GPUParticles: Use fallback if glsl is disabled.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14932 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
vincentlj
2014-01-05 21:39:42 +00:00
parent e03c1cf13e
commit ffc1524bf7
2 changed files with 4 additions and 1 deletions

View File

@@ -46,6 +46,8 @@ scene::IParticleSystemSceneNode *ParticleSystemProxy::addParticleNode(
const core::vector3df& position,
const core::vector3df& rotation,
const core::vector3df& scale) {
if (!irr_driver->isGLSL())
return irr_driver->addParticleNode();
if (!parent)
parent = irr_driver->getSceneManager()->getRootSceneNode();

View File

@@ -382,7 +382,8 @@ void ParticleEmitter::setParticleType(const ParticleKind* type)
else
{
m_node = ParticleSystemProxy::addParticleNode();
static_cast<ParticleSystemProxy *>(m_node)->setAlphaAdditive(type->getMaterial()->isAlphaAdditive());
if (irr_driver->isGLSL())
static_cast<ParticleSystemProxy *>(m_node)->setAlphaAdditive(type->getMaterial()->isAlphaAdditive());
}
if (m_parent != NULL)