Bugfix: arrow up/down in menus didn't work anymore.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2172 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk
2008-07-17 10:43:44 +00:00
parent 341fa147c8
commit fdc73349eb

View File

@@ -112,10 +112,10 @@ void UserConfig::setDefaults()
m_replay_history = false;
m_width = 800;
m_height = 600;
m_prev_width = m_width;
m_prev_height = m_height;
m_prev_windowed = false;
m_crashed = false;
m_prev_width = m_width;
m_prev_height = m_height;
m_prev_windowed = false;
m_crashed = false;
m_blacklist_res.clear();
m_karts = 4;
m_log_errors = false;
@@ -134,158 +134,158 @@ void UserConfig::setDefaults()
for(int i=0; i<4; i++)
{
m_player[i].setName(m_username);
m_player[i].setLastKartId(0);
m_player[i].setLastKartId(0);
}
// Clear every entry.
memset(inputMap, 0, sizeof(inputMap));
// Clear every entry.
memset(inputMap, 0, sizeof(inputMap));
/* general game input settings */
set(GA_ENTER,
Input(IT_KEYBOARD, SDLK_RETURN),
Input(IT_KEYBOARD, SDLK_SPACE),
Input(IT_STICKBUTTON, 0, 0),
Input(IT_MOUSEBUTTON, 1));
set(GA_LEAVE,
Input(IT_KEYBOARD, SDLK_ESCAPE),
Input(IT_STICKBUTTON, 0, 1),
Input(IT_MOUSEBUTTON, 2),
Input(IT_MOUSEBUTTON, 3));
set(GA_CURSOR_UP,
Input(IT_KEYBOARD, SDLK_UP),
Input(IT_STICKMOTION, 0, 1, AD_NEGATIVE));
set(GA_CURSOR_DOWN,
Input(IT_KEYBOARD, SDLK_DOWN),
Input(IT_STICKMOTION, 0, 1, AD_POSITIVE));
set(GA_CURSOR_UP, Input(IT_MOUSEBUTTON, 4));
set(GA_CURSOR_DOWN, Input(IT_MOUSEBUTTON, 5));
/* general game input settings */
set(GA_ENTER,
Input(IT_KEYBOARD, SDLK_RETURN),
Input(IT_KEYBOARD, SDLK_SPACE),
Input(IT_STICKBUTTON, 0, 0),
Input(IT_MOUSEBUTTON, 1));
set(GA_LEAVE,
Input(IT_KEYBOARD, SDLK_ESCAPE),
Input(IT_STICKBUTTON, 0, 1),
Input(IT_MOUSEBUTTON, 2),
Input(IT_MOUSEBUTTON, 3));
set(GA_CURSOR_UP,
Input(IT_KEYBOARD, SDLK_UP),
Input(IT_MOUSEBUTTON, 4),
Input(IT_STICKMOTION, 0, 1, AD_NEGATIVE));
set(GA_CURSOR_DOWN,
Input(IT_KEYBOARD, SDLK_DOWN),
Input(IT_MOUSEBUTTON, 5),
Input(IT_STICKMOTION, 0, 1, AD_POSITIVE));
set(GA_CURSOR_LEFT,
Input(IT_KEYBOARD, SDLK_LEFT),
Input(IT_STICKMOTION, 0, 0, AD_NEGATIVE));
set(GA_CURSOR_LEFT,
Input(IT_KEYBOARD, SDLK_LEFT),
Input(IT_STICKMOTION, 0, 0, AD_NEGATIVE));
set(GA_CURSOR_RIGHT,
Input(IT_KEYBOARD, SDLK_RIGHT),
Input(IT_STICKMOTION, 0, 0, AD_POSITIVE));
set(GA_CURSOR_RIGHT,
Input(IT_KEYBOARD, SDLK_RIGHT),
Input(IT_STICKMOTION, 0, 0, AD_POSITIVE));
set(GA_CLEAR_MAPPING,
Input(IT_KEYBOARD, SDLK_BACKSPACE),
Input(IT_STICKBUTTON, 0, 2));
set(GA_CLEAR_MAPPING,
Input(IT_KEYBOARD, SDLK_BACKSPACE),
Input(IT_STICKBUTTON, 0, 2));
set(GA_INC_SCROLL_SPEED,
Input(IT_KEYBOARD, SDLK_PLUS));
set(GA_INC_SCROLL_SPEED_FAST,
Input(IT_KEYBOARD, SDLK_PAGEDOWN));
set(GA_INC_SCROLL_SPEED,
Input(IT_KEYBOARD, SDLK_PLUS));
set(GA_INC_SCROLL_SPEED_FAST,
Input(IT_KEYBOARD, SDLK_PAGEDOWN));
set(GA_DEC_SCROLL_SPEED,
Input(IT_KEYBOARD, SDLK_MINUS));
set(GA_DEC_SCROLL_SPEED_FAST,
Input(IT_KEYBOARD, SDLK_PAGEUP));
set(GA_DEC_SCROLL_SPEED,
Input(IT_KEYBOARD, SDLK_MINUS));
set(GA_DEC_SCROLL_SPEED_FAST,
Input(IT_KEYBOARD, SDLK_PAGEUP));
set(GA_TOGGLE_FULLSCREEN,
Input(IT_KEYBOARD, SDLK_F9));
set(GA_LEAVE_RACE,
Input(IT_KEYBOARD, SDLK_ESCAPE));
set(GA_TOGGLE_FULLSCREEN,
Input(IT_KEYBOARD, SDLK_F9));
set(GA_LEAVE_RACE,
Input(IT_KEYBOARD, SDLK_ESCAPE));
#ifdef DEBUG
set(GA_DEBUG_ADD_SPARK,
Input(IT_KEYBOARD, SDLK_F1));
set(GA_DEBUG_ADD_MISSILE,
Input(IT_KEYBOARD, SDLK_F2));
set(GA_DEBUG_ADD_HOMING,
Input(IT_KEYBOARD, SDLK_F3));
set(GA_DEBUG_ADD_SPARK,
Input(IT_KEYBOARD, SDLK_F1));
set(GA_DEBUG_ADD_MISSILE,
Input(IT_KEYBOARD, SDLK_F2));
set(GA_DEBUG_ADD_HOMING,
Input(IT_KEYBOARD, SDLK_F3));
#endif
set(GA_DEBUG_TOGGLE_FPS,
Input(IT_KEYBOARD, SDLK_F12));
set(GA_DEBUG_TOGGLE_WIREFRAME,
Input(IT_KEYBOARD, SDLK_F11));
set(GA_DEBUG_HISTORY,
Input(IT_KEYBOARD, SDLK_F10));
// TODO: The following should become a static
// array. This allows:
// a) resetting to default values
// b) prevent loading those defaults if config file contains any bindings
set(GA_DEBUG_TOGGLE_FPS,
Input(IT_KEYBOARD, SDLK_F12));
set(GA_DEBUG_TOGGLE_WIREFRAME,
Input(IT_KEYBOARD, SDLK_F11));
set(GA_DEBUG_HISTORY,
Input(IT_KEYBOARD, SDLK_F10));
// TODO: The following should become a static
// array. This allows:
// a) resetting to default values
// b) prevent loading those defaults if config file contains any bindings
/* Player 1 default input settings */
set(GA_P1_LEFT,
Input(IT_KEYBOARD, SDLK_LEFT));
Input(IT_KEYBOARD, SDLK_LEFT));
set(GA_P1_RIGHT,
Input(IT_KEYBOARD, SDLK_RIGHT));
Input(IT_KEYBOARD, SDLK_RIGHT));
set(GA_P1_ACCEL,
Input(IT_KEYBOARD, SDLK_UP));
Input(IT_KEYBOARD, SDLK_UP));
set(GA_P1_BRAKE,
Input(IT_KEYBOARD, SDLK_DOWN));
Input(IT_KEYBOARD, SDLK_DOWN));
set(GA_P1_WHEELIE,
Input(IT_KEYBOARD, SDLK_RSHIFT));
Input(IT_KEYBOARD, SDLK_RSHIFT));
set(GA_P1_JUMP,
Input(IT_KEYBOARD, SDLK_MINUS));
Input(IT_KEYBOARD, SDLK_MINUS));
set(GA_P1_RESCUE,
Input(IT_KEYBOARD, SDLK_BACKSPACE));
Input(IT_KEYBOARD, SDLK_BACKSPACE));
set(GA_P1_FIRE,
Input(IT_KEYBOARD, SDLK_RCTRL));
Input(IT_KEYBOARD, SDLK_RCTRL));
set(GA_P1_LOOK_BACK,
Input(IT_KEYBOARD, SDLK_RALT));
Input(IT_KEYBOARD, SDLK_RALT));
/* Player 2 default input settings */
set(GA_P2_LEFT,
Input(IT_KEYBOARD, SDLK_a));
Input(IT_KEYBOARD, SDLK_a));
set(GA_P2_RIGHT,
Input(IT_KEYBOARD, SDLK_d));
Input(IT_KEYBOARD, SDLK_d));
set(GA_P2_ACCEL,
Input(IT_KEYBOARD, SDLK_w));
Input(IT_KEYBOARD, SDLK_w));
set(GA_P2_BRAKE,
Input(IT_KEYBOARD, SDLK_s));
Input(IT_KEYBOARD, SDLK_s));
set(GA_P2_WHEELIE,
Input(IT_KEYBOARD, SDLK_LSHIFT));
Input(IT_KEYBOARD, SDLK_LSHIFT));
set(GA_P2_JUMP,
Input(IT_KEYBOARD, SDLK_CAPSLOCK));
Input(IT_KEYBOARD, SDLK_CAPSLOCK));
set(GA_P2_RESCUE,
Input(IT_KEYBOARD, SDLK_q));
Input(IT_KEYBOARD, SDLK_q));
set(GA_P2_FIRE,
Input(IT_KEYBOARD, SDLK_LCTRL));
Input(IT_KEYBOARD, SDLK_LCTRL));
set(GA_P2_LOOK_BACK,
Input(IT_KEYBOARD, SDLK_LALT));
Input(IT_KEYBOARD, SDLK_LALT));
/* Player 3 default input settings */
set(GA_P3_LEFT,
Input(IT_KEYBOARD, SDLK_f));
Input(IT_KEYBOARD, SDLK_f));
set(GA_P3_RIGHT,
Input(IT_KEYBOARD, SDLK_h));
Input(IT_KEYBOARD, SDLK_h));
set(GA_P3_ACCEL,
Input(IT_KEYBOARD, SDLK_t));
Input(IT_KEYBOARD, SDLK_t));
set(GA_P3_BRAKE,
Input(IT_KEYBOARD, SDLK_g));
Input(IT_KEYBOARD, SDLK_g));
set(GA_P3_WHEELIE,
Input(IT_KEYBOARD, SDLK_c));
Input(IT_KEYBOARD, SDLK_c));
set(GA_P3_JUMP,
Input(IT_KEYBOARD, SDLK_v));
Input(IT_KEYBOARD, SDLK_v));
set(GA_P3_RESCUE,
Input(IT_KEYBOARD, SDLK_r));
Input(IT_KEYBOARD, SDLK_r));
set(GA_P3_FIRE,
Input(IT_KEYBOARD, SDLK_b));
Input(IT_KEYBOARD, SDLK_b));
set(GA_P3_LOOK_BACK,
Input(IT_KEYBOARD, SDLK_n));
Input(IT_KEYBOARD, SDLK_n));
/* Player 4 default input settings */
set(GA_P4_LEFT,
Input(IT_KEYBOARD, SDLK_j));
Input(IT_KEYBOARD, SDLK_j));
set(GA_P4_RIGHT,
Input(IT_KEYBOARD, SDLK_l));
Input(IT_KEYBOARD, SDLK_l));
set(GA_P4_ACCEL,
Input(IT_KEYBOARD, SDLK_i));
Input(IT_KEYBOARD, SDLK_i));
set(GA_P4_BRAKE,
Input(IT_KEYBOARD, SDLK_k));
Input(IT_KEYBOARD, SDLK_k));
set(GA_P4_WHEELIE,
Input(IT_KEYBOARD, SDLK_m));
Input(IT_KEYBOARD, SDLK_m));
set(GA_P4_JUMP,
Input(IT_KEYBOARD, SDLK_COMMA));
Input(IT_KEYBOARD, SDLK_COMMA));
set(GA_P4_RESCUE,
Input(IT_KEYBOARD, SDLK_u));
Input(IT_KEYBOARD, SDLK_u));
set(GA_P4_FIRE,
Input(IT_KEYBOARD, SDLK_PERIOD));
Input(IT_KEYBOARD, SDLK_PERIOD));
set(GA_P4_LOOK_BACK,
Input(IT_KEYBOARD, SDLK_SLASH));
Input(IT_KEYBOARD, SDLK_SLASH));
} // setDefaults
@@ -429,11 +429,11 @@ void UserConfig::loadConfig(const std::string& filename)
/*get resolution width/height*/
lisp->get("width", m_width);
lisp->get("height", m_height);
lisp->get("prev_width", m_prev_width);
lisp->get("prev_height", m_prev_height);
lisp->get("prev_windowed", m_prev_windowed);
lisp->get("prev_width", m_prev_width);
lisp->get("prev_height", m_prev_height);
lisp->get("prev_windowed", m_prev_windowed);
//detect if resolution change previously crashed STK
lisp->get("crash_detected", m_crashed);
lisp->get("crash_detected", m_crashed);
// blacklisted resolutions
lisp->getVector("blacklisted_resolutions",
m_blacklist_res);
@@ -442,10 +442,10 @@ void UserConfig::loadConfig(const std::string& filename)
//get whether to log errors to file
lisp->get("log-errors", m_log_errors);
lisp->get("kart-group", m_kart_group);
lisp->get("kart-group", m_kart_group);
lisp->get("track-group", m_track_group);
// Handle loading the stick config in it own method.
readStickConfigs(lisp);
// Handle loading the stick config in it own method.
readStickConfigs(lisp);
// Unlock information:
const lisp::Lisp* unlock_info = lisp->getLisp("unlock-info");
@@ -523,48 +523,48 @@ void UserConfig::loadConfig(const std::string& filename)
void
UserConfig::readStickConfigs(const lisp::Lisp *r)
{
string temp;
int count = 0;
const lisp::Lisp *scsreader = r->getLisp("stick-configs");
if (scsreader)
{
scsreader->get("count", count);
for (int i = 0; i < count; i++)
{
temp = "stick-";
temp += (i + '1');
const lisp::Lisp *screader = scsreader->getLisp(temp);
if (screader)
{
string *id = new string();
screader->get("id", *id);
StickConfig *sc = new StickConfig(*id);
screader->get("preferredIndex", sc->preferredIndex);
screader->get("deadzone", sc->deadzone);
m_stickconfigs.push_back(sc);
}
}
}
string temp;
int count = 0;
const lisp::Lisp *scsreader = r->getLisp("stick-configs");
if (scsreader)
{
scsreader->get("count", count);
for (int i = 0; i < count; i++)
{
temp = "stick-";
temp += (i + '1');
const lisp::Lisp *screader = scsreader->getLisp(temp);
if (screader)
{
string *id = new string();
screader->get("id", *id);
StickConfig *sc = new StickConfig(*id);
screader->get("preferredIndex", sc->preferredIndex);
screader->get("deadzone", sc->deadzone);
m_stickconfigs.push_back(sc);
}
}
}
}
// -----------------------------------------------------------------------------
void
UserConfig::readPlayerInput(const lisp::Lisp *r, const char *node,
KartAction ka, int playerIndex)
KartAction ka, int playerIndex)
{
readInput(r, node, (GameAction) (playerIndex * KC_COUNT + ka + GA_P1_LEFT));
readInput(r, node, (GameAction) (playerIndex * KC_COUNT + ka + GA_P1_LEFT));
}
// -----------------------------------------------------------------------------
void
UserConfig::readInput(const lisp::Lisp* r,
const char *node,
const char *node,
GameAction action)
{
string inputTypeName;
@@ -619,9 +619,9 @@ UserConfig::readInput(const lisp::Lisp* r,
}
if (input.id0 != -1 && input.id1 != -1 && input.id2 != -1)
{
{
setInput(action, input);
}
}
}
@@ -689,12 +689,12 @@ void UserConfig::saveConfig(const std::string& filename)
writer->writeComment("error logging to log (true) or stderr (false)");
writer->write("log-errors\t", m_log_errors);
writer->writeComment("Last selected kart group");
writer->write("kart-group", m_kart_group);
writer->writeComment("Last selected track group");
writer->write("track-group", m_track_group);
writeStickConfigs(writer);
writeStickConfigs(writer);
// Write unlock information back
writer->beginList("unlock-info");
@@ -738,8 +738,8 @@ void UserConfig::saveConfig(const std::string& filename)
fprintf(stderr, e.what());
fprintf(stderr, "\n");
}
delete writer;
delete writer;
} // saveConfig
// -----------------------------------------------------------------------------
@@ -747,93 +747,93 @@ void UserConfig::saveConfig(const std::string& filename)
void
UserConfig::writeStickConfigs(lisp::Writer *writer)
{
int count = 0;
string temp;
writer->beginList("stick-configs");
count = (int)m_stickconfigs.size();
writer->write("count", count);
for (int i = 0; i < count; i++)
{
StickConfig *sc = m_stickconfigs[i];
temp = "stick-";
temp += i + '1';
writer->beginList(temp);
writer->write("id", sc->id);
writer->write("preferredIndex", sc->preferredIndex);
writer->writeComment("0 means that the default deadzone value is used.");
writer->write("deadzone", sc->deadzone);
writer->endList(temp);
}
writer->endList("stick-configs");
int count = 0;
string temp;
writer->beginList("stick-configs");
count = (int)m_stickconfigs.size();
writer->write("count", count);
for (int i = 0; i < count; i++)
{
StickConfig *sc = m_stickconfigs[i];
temp = "stick-";
temp += i + '1';
writer->beginList(temp);
writer->write("id", sc->id);
writer->write("preferredIndex", sc->preferredIndex);
writer->writeComment("0 means that the default deadzone value is used.");
writer->write("deadzone", sc->deadzone);
writer->endList(temp);
}
writer->endList("stick-configs");
}
// -----------------------------------------------------------------------------
void
UserConfig::writePlayerInput(lisp::Writer *writer, const char *node,
KartAction ka, int playerIndex)
KartAction ka, int playerIndex)
{
writeInput(writer, node, (GameAction) (playerIndex * KC_COUNT + ka + GA_P1_LEFT));
writeInput(writer, node, (GameAction) (playerIndex * KC_COUNT + ka + GA_P1_LEFT));
}
// -----------------------------------------------------------------------------
void
UserConfig::writeInput(lisp::Writer *writer,
const char *node,
GameAction action)
const char *node,
GameAction action)
{
writer->beginList(node);
if (inputMap[action].count)
{
if (inputMap[action].count)
{
const Input input = inputMap[action].inputs[0];
if (input.type != IT_NONE)
{
switch (input.type)
{
case IT_NONE:
break;
case IT_KEYBOARD:
writer->write("type", "keyboard");
writer->write("key", input.id0);
break;
case IT_STICKMOTION:
writer->write("type", "stickaxis");
writer->write("stick", input.id0);
writer->write("axis", input.id1);
writer->writeComment("0 is negative/left/up, 1 is positive/right/down");
writer->write("direction", input.id2);
break;
case IT_STICKBUTTON:
writer->write("type", "stickbutton");
writer->write("stick", input.id0);
writer->write("button", input.id1);
break;
case IT_STICKHAT:
// TODO: Implement me
break;
case IT_MOUSEMOTION:
writer->write("type", "mouseaxis");
writer->write("axis", input.id0);
writer->writeComment("0 is negative/left/up, 1 is positive/right/down");
writer->write("direction", input.id1);
break;
case IT_MOUSEBUTTON:
writer->write("type", "mousebutton");
writer->writeComment("0 is left, 1 is middle, 2 is right, 3 is wheel up, 4 is wheel down");
writer->writeComment("other values denote auxillary buttons");
writer->write("button", input.id0);
break;
}
}
}
switch (input.type)
{
case IT_NONE:
break;
case IT_KEYBOARD:
writer->write("type", "keyboard");
writer->write("key", input.id0);
break;
case IT_STICKMOTION:
writer->write("type", "stickaxis");
writer->write("stick", input.id0);
writer->write("axis", input.id1);
writer->writeComment("0 is negative/left/up, 1 is positive/right/down");
writer->write("direction", input.id2);
break;
case IT_STICKBUTTON:
writer->write("type", "stickbutton");
writer->write("stick", input.id0);
writer->write("button", input.id1);
break;
case IT_STICKHAT:
// TODO: Implement me
break;
case IT_MOUSEMOTION:
writer->write("type", "mouseaxis");
writer->write("axis", input.id0);
writer->writeComment("0 is negative/left/up, 1 is positive/right/down");
writer->write("direction", input.id1);
break;
case IT_MOUSEBUTTON:
writer->write("type", "mousebutton");
writer->writeComment("0 is left, 1 is middle, 2 is right, 3 is wheel up, 4 is wheel down");
writer->writeComment("other values denote auxillary buttons");
writer->write("button", input.id0);
break;
}
}
}
writer->endList(node);
}
@@ -882,12 +882,12 @@ string
UserConfig::getMappingAsString(GameAction ga)
{
if (inputMap[ga].count
&& inputMap[ga].inputs[0].type)
&& inputMap[ga].inputs[0].type)
{
stringstream s;
s << getInputAsString(inputMap[ga].inputs[0]);
return s.str();
return s.str();
}
else
{
@@ -898,8 +898,8 @@ UserConfig::getMappingAsString(GameAction ga)
string
UserConfig::getMappingAsString(int playerIndex, KartAction ka)
{
return getMappingAsString((GameAction) (GA_FIRST_KARTACTION
+ playerIndex * KC_COUNT + ka));
return getMappingAsString((GameAction) (GA_FIRST_KARTACTION
+ playerIndex * KC_COUNT + ka));
}
// -----------------------------------------------------------------------------
@@ -914,7 +914,7 @@ UserConfig::unsetDuplicates (GameAction ga, Input &i)
// delete it properly from there.
if (inputMap[cga].count
&& inputMap[cga].inputs[0].type == i.type
&& inputMap[cga].inputs[0].type == i.type
&& inputMap[cga].inputs[0].id0 == i.id0
&& inputMap[cga].inputs[0].id1 == i.id1
&& inputMap[cga].inputs[0].id2 == i.id2)
@@ -968,86 +968,86 @@ UserConfig::set(GameAction ga, Input i0, Input i1, Input i2, Input i3)
void
UserConfig::setInput(GameAction ga, Input &input)
{
// Removes the input from all mappings where it occurs.
unsetDuplicates(ga, input);
// Removes the input from all mappings where it occurs.
unsetDuplicates(ga, input);
set(ga, input);
set(ga, input);
}
// -----------------------------------------------------------------------------
void
UserConfig::setInput(int playerIndex, KartAction ka, Input &input)
{
setInput((GameAction) (GA_FIRST_KARTACTION
+ playerIndex * KC_COUNT + ka),
input);
setInput((GameAction) (GA_FIRST_KARTACTION
+ playerIndex * KC_COUNT + ka),
input);
}
// -----------------------------------------------------------------------------
void
UserConfig::clearInput(int playerIndex, KartAction ka)
{
inputMap[(GameAction) (GA_FIRST_KARTACTION + playerIndex * KC_COUNT + ka)]
.count = 0;
inputMap[(GameAction) (GA_FIRST_KARTACTION + playerIndex * KC_COUNT + ka)]
.count = 0;
}
// -----------------------------------------------------------------------------
ActionMap *
UserConfig::newActionMap(const int from, const int to)
{
ActionMap *am = new ActionMap();
for (int i = from; i <= to; i++)
{
const int count = inputMap[i].count;
for (int j = 0;j < count; j++)
am->putEntry(inputMap[i].inputs[j], (GameAction) i);
}
return am;
ActionMap *am = new ActionMap();
for (int i = from; i <= to; i++)
{
const int count = inputMap[i].count;
for (int j = 0;j < count; j++)
am->putEntry(inputMap[i].inputs[j], (GameAction) i);
}
return am;
}
// -----------------------------------------------------------------------------
ActionMap *
UserConfig::newMenuActionMap()
{
return newActionMap(GA_FIRST_MENU, GA_LAST_MENU);
return newActionMap(GA_FIRST_MENU, GA_LAST_MENU);
}
// -----------------------------------------------------------------------------
ActionMap *
UserConfig::newIngameActionMap()
{
// This is rather unfriendly hack but work quite effective:
// In order to prevent the input driver from handling input mappings
// for human players which are not in the current game we select a subset
// of the game actions by looking at the amount of players. The
// race_manager instance is assumed to be available at this time because
// this method is called immediately before the RaceGUI instance is created
// (in MenuManager) and RaceGUI needs race_manager, too.
// This is rather unfriendly hack but work quite effective:
// In order to prevent the input driver from handling input mappings
// for human players which are not in the current game we select a subset
// of the game actions by looking at the amount of players. The
// race_manager instance is assumed to be available at this time because
// this method is called immediately before the RaceGUI instance is created
// (in MenuManager) and RaceGUI needs race_manager, too.
// TODO: Reorder ingame GameAction values so that they start with
// the fixed ones. This would allow simpler looking code here.
GameAction gaEnd = GA_NULL;
switch (race_manager->getNumPlayers())
{
case 1:
gaEnd = GA_P1_LOOK_BACK; break;
case 2:
gaEnd = GA_P2_LOOK_BACK; break;
case 3:
gaEnd = GA_P3_LOOK_BACK; break;
case 4:
gaEnd = GA_P4_LOOK_BACK; break;
}
ActionMap *am = newActionMap(GA_FIRST_INGAME, gaEnd);
GameAction gaEnd = GA_NULL;
switch (race_manager->getNumPlayers())
{
case 1:
gaEnd = GA_P1_LOOK_BACK; break;
case 2:
gaEnd = GA_P2_LOOK_BACK; break;
case 3:
gaEnd = GA_P3_LOOK_BACK; break;
case 4:
gaEnd = GA_P4_LOOK_BACK; break;
}
ActionMap *am = newActionMap(GA_FIRST_INGAME, gaEnd);
for (int i = GA_FIRST_INGAME_FIXED; i <= GA_LAST_INGAME_FIXED; i++)
{
const int count = inputMap[i].count;
for (int j = 0;j < count; j++)
am->putEntry(inputMap[i].inputs[j], (GameAction) i);
}
for (int i = GA_FIRST_INGAME_FIXED; i <= GA_LAST_INGAME_FIXED; i++)
{
const int count = inputMap[i].count;
for (int j = 0;j < count; j++)
am->putEntry(inputMap[i].inputs[j], (GameAction) i);
}
return am;
return am;
}
// -----------------------------------------------------------------------------
/** Determines whether the given Input is used in a mapping where it is marked
@@ -1057,18 +1057,18 @@ UserConfig::newIngameActionMap()
bool
UserConfig::isFixedInput(InputType type, int id0, int id1, int id2)
{
for (int i = GA_FIRST_INGAME_FIXED; i <= GA_LAST_INGAME_FIXED; i++)
{
const int count = inputMap[i].count;
for (int j = 0;j < count; j++)
if (inputMap[i].inputs[j].type == type
&& inputMap[i].inputs[j].id0 == id0
&& inputMap[i].inputs[j].id1 == id1
&& inputMap[i].inputs[j].id2 == id2)
return true;
}
return false;
for (int i = GA_FIRST_INGAME_FIXED; i <= GA_LAST_INGAME_FIXED; i++)
{
const int count = inputMap[i].count;
for (int j = 0;j < count; j++)
if (inputMap[i].inputs[j].type == type
&& inputMap[i].inputs[j].id0 == id0
&& inputMap[i].inputs[j].id1 == id1
&& inputMap[i].inputs[j].id2 == id2)
return true;
}
return false;
}
// -----------------------------------------------------------------------------
@@ -1076,20 +1076,20 @@ UserConfig::isFixedInput(InputType type, int id0, int id1, int id2)
void
UserConfig::addStickConfig(StickConfig *sc)
{
m_stickconfigs.push_back(sc);
m_stickconfigs.push_back(sc);
}
// -----------------------------------------------------------------------------
const std::vector<UserConfig::StickConfig *> *
UserConfig::getStickConfigs() const
{
return &m_stickconfigs;
return &m_stickconfigs;
}
UserConfig::StickConfig::StickConfig(string &newId)
: id(newId)
{
// Nothing else to do.
// Nothing else to do.
}
/*EOF*/