Made interpolated normals white to make them easier to distinguish.

This commit is contained in:
hiker 2015-04-14 16:39:28 +10:00
parent ecdf32c01e
commit fb9d422f9b

View File

@ -972,7 +972,6 @@ void btKart::updateFriction(btScalar timeStep)
// ----------------------------------------------------------------------------
void btKart::debugDraw(btIDebugDraw* debugDrawer)
{
for (int v=0;v<getNumWheels();v++)
{
btVector3 wheelColor(0,1,1);
@ -998,8 +997,9 @@ void btKart::debugDraw(btIDebugDraw* debugDrawer)
wheelColor);
// Draw the (interpolated) normal of the ground at the wheel position
debugDrawer->drawLine(getWheelInfo(v).m_raycastInfo.m_contactPointWS,
getWheelInfo(v).m_raycastInfo.m_contactPointWS+getWheelInfo(v).m_raycastInfo.m_contactNormalWS,
btVector3(0.5f, 0.5f, 0.5f));
getWheelInfo(v).m_raycastInfo.m_contactPointWS+
getWheelInfo(v).m_raycastInfo.m_contactNormalWS,
btVector3(1.0f, 1.0f, 1.0f));
} // for i < getNumWheels
btVector3 yellow(1.0f, 1.0f, 0.0f);