Reduce kart name tags in multiplayer when using shaders, since they were too large
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@@ -3307,7 +3307,7 @@ void Kart::setOnScreenText(const wchar_t *text)
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GUIEngine::getSkin()->getColor("font::top"),
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getNode(), irr_driver->getSceneManager(), -1,
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core::vector3df(0.0f, 1.5f, 0.0f),
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core::vector3df(1.0f, 1.0f, 1.0f));
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core::vector3df(0.35f, 0.35f, 0.35f));
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tb->init(text, bold_face);
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tb->drop();
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}
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