca0b21327
Merge pull request #2188 from huftis/removestringsorting
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Don’t sort strings alphabetically (makes the translators’ work much easier)
2015-05-12 21:01:05 -04:00
auriamg
dd80daa5d9
Merge pull request #2189 from huftis/addmissingglyph
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Add ‘Æ’ glyph to the title font
2015-05-12 21:00:07 -04:00
hiker
3b682ff084
Moved more shaders into PostProcessing.
2015-05-13 09:57:53 +10:00
Marianne Gagnon
7d66dfec0e
Make scripting work on OS X, hoping this doesn't break windows or linux
2015-05-12 19:49:14 -04:00
hiker
56bc14ff31
Moved more shaders into PostProcessing.
2015-05-13 08:55:59 +10:00
Marianne Gagnon
0ea991adee
More work for scripting compatibility on Linux/GCC
2015-05-12 18:31:08 -04:00
hiker
ea69eb3178
Minor style changes.
2015-05-13 08:22:58 +10:00
hiker
26d63ce844
Fixed linux compilation, and some more coding style issues.
2015-05-13 08:14:39 +10:00
Karl Ove Hufthammer
6106ed3ec6
Don’t sort strings alphabetically (makes the translators’ work much easier).
2015-05-12 18:20:11 +02:00
Karl Ove Hufthammer
465130a4a2
Added ‘Æ’ glyph to the title font
...
The glyph was created by combining the existing
‘A’ glyph and ‘E’ glyph, and then retouching the
result to make it look good (both the glyph heights
and the gradients differed for the two letters).
2015-05-12 18:17:20 +02:00
hiker
827b9adce2
Moved more shaders into 2dutils.
2015-05-12 16:48:12 +10:00
hiker
320dd6d1df
Moved more shaders into 2dutils.
2015-05-12 16:43:03 +10:00
hiker
fbad97a4a7
Moved Primitive2DList into 2dutils, fixed coding style of 2dutils.
2015-05-12 16:24:40 +10:00
Marianne Gagnon
6ccebd09b6
Improve scripting compatibility with Linux/GCC
2015-05-11 21:49:13 -04:00
hiker
ee26611759
Moved billboard shader into stkbillboard, cleaned up coding style somewhat.
2015-05-12 10:01:24 +10:00
hiker
f4cf41e466
Moved more shaders into render_gemoetry.
2015-05-12 09:50:18 +10:00
Marianne Gagnon
c48037984d
Update to latest angelscript
2015-05-11 19:40:43 -04:00
hiker
ac3984b403
Fixed linux compilation.
2015-05-11 21:08:52 +10:00
hiker
e337b72789
Moved *Detailed* shader into render_geometry, renamed all detailled
...
to detailed.
2015-05-11 17:17:08 +10:00
hiker
77bfa84609
Moved more render-geometry specific shader into render geometry.
2015-05-11 17:07:31 +10:00
Marianne Gagnon
f269b44208
SCripting branch fix
2015-05-10 20:04:44 -04:00
Marianne Gagnon
a29fa5c4a3
More work on scripting
2015-05-10 19:19:35 -04:00
hiker
f3f30a8057
Moved GrassPass1Shader into render_geometry; fixed up coding style
...
somewhat.
2015-05-11 09:14:43 +10:00
hiker
400f9c612b
Moved SpecularIBLGenerator-shader into IBL.cpp, and ColoredLine
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shader into Shaders. Fixed codying style of IBL somewhat.
2015-05-11 08:09:09 +10:00
Marianne Gagnon
78f9500b1d
Work on scripting
2015-05-09 21:29:37 -04:00
hiker
93f24f2a74
Removed Shaders instance out of irr-driver, and use a class
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with static members instead.
2015-05-08 23:46:52 +10:00