Commit Graph

14881 Commits

Author SHA1 Message Date
hiker
2224f4ebfa Removed unused shader. 2015-05-19 09:39:04 +10:00
hiker
283a7c58b9 Moved more shaders. 2015-05-19 09:36:28 +10:00
hiker
b40f84e89d Moved more shaders. 2015-05-19 09:20:29 +10:00
Igor Gnatenko
7005f3b069 build: allow to use system angelscript
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
2015-05-18 17:23:28 +03:00
Igor Gnatenko
65c25065ee angelscript: don't use deprecated GetParamTypeId
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
2015-05-18 17:17:19 +03:00
hiker
8e4ee298e0 Moved shaders into render_lighting, fixed coding style for
render_lighting.
2015-05-18 21:33:26 +10:00
Nado
2b36759ba3 Resized max length of mail address up to 254 chars 2015-05-18 09:33:21 +02:00
hiker
6def0c752c Moved more shaders. 2015-05-18 16:52:42 +10:00
hiker
90d7fac6c4 Fixed coding style. 2015-05-18 16:43:30 +10:00
Marianne Gagnon
e290e9003d Tweak for scripting documentation 2015-05-17 20:12:39 -04:00
Marianne Gagnon
db4c6f4799 Work on scripting console 2015-05-17 20:03:53 -04:00
Marianne Gagnon
080936f144 Work on scripting 2015-05-17 19:27:25 -04:00
hiker
78220d5ed7 Moved more shaders. 2015-05-18 08:49:41 +10:00
hiker
3cb0c6f4c2 Fixed coding style in stkmesh. 2015-05-18 08:22:52 +10:00
hiker
37d787ff38 Fixed linux compilation. 2015-05-17 10:28:37 +10:00
hiker
a50d11df36 Try a different linux fix. 2015-05-17 10:04:01 +10:00
hiker
f0f230b042 Try to fix linux compilation. 2015-05-17 00:56:42 +10:00
hiker
1a09a09dd9 Removed now unnecessary parameter for assignSamplerNames. 2015-05-17 00:22:14 +10:00
hiker
e0ef910137 Renamed TextureRead to TextureShader. 2015-05-17 00:04:19 +10:00
hiker
329a4ac047 Removed multiple inheritance, instead made TextureRead inherit from
Shader. work in progress!
2015-05-16 10:39:33 +10:00
Marianne Gagnon
e23f854845 Scripting work 2015-05-14 19:27:32 -04:00
hiker
dc211f2000 Improved coding style. 2015-05-15 08:16:23 +10:00
hiker
488f506932 Moved more shaders into PostProcessing. 2015-05-14 16:43:32 +10:00
hiker
f0d0e7e601 Moved SharedObjects into separate file shared_gpu_object.
This also fixes the missing loading screen (likely caused by
not initialising all objects, or not in the right order).
2015-05-14 16:27:32 +10:00
auriamg
0ca0b21327 Merge pull request from huftis/removestringsorting
Don’t sort strings alphabetically (makes the translators’ work much easier)
2015-05-12 21:01:05 -04:00
auriamg
dd80daa5d9 Merge pull request from huftis/addmissingglyph
Add ‘Æ’ glyph to the title font
2015-05-12 21:00:07 -04:00
hiker
3b682ff084 Moved more shaders into PostProcessing. 2015-05-13 09:57:53 +10:00
Marianne Gagnon
7d66dfec0e Make scripting work on OS X, hoping this doesn't break windows or linux 2015-05-12 19:49:14 -04:00
hiker
56bc14ff31 Moved more shaders into PostProcessing. 2015-05-13 08:55:59 +10:00
Marianne Gagnon
0ea991adee More work for scripting compatibility on Linux/GCC 2015-05-12 18:31:08 -04:00
hiker
ea69eb3178 Minor style changes. 2015-05-13 08:22:58 +10:00
hiker
26d63ce844 Fixed linux compilation, and some more coding style issues. 2015-05-13 08:14:39 +10:00
Karl Ove Hufthammer
6106ed3ec6 Don’t sort strings alphabetically (makes the translators’ work much easier). 2015-05-12 18:20:11 +02:00
Karl Ove Hufthammer
465130a4a2 Added ‘Æ’ glyph to the title font
The glyph was created by combining the existing
‘A’ glyph and ‘E’ glyph, and then retouching the
result to make it look good (both the glyph heights
and the gradients differed for the two letters).
2015-05-12 18:17:20 +02:00
hiker
827b9adce2 Moved more shaders into 2dutils. 2015-05-12 16:48:12 +10:00
hiker
320dd6d1df Moved more shaders into 2dutils. 2015-05-12 16:43:03 +10:00
hiker
fbad97a4a7 Moved Primitive2DList into 2dutils, fixed coding style of 2dutils. 2015-05-12 16:24:40 +10:00
Marianne Gagnon
6ccebd09b6 Improve scripting compatibility with Linux/GCC 2015-05-11 21:49:13 -04:00
hiker
ee26611759 Moved billboard shader into stkbillboard, cleaned up coding style somewhat. 2015-05-12 10:01:24 +10:00
hiker
f4cf41e466 Moved more shaders into render_gemoetry. 2015-05-12 09:50:18 +10:00
Marianne Gagnon
c48037984d Update to latest angelscript 2015-05-11 19:40:43 -04:00
hiker
ac3984b403 Fixed linux compilation. 2015-05-11 21:08:52 +10:00
hiker
e337b72789 Moved *Detailed* shader into render_geometry, renamed all detailled
to detailed.
2015-05-11 17:17:08 +10:00
hiker
77bfa84609 Moved more render-geometry specific shader into render geometry. 2015-05-11 17:07:31 +10:00
Marianne Gagnon
f269b44208 SCripting branch fix 2015-05-10 20:04:44 -04:00
Marianne Gagnon
a29fa5c4a3 More work on scripting 2015-05-10 19:19:35 -04:00
hiker
f3f30a8057 Moved GrassPass1Shader into render_geometry; fixed up coding style
somewhat.
2015-05-11 09:14:43 +10:00
hiker
400f9c612b Moved SpecularIBLGenerator-shader into IBL.cpp, and ColoredLine
shader into Shaders. Fixed codying style of IBL somewhat.
2015-05-11 08:09:09 +10:00
Marianne Gagnon
78f9500b1d Work on scripting 2015-05-09 21:29:37 -04:00
hiker
93f24f2a74 Removed Shaders instance out of irr-driver, and use a class
with static members instead.
2015-05-08 23:46:52 +10:00